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Recycling of old items in the training areas #2032
Comments
(by gunchleoc) |
(by qcumber-some) From what I gather from the Thread, I see that there seems to be some interest in this topic in one or the other way of implementation (even also the scrap metal variant), and the common thinking that if it is done, it should be done in a way that it enhances economy topics without enhancing warfare. So the idea should be to implement material recycling and not item recycling, in a way that the training sites should put out ore or ingots or fabrics or something alike (scrap), and not complete helmets or weapons or armors; and that the manufacturing of items like weapons should not use other, more basic items like lesser weapons. I think I will test around a bit with one tribe and also see if the AI makes something out of this, I believe the defense AI could really improve with such a feature. If I like what I see, I will put a branch up ;-) |
(by w-aaaaa)
I think that only metal should be recycled. If you use only iron to build a weapon, only "iron scrap" should go out of the upgrading building. The amount of gold/iron scrap should be less than needed to produce.
Maybe I don't get the point here, but I don't see the problem of reusing iron. If the prices will be (f.e.) scrap ore = 50% of used to build, the map will contain the same amount of ores as before. And it will be balanced as befoere. Only "bigger economies" will gain more ingots. |
(by qcumber-some) That would even increase the gap I see between Barbarians/Empire and Atlanteans. Regarding the prices: I guess you really don't see the problem I was talking about.
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(by qcumber-some) |
(by qcumber-some) |
(by klaus-halfmann) |
We decided to keep this as a special feature for the Frisians. |
I always wondered why the old military gear can not be reused, at least sometimes.
Technically, it would be easy, the trainer could simply drop out an item when the soldier advances, or he could even add it to the own store if it is a higher gear (this is done automatically).
But the problem would be that it would be either an unrealistic "reuse all old weapons" scenario, or some kind of randomness which I do not really like.
When thinking about the Destroy vs. Disassemble topic of buildings, I came to the conclusion that recycling of old weapons would be a good balance between throwing them away as it is now, and reusing all of them.
Let the trainer drop out all or parts of the iron/gold used to create the weapon as ore. It then has to go back to the smelter to be transformed back to iron/gold ingots.
Other way (which I would even like better) would be a new ware "scrap metal" (which to the user is always the same, internally it contains a defined amount of iron and gold), and either the smelter, or one or even all metal workshops/smiths can use the scrap to extract the iron/gold ore and have it go back to the smelter.
Think about the "Widelands goes environmental" implications ;-) after all, widelands players can learn something about recycling.
A lightweight way of the "recycling" would be simply dropping gold and iron ingots from training sites, just like it is with building disassembly.
I believe I would even be able to implement this.
Imported from Launchpad using lp2gh.
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