-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.js
76 lines (62 loc) · 2.49 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
'use strict';
const electron = require('electron');
const app = electron.app;
const BrowserWindow = electron.BrowserWindow;
const DEVELOPMENT = process.env.NODE_ENV === 'development';
/* FIXME: this should be turned into a flag, instead of an env var. */
const RUN_SERVER = process.env.NO_SERVER === undefined;
/* Start game server */
if (RUN_SERVER) {
const ServerConfig = require('./build/server/config.js').default;
const Server = require('./build/server/server.js').default;
new Server(ServerConfig);
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let gameMasterWindow;
let tvWindow;
function createWindows() {
// Create the browser window.
gameMasterWindow = new BrowserWindow({width: 800, height: 600});
tvWindow = new BrowserWindow({width: 1152, height: 864});
// and load the index.html of the app.
const gameMasterWindowURL = DEVELOPMENT ? 'http://localhost:8080/game/public/master.html?development' : 'file://' + __dirname + '/game/public/master.html';
const tvWindowURL = DEVELOPMENT ? 'http://localhost:8080/game/public/tv.html?development' : 'file://' + __dirname + '/game/public/tv.html';
gameMasterWindow.loadURL(gameMasterWindowURL);
tvWindow.loadURL(tvWindowURL);
if (DEVELOPMENT) {
// Open the DevTools.
gameMasterWindow.webContents.openDevTools();
tvWindow.webContents.openDevTools();
}
// Emitted when the window is closed.
// Dereference the window object on close, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
gameMasterWindow.on('closed', function () {
gameMasterWindow = null;
app.quit();
});
tvWindow.on('closed', function () {
tvWindow = null;
app.quit();
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', createWindows);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (gameMasterWindow === null && tvWindow === null) {
createWindows();
}
});