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Shifter + TNM: Status (OTP topic) #1

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GoogleCodeExporter opened this issue Mar 27, 2016 · 0 comments
Open

Shifter + TNM: Status (OTP topic) #1

GoogleCodeExporter opened this issue Mar 27, 2016 · 0 comments

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@GoogleCodeExporter
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Copy of JC_Helios last post:

Continued my old game(hadn't gotten far still getting 1k for a metro pass.)
a few things of note:

1: I think I mentioned the whole throwing a gun and having someone else use
it causes the bullet casings to still come from the player rather than the
person actually shotting the gun.

2: Upon going to Sol's I noticed ketchup at Jackie's feet, ketchup on the
floor in the main area(prolly from a board guest that was summoned there
and walked away), and a Burn Soda at Zero's feet. I take it this is a
glitch with the changes to random inventory?

3: The stealth pistol and pumpgun still seem to be silent, also the
"embarrassed guy" is still sitting on a normal chair and not a toilet.
Would these be fixed if I had started a new game?

4: You forgot about throwing foons with the melee cycling.

5: New game didn't help, the HDTP things are still screwing things
up(easily seen in the intro), and most weapons are still silent.

6:in the intro1.0.2 has the bug where DD draws the firesword and an assault
rifle in the intro; with this version of Shifter he drew nothing.

7: EDS doesn't seem to work in TNM, at least not when I used allaugs. The
description was right though.

8: if you have more than one of the three Katanas it can snag the melee
weapon cycling( I noticed this when summoning all TNM melee weapons to try
to see which ones you missed)


Original issue reported on code.google.com by REDI...@gmail.com on 7 May 2009 at 7:22

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