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WhoStoleMyCoffee/README.md

Hi there πŸ‘‹

I usually go by "Tienne_k".

"WhoStoleMyCoffee" is an old username, and I can't figure out how to change it. _(γ€’β–½γ€’)


πŸ€– I mostly work on games in the Godot game engine.

πŸ¦€ Rust and ⌨ (Neo)vim enthusiast.

  • πŸ”­ I’m currently working on a chair
  • 🌱 I’m currently learning dinocauruses
  • πŸ‘― I’m looking to collaborate on dinocologiy
  • πŸ€” I’m looking for help with dinos
  • πŸ’¬ Ask me about dinosog
  • πŸ“« How to reach me: by hand?
  • πŸ˜„ Pronouns: deenocologist
  • ⚑ Fun fact:

Popular repositories

  1. ComponentsDemo ComponentsDemo Public

    Demo showcasing the use of components in the Godot game engine

    GDScript 23 4

  2. godot-optional godot-optional Public

    Introduces to Godot Option and Result types inspired from Rust

    GDScript 21 1

  3. kfiles kfiles Public

    An OK file explorer

    Rust 3

  4. GodotNEAT GodotNEAT Public

    Neuro Evolution of Augmenting Topologies algorithm for Godot

    GDScript 1

  5. godot-vim godot-vim Public

    Forked from bernardo-bruning/godot-vim

    Introduces motions vim on godot editor

    GDScript 1

  6. Pocessing-Raymarcher Pocessing-Raymarcher Public

    A ray marching algorithm in Processing 4.0b7 I've been working on for a while. Runs entirely on one thread on the CPU

    Processing