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Main Menu - Mouse/Button Hover #11
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I could not replicate the issue, however, I moved the call to setup the key and mouse listeners to the beginning of the init() method in FruitFever. Let me know if that resolved the issue. |
Sorry I did not mean mouse detection. I meant that the buttons are slow at responding to the mouse on top of them during the first 1/2 second of the program |
I'm still not able to replicate the issue. Although, I have a feeling that when we add a loading screen at the beginning of the game, it should take care of that. I'll make that soon! |
I will make a quick video demonstrating the issue. |
I added the loading screen (issue #14), has this resolved the issue for you? |
Yes the loading screen has done it. |
Is there a reason that it takes about 1/2 second for mouse detection to kick in? You can hover the mouse over the buttons but during that first half second and the buttons don't turn red, they remain transparent. If there's an easy fix that would be nice.
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