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Check for invalid combination before calling DefaultAI::expedition_management() #6438
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Assigned to tothxa |
Mirrored from Codeberg Since this might be problematic in every game vs an ai player, shouldn't this be a release fix (v1.2-rc2)? |
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LGTM. Seems to have been tested by frankystone
Mirrored from Codeberg
+1 from my side. As we got quite some reports after the release reporting crashes and segfaults and other bugs shall we plan for a small bugfix intermediate release before going to the 1.3? |
Mirrored from Codeberg +1 from me too. If we publish a bugfix point release I'd also like to include all the other recent smallish bugfixes as well, namely:
Regardless of how many such fixes we backport I'm going to make that a one-week release candidate ( |
Mirrored from Codeberg The CI failure was transient, re-running the failed jobs succeeded, but apparently bunnybot can't handle that. |
Mirrored from Codeberg <@>bunnybot merge force |
including all recent fixes of crashes was indeed what I had in mind, while asking. But we should go over the list of recent bug reports and see what would be worth fixing as well. i.e. bugs that are deemed critical or really annoying. |
Mirrored from Codeberg
Created on Thu Apr 25 00:20:42 CEST 2024 by Tóth András (tothxa)
Type of change
Bugfix
Issue(s) closed
Fixes #6436
New behavior
DefaultAI::expedition_management()
is only called if ship is really an expedition, otherwise theShipObserver
'swaiting_for_command_
is cleared.Possible regressions
none?