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ACT-Game-Action-System

Action system for a standard ACT game.
The ACT game genre includes Monster Hunter (3D ACT), Street Fighter (FTG, Fighting game) and Castlevania (Platformer).
How does a character in an ACT game change their action?
NOT by state machine, but by CANCEL system.

动作游戏动作切换系统

这是一个标准的动作游戏切换系统。
所谓的动作游戏包括了怪物猎人、街霸、恶魔城系列,但是不包括魂系(等即时回合制游戏)。
动作游戏的动作切换,核心依赖于Cancel,所以没有动作帧。
由于是用Unity开发的,不得不妥协于Unity的框架,所以遗憾的是:没法用帧来实现正确的动作游戏动作框架。
但是幸运的是:我们可以顺着Unity凑出一个以动作为单位的框架。
这个框架的配套文章您可以在微信公众号“千猴马的游戏设计之道”中找到,文章中会有比注释更详细的描述。
文章链接:https://mp.weixin.qq.com/s?__biz=MzA3NjQzMzYxMw==&mid=2650635859&idx=1&sn=ba171829af2fc461f5e5be9dcafc804e&chksm=87688ff1b01f06e77d42952eb6207feb736781798c7bdaaeb6df60f40986d6a452e8824ed94c&mpshare=1&scene=23&srcid=1025GxLrb9dTlBpNgWSbaQiN&sharer_shareinfo=7bd6fe24079630c5f2f68701fc31a9a8&sharer_shareinfo_first=7bd6fe24079630c5f2f68701fc31a9a8#rd

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