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Just found this when watching an ai only game: In this map are several places where one can see the enemy but can't attack him because a broad river prevents attacking. When the AI players reached those places they always set their military sites to
store heroes. This weakens the AI.
I can confirm this but I can't promise any fix soon. Problem is that the AI lacks a lot of concepts a human player has. one of these missing concepts is awareness of the spatial situation on the map.
frankystone
changed the title
AI prefers heroes although it can't be attacked
AI prefers heroes although the enemy can't be attacked
Apr 29, 2023
Just found this when watching an ai only game: In this map are several places where one can see the enemy but can't attack him because a broad river prevents attacking. When the AI players reached those places they always set their military sites to
store heroes. This weakens the AI.
To reproduce
Expected behavior
AI should calculate if the military sites are in danger or not and set the soldiers accordingly.
Screenshots
Screenshots are probably from another game.
Version:
Additional context
Maybe the same code as for calculating if a player can attack can be reused.
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