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Indicate material needs on the screen #1747
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(by nobody-users) Or if a building is under construction, you could have |
(by orionrobots) This could be done at least by having it tied to the hover action on a building, or a toggle to show requirements. |
(by sirver) |
(by sirver) |
(by hjd) |
(by janitor) |
(by sirver)
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(by wl-zocker)
All the icons should only be shown while the request is open. When the worker/ware is on the way, there is acutally no problem. [1] I thought about the stars used in the menu icons to keep it consistent. Though I do not think that the menu icons would look good outside of the menus. |
(by janitor) |
(by gunchleoc) For 1): How about a mouseover for everything like we have in the production program? I finally managed to fix the phrasings for those, so we could add a simliar tooltip for missing workers. Maybe we could add a hover text with a reason:
For a global display, we would need very short messages. It should also be clickable, so the user will be able to find the building that is complaining. Maybe we could also delay these as we recently did for the "Out of resources" messages, otherwise it could get very busy. I'm thinking we could format the messages like this: " needs <ware icon/worker icon/soldier icon>" If the worker is missing because of experience, show a worker icon. If the tool to recruit the worker is missing, show the tool icon. If a militarysite can't get occupied, show a soldier icon. The building icon should be the clickable element, or the whole message. |
(by gunchleoc) |
(by next-ghost) The Economy Health tab is nearly useless because once you burn through the initial stock, the graph will settle near zero even though the demand for given stock is several times larger than supply. |
IMHO such a feature would be superfluous in current Widelands. The stats strings over and inside productionsites, their tooltips, and the economy menus already give the player all the information they need. Close this issue? |
I've been playing with debug messages and noticed this:
MO(1388): soldier: Need more axe for creation
MO(1388): lumberjack: Need more axe for creation
COuld these messages, or likewise empty stocks be
indicated on the screen? Maybe have the icon appear on
the outer most right side of the screen, one beneath
the other.
This would indicate the need for certain resources more
adequatly. It would notify the user, instead of hiding
that info in the building screens.
Imported from Launchpad using lp2gh.
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