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Currently the artboards and symbols are created at the XXHDPI display density due to the constraint of my having only a Nexus 5 to work with. This isn't ideal as assets are 3X the standard MHDPI (at 1px), making exporting to other resolutions a pain in the royal ass (dividing by 3 isn't particularly pretty).
I'll probably prioritize this issue above most, since it affects the viability of the project for production-ready mockups.
The text was updated successfully, but these errors were encountered:
Why don't you choose the baseline mhdpi? Doesn't sketch 3's export help dealing with the scaling for the most part?
Designing in mhdpi would use the same measurements that android developers use.
For the same reason iOS designers don't design at non-Retina resolutions anymore, as most Android devices on the market today are at least XHDPI. I hope by bringing a GUI template for Android up to par with Teehan+Lax's iOS counterpart, designers will have a better/easier time working with Android.
This is a designer resource first. Besides, handoff shouldn't be too hard even at XHDPI with Sketch's 0.5x export option. That said, you're welcome to contribute a MDPI version. The more the merrier!
Currently the artboards and symbols are created at the XXHDPI display density due to the constraint of my having only a Nexus 5 to work with. This isn't ideal as assets are 3X the standard MHDPI (at 1px), making exporting to other resolutions a pain in the royal ass (dividing by 3 isn't particularly pretty).
I'll probably prioritize this issue above most, since it affects the viability of the project for production-ready mockups.
The text was updated successfully, but these errors were encountered: