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Ship window improvements (rebased) #6422

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tothxaMirrored from Codeberg
Created on Fri Mar 29 02:17:34 CET 2024 by Tóth András (tothxa)


Type of change
Bugfix & New feature

Issue(s) closed
Replaces #6331 (rebased on master from protected/navalwarfare)

Fixes #6330

New behavior

  • only display SoldierPanel for warships that are ready to fight, show onboard wares display (possibly with soldiers as generic cargo) while refitting
  • allow stopping expeditions where they are (like warships) when they are scouting, only show construct port button when active

Possible regressions
Ship window, wares and workers handling while refitting and soldier capacity is set to 0

Additional context
Expedition stopping is in separate commit(https://codeberg.org/tothxa/widelands/commit/afc16dd84f78a31c3e2aad88c0f3897c58c6c8b2), so it can be reverted easily if voted down. Otherwise icons should be more different probably. Either use scaled down portspace icon for construct port, or a smaller anchor in the stopping icon?

@bunnybot bunnybot added this to the v1.3 milestone Mar 29, 2024
@bunnybot bunnybot self-assigned this Mar 29, 2024
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@bunnybot bunnybot added bug Something isn't working enhancement New feature or request military Soldiers, military sites, training sites & battles seafaring Ships, ports, naval invasions, … accessibility Color contrast, font size, user experience, etc. ui User interface ci:success CI checks succeeded labels Mar 29, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels Apr 21, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 1, 2024
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accessibility Color contrast, font size, user experience, etc. bug Something isn't working ci:success CI checks succeeded enhancement New feature or request military Soldiers, military sites, training sites & battles seafaring Ships, ports, naval invasions, … ui User interface
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Warship soldier capacity can't be set to 0 if ship still has wares
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