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A cloth simulation that uses OpenGL shaders and Qt library

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Cloth

A cloth simulation written in C++ using OpenGL shaders.

This was a project for a computer graphics. The cloth loads a given texture for simulation. The aim was to make a simulation that could run real-time and look good.

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A cloth simulation that uses OpenGL shaders and Qt library

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  • C++ 87.7%
  • CMake 7.6%
  • GLSL 4.7%