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The health sync is not work #262

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Azeessssssssssssssssssssss opened this issue Mar 23, 2024 · 1 comment
Closed

The health sync is not work #262

Azeessssssssssssssssssssss opened this issue Mar 23, 2024 · 1 comment
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resolution: get support on discord Please let us help you with your issue on Discord for now! resolution: invalid This issue is invalid

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@Azeessssssssssssssssssssss

I came across the fact that synchronizing the hearts sync does not work, my config are:

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

┃ HuskSync Config ┃

┃ Developed by William278 ┃

┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

┣╸ Information: https://william278.net/project/husksync

┣╸ Config Help: https://william278.net/docs/husksync/config-file/

┗╸ Documentation: https://william278.net/docs/husksync

Locale of the default language file to use.

Docs: https://william278.net/docs/husksync/translations

language: ru-ru

Whether to automatically check for plugin updates on startup

check_for_updates: true

Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!

cluster_id: ''

Enable development debug logging

debug_logging: false

Whether to provide modern, rich TAB suggestions for commands (if available)

brigadier_tab_completion: false

Whether to enable the Player Analytics hook.

Docs: https://william278.net/docs/husksync/plan-hook

enable_plan_hook: true

Database settings

database:

Type of database to use (MYSQL, MARIADB, MONGO)

type: MYSQL

Specify credentials here for your MYSQL, MARIADB OR MONGO database

credentials:
host: 127.0.0.1
port: 3306
database: HuskSync
username: root
password: ()
# Only change this if you have select MYSQL or MARIADB
parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
# Only change this if you have selected MONGO
mongo_auth_db: admin

MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!

connection_pool:
maximum_pool_size: 10
minimum_idle: 10
maximum_lifetime: 1800000
keepalive_time: 0
connection_timeout: 5000

Names of tables to use on your database. Don't modify this unless you know what you're doing!

table_names:
user_data: husksync_user_data
users: husksync_users

Redis settings

redis:

Specify the credentials of your Redis database here. Set "password" to '' if you don't have one

credentials:
host: 127.0.0.1
port: 6379
password: ''
use_ssl: false

Options for if you're using Redis sentinel. Don't modify this unless you know what you're doing!

sentinel:
# The master set name for the Redis sentinel.
master: ''
# List of host:port pairs
nodes: []
password: ''

Redis settings

synchronization:

The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks.

Docs: https://william278.net/docs/husksync/sync-modes

mode: LOCKSTEP

The number of data snapshot backups that should be kept at once per user

max_user_data_snapshots: 16

Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)

snapshot_backup_frequency: 4

List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated).

Docs: https://william278.net/docs/husksync/data-rotation#save-causes

auto_pinned_save_causes:

  • INVENTORY_COMMAND
  • ENDERCHEST_COMMAND
  • BACKUP_RESTORE
  • LEGACY_MIGRATION
  • MPDB_MIGRATION

Whether to create a snapshot for users on a world when the server saves that world

save_on_world_save: true

Configuration for how and when to sync player data when they die

save_on_death:
# Whether to create a snapshot for users when they die (containing their death drops)
enabled: true
# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
items_to_save: DROPS
# Should a death snapshot still be created even if the items to save on the player's death are empty?
save_empty_items: true
# Whether dead players who log out and log in to a different server should have their items saved.
sync_dead_players_changing_server: true

Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing

compress_data: true

Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)

notification_display_slot: ACTION_BAR

Persist maps locked in a Cartography Table to let them be viewed on any server

persist_locked_maps: true

Whether to synchronize player max health (requires health syncing to be enabled)

synchronize_max_health: true

If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).

network_latency_milliseconds: 500

Which data types to synchronize.

Docs: https://william278.net/docs/husksync/sync-features

features:
ender_chest: true
potion_effects: true
location: false
statistics: true
health: true
hunger: true
persistent_data: true
inventory: true
game_mode: true
advancements: true
experience: true

Commands which should be blocked before a player has finished syncing (Use * to block all commands)

blacklisted_commands_while_locked:

  • '*'

Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts

event_priorities:
death_listener: NORMAL
quit_listener: LOWEST
join_listener: LOWEST

@WiIIiam278 WiIIiam278 closed this as not planned Won't fix, can't repro, duplicate, stale Mar 23, 2024
@WiIIiam278 WiIIiam278 added resolution: invalid This issue is invalid resolution: get support on discord Please let us help you with your issue on Discord for now! labels Mar 23, 2024
@WiIIiam278
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Please get in touch on discord for further assistance :)

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Labels
resolution: get support on discord Please let us help you with your issue on Discord for now! resolution: invalid This issue is invalid
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