Allow players to play their favorite tribe in scripted maps #6390
Labels
campaigns & scenarios
Scenario scripting
enhancement
New feature or request
under discussion
There is no consensus about a critical point yet
I thought this has been a feature request already but i couldn't find it…
Currently as soon an
init.lua
is inside the scripting-folder of a map the map is handled as a scenario. This has the disadvantage that the tribe can't be chosen by a player because the default tribe from the map is used (also random tribe).It would be nice to allow choosing a tribe for some scripted maps. E.g. for the mp scenario
Smugglers
i don't see a reason why this can't be played with a players favorite tribe (except for smuggling tribe specific wares, but gold has every tribe). Another example is the mp game "Trident of Fire" which has no tribe specific scripting, afaik.Other use cases would be to enhance a map with special things, e.g. create a "warp" field ( if a ship arrives here it get warped onto another field of the map and vice versa). Or create special areas where the height of fields are randomly increased and lowered. Or an area where felled trees get magically renewed. Something like that which doesn't need to be tribe specific, but will be fun for players.
Describe the solution you'd like
Similar to
allow_diplomacy
there should be a game-settingallow_tribes
or similar. If set totrue
a player is allowed to choose his tribe for this map.Don't know if such maps can be named "scenario" then.
Describe alternatives you've considered
None
Implementation steps
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