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Upgradable Tools Mod v0.2 Beta.js
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Upgradable Tools Mod v0.2 Beta.js
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//Upgradable ToolsMod 0.2 beta version
//by wilco375
//Textures are from the Thermal Expantion Mod or created by myself
//Item ID's:
var ironDustId = 408
var goldDustId = 409
var AutoSmeltUpgradeId = 410
var PulveriseUpgradeId = 411
var FortuneUpgradeId = 412
var RepairUpgradeId = 413
var UnbreakingUpgradeId = 414
var EfficiencyUpgradeId = 415
var SilkTouchUpgradeId = 416
//Only enable the efficiency upgrade if you have a good device, it causes a lot of lag because it has to track all kinds of things every tick to work
var EfficiencyUpgradeOn = 0
var Counter
var Repair
var Random
var extraItem
var dBx
var dBy
var dBz
var lastX
var lastY
var lastZ
var lastDamage
var destroyingBlock
var blockStartDestroying
var blockDestroyed
var EfficiencyOn
ModPE.setItem(AutoSmeltUpgradeId,"record_cat",0,"Auto-Smelt Pickaxe Upgrade")
ModPE.setItem(PulveriseUpgradeId,"record_chirp",0,"Pulveriser Pickaxe Upgrade")
ModPE.setItem(FortuneUpgradeId,"record_mellohi",0,"Fortune Pickaxe Upgrade")
ModPE.setItem(RepairUpgradeId,"record_stal",0,"Repair Pickaxe Upgrade")
ModPE.setItem(UnbreakingUpgradeId,"record_strad",0,"Unbreaking Pickaxe Upgrade")
ModPE.setItem(EfficiencyUpgradeId,"record_wait",0,"Efficiency Pickaxe Upgrade")
ModPE.setItem(SilkTouchUpgradeId,"record_ward",0,"Silk-Touch Pickaxe Upgrade")
ModPE.setItem(ironDustId,"record_far",0,"Iron Dust")
ModPE.setItem(goldDustId,"record_mall",0,"Gold Dust")
Item.addFurnaceRecipe(ironDustId,265,0)
Item.addFurnaceRecipe(goldDustId,266,0)
Item.addCraftRecipe(AutoSmeltUpgradeId, 1, 0, [61,4,0,263,4,0,264,1,0])
Item.addCraftRecipe(PulveriseUpgradeId, 1, 0, [257,4,0,42,2,0,1,2,0,264,1,0])
Item.addCraftRecipe(FortuneUpgradeId, 1, 0, [22,4,0,41,1,0,266,3,0,264,1,0])
Item.addCraftRecipe(RepairUpgradeId, 1, 0, [42,4,0,265,4,0,264,1,0])
Item.addCraftRecipe(UnbreakingUpgradeId, 1, 0, [49,1,0,42,3,0,1,4,0,264,1,0])
Item.addCraftRecipe(SilkTouchUpgradeId, 1, 0, [287,4,0,266,4,0,264,1,0])
if(EfficiencyUpgradeOn == 1){
Item.addCraftRecipe(EfficiencyUpgradeId, 1, 0, [331,4,0,266,4,0,264,1,0])
Item.setCategory(EfficiencyUpgradeId,2)
}
else{
Item.setCategory(EfficiencyUpgradeId,-1)
}
Item.setCategory(AutoSmeltUpgradeId,2)
Item.setCategory(PulveriseUpgradeId,2)
Item.setCategory(FortuneUpgradeId,2)
Item.setCategory(RepairUpgradeId,2)
Item.setCategory(UnbreakingUpgradeId,2)
Item.setCategory(SilkTouchUpgradeId,2)
ModPE.overrideTexture("images/items-opaque.png", "http://i.imgur.com/PymUpLQ.png")
function startDestroyBlock(){
blockStartDestroying = 1
}
function destroyBlock(x,y,z,shouldDropItem){
blockDestroyed = 1
xdes = x
ydes = y
zdes = z
dBx = x
dBy = y
dBz = z
runUpgrades()
//Unbreaking upgrade:
if(Player.checkForInventoryItem(UnbreakingUpgradeId) == 1){
ExtraDurRandom = Math.floor((Math.random() * 2) + 1)
if(ExtraDurRandom == 1){
ci = Player.getCarriedItem()
if(ci == 257 || ci == 274 || ci == 270 || ci == 278 || ci == 285){
if(Player.getCarriedItemData() != 0){
Entity.setCarriedItem(getPlayerEnt(), ci, Player.getCarriedItemCount(), Player.getCarriedItemData()-1)
}
}
}
}
if(Player.checkForInventoryItem(UnbreakingUpgradeId) == 2){
ExtraDurRandom = Math.floor((Math.random() * 3) + 1)
if(ExtraDurRandom != 3){
ci = Player.getCarriedItem()
if(ci == 257 || ci == 274 || ci == 270 || ci == 278 || ci == 285){
if(Player.getCarriedItemData() != 0){
Entity.setCarriedItem(getPlayerEnt(), ci, Player.getCarriedItemCount(), Player.getCarriedItemData()-1)
}
}
}
}
if(Player.checkForInventoryItem(UnbreakingUpgradeId) >= 2){
ExtraDurRandom = Math.floor((Math.random() * 4) + 1)
if(ExtraDurRandom != 4){
ci = Player.getCarriedItem()
if(ci == 257 || ci == 274 || ci == 270 || ci == 278 || ci == 285){
if(Player.getCarriedItemData() != 0){
Entity.setCarriedItem(getPlayerEnt(), ci, Player.getCarriedItemCount(), Player.getCarriedItemData()-1)
}
}
}
}
}
function modTick(){
//Efficiency upgrade
if(EfficiencyUpgradeOn == 1){
velX=(Player.getX()-lastX)/(1/20)
lastX=Player.getX()
velY=(Player.getY()-lastY)/(1/20)
lastY=Player.getY()
velZ=(Player.getZ()-lastZ)/(1/20)
lastZ=Player.getZ()
damage=(Player.getCarriedItemData()-lastDamage)
lastDamage=Player.getCarriedItemData()
if(blockStartDestroying == 1){
destroyingBlock = 1
}
if(damage != 0){
destroyingBlock = 1
}
if(destroyingBlock == 1 && velX != 0){
destroyingBlock = 0
if(EfficiencyOn == 1){
ModPE.setGameSpeed(20)
EfficiencyOn = 0
}
}
if(destroyingBlock == 1 && velY != 0){
destroyingBlock = 0
if(EfficiencyOn == 1){
ModPE.setGameSpeed(20)
EfficiencyOn = 0
}
}
if(destroyingBlock == 1 && velZ != 0){
destroyingBlock = 0
if(EfficiencyOn == 1){
ModPE.setGameSpeed(20)
EfficiencyOn = 0
}
}
if(Player.checkForInventoryItem(EfficiencyUpgradeId) >= 1 && destroyingBlock == 1){
ci = Player.getCarriedItem()
if(ci == 257 || ci == 274 || ci == 270 || ci == 278 || ci == 285){
if(EfficiencyOn != 1){
if(Player.checkForInventoryItem(EfficiencyUpgradeId) <= 5){
tickSpeed = Player.checkForInventoryItem(EfficiencyUpgradeId)*6+20
}
else{
tickSpeed = 50
}
ModPE.setGameSpeed(tickSpeed)
EfficiencyOn = 1
tickSpeed = 20
}
}
}
blockStartDestroying = 0
blockDestroyed = 0
}
//Repair upgrade (Only works on selected item)
if(Counter == null){
Counter = 1
}
if(Counter != 200){
Counter++
}
if(Counter == 200){
Counter = 1
if(Player.checkForInventoryItem(RepairUpgradeId) == 1){
Repair = 1
}
else if(Player.checkForInventoryItem(RepairUpgradeId) >= 2){
Repair = 2
}
if(Player.checkForInventoryItem(RepairUpgradeId) >= 1){
ci = Player.getCarriedItem()
if(ci == 257 || ci == 274 || ci == 270 || ci == 278 || ci == 285){
if(Player.getCarriedItemData() != 0 && Repair == 1){
Entity.setCarriedItem(getPlayerEnt(), ci, Player.getCarriedItemCount(), Player.getCarriedItemData()-Repair)
}
if(Player.getCarriedItemData() >= 2 && Repair == 2){
Entity.setCarriedItem(getPlayerEnt(), ci, Player.getCarriedItemCount(), Player.getCarriedItemData()-Repair)
}
}
}
}
}
//The following custom function is created by Kyurem838 on the minecraft forums:
//(Check out this topic for all the custom functions: http://goo.gl/xT7mFB)
Player.checkForInventoryItem = function(id, amount, damage) {
if(!amount) amount = 1;
if(!damage) damage = 0;
if(!id) id = 0;
var count = 0;
for(var i = 0; i < 255; i++) if(Player.getInventorySlot(i) == id && Player.getInventorySlotData(i) == damage) count += Player.getInventorySlotCount(i);
return count/2
};
//function that runs all the upgrades
function runUpgrades(){
x = dBx
y = dBy
z = dBz
ci = getCarriedItem()
if(Player.checkForInventoryItem(FortuneUpgradeId) == 1){
Random = Math.floor((Math.random() * 3) + 1);
if(Random == 1){
extraItem = 1
}
}
else if(Player.checkForInventoryItem(FortuneUpgradeId) == 2){
Random = Math.floor((Math.random() * 6) + 1);
if(Random == 1 || Random == 2){
extraItem = 1
}
else if(Random == 6){
extraItem = 2
}
}
else if(Player.checkForInventoryItem(FortuneUpgradeId) >= 3){
Random = Math.floor((Math.random() * 15) + 1);
if(Random >= 1 && Random <= 6){
extraItem = 1
}
else if(Random >= 7 && Random <= 9){
extraItem = 2
}
else if(Random == 15){
extraItem = 3
}
}
if(extraItem != 1 && extraItem != 2 && extraItem != 3){
extraItem = 0
}
if(Player.checkForInventoryItem(SilkTouchUpgradeId) >= 1 && Player.checkForInventoryItem(FortuneUpgradeId) == 0 && Player.checkForInventoryItem(PulveriseUpgradeId) == 0 && Player.checkForInventoryItem(AutoSmeltUpgradeId) == 0){
gt = getTile(x,y,z)
if(gt == 16 || gt == 21 || gt == 73 || gt == 74 || gt == 56 || gt == 2 || gt == 79 || gt == 1 || gt == 80 || gt == 13 || gt == 82 || gt == 47 || gt == 20){
if(ci == 257 || ci == 270 || ci == 274 || ci == 278 || ci == 285){
if(gt != 74){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
Level.dropItem(x,y,z,0.25,gt,1,0)
}
else if(gt == 74){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
Level.dropItem(x,y,z,0.25,73,1,0)
}
}
}
}
if(Player.checkForInventoryItem(PulveriseUpgradeId) == 0 && Player.checkForInventoryItem(FortuneUpgradeId) >= 1){ //fortune, no pulverise (lapis, redstone)
if(gt == 73 || gt == 74){
if(ci != 270 && ci != 274){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
Level.dropItem(x,y,z,0.25,331,6+(extraItem*8),0)
}
}
if(gt == 21 && ci != 270){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0)
Level.dropItem(x,y,z,0.25,351,6+(extraItem*8),4)
}
}
if(ci == 257 || ci == 270 || ci == 274 || ci == 278 || ci == 285){
gt = getTile(x,y,z)
if(Player.checkForInventoryItem(AutoSmeltUpgradeId) >= 1){ //autosmelt and changes if also pulverise (gold and iron)
if(gt == 15 && ci != 270){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
if(Player.checkForInventoryItem(PulveriseUpgradeId) >= 1){
extraPulverise = 1
extraItem = extraItem*2
}
else{
extraPulverise = 0
}
if(extraItem == null){
extraItem = 0
}
Level.dropItem(x,y,z,0.25,265,extraPulverise+1+extraItem,0)
}
if(gt == 14 && ci != 270 && ci != 274){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
if(Player.checkForInventoryItem(PulveriseUpgradeId) >= 1){
extraPulverise = 1
extraItem = extraItem*2
}
else{
extraPulverise = 0
}
if(extraItem == null){
extraItem = 0
}
Level.dropItem(x,y,z,0.25,266,Player.checkForInventoryItem(PulveriseUpgradeId)+1+extraItem,0)
}
}
if(Player.checkForInventoryItem(PulveriseUpgradeId) >= 1 && Player.checkForInventoryItem(AutoSmeltUpgradeId) == 0){ //Pulverise and no autosmelt (gold and iron)
if(gt == 15 && ci != 270){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0)
Level.dropItem(x,y,z,0.25,ironDustId,2+extraItem,0)
}
if(gt == 14 && ci != 270 && ci != 274){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0)
Level.dropItem(x,y,z,0.25,goldDustId,2+extraItem,0)
}
}
if(Player.checkForInventoryItem(PulveriseUpgradeId) >= 1){ //Pulveriser upgrade and optinally autosmelt (lapis and redstone)
if(gt == 73 || gt == 74){
if(ci != 270 && ci != 274){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0,0)
Level.dropItem(x,y,z,0.25,331,8+(extraItem*8),0)
}
}
if(gt == 21 && ci != 270){
preventDefault()
Level.playSound(x, y, z, "step.stone", 1, 3);
setTile(x,y,z,0)
Level.dropItem(x,y,z,0.25,351,8+(extraItem*8),4)
}
}
}
}