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engine.py
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engine.py
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import pygame
pygame.mixer.pre_init(44100, 16, 2, 1024)
pygame.init()
import my, ui.ui, event, menu, sound, bullet, explosion
class Engine:
def __init__(self):
""" PRE-RUN """
self.adaptScreen()
pygame.display.set_icon(pygame.image.load('assets/tanks/tank_1.png'))
pygame.display.set_caption("Tanks - Iniciando...")
""" LOADING SCREEN """
self.screen.fill(my.RED)
text = my.FONT(24).render("Carregando...", True, (0, 0, 0))
self.screen.blit(text, (my.SCREEN_HALF_WIDTH - text.get_size()[0] / 2, my.SCREEN_HALF_HEIGHT))
pygame.display.update()
self.game = None
self.clock = None
self.event_manager = None
self.interface = None
self.cursor = None
self.running = True
def run(self):
pygame.display.init()
pygame.font.init()
ui.loadImages('assets/ui')
bullet.loadImages('assets/bullets')
explosion.loadImages('assets/explosion')
sound.loadSounds('assets/sounds')
self.clock = pygame.time.Clock()
self.event_manager = event.EventManager()
self.interface = menu.Menu(self.screen)
self.cursor = ui.IMAGES['cursor']
pygame.mouse.set_visible(False)
while self.running:
self.event_manager.get()
if self.game is not None:
self.game.tick()
self.interface = self.interface.update(self.event_manager.events)
self.screen.blit(self.cursor, pygame.mouse.get_pos())
pygame.display.flip()
self.clock.tick(my.FPS)
pygame.display.set_caption("Tanks - v" + my.VERSION + " - FPS: " + str(round(self.clock.get_fps(), 1)))
def adaptScreen(self):
if my.WINDOWED:
self.screen = pygame.display.set_mode((my.SCREEN_WIDTH, my.SCREEN_HEIGHT)) # , pygame.NOFRAME)
else:
self.screen = pygame.display.set_mode((my.SCREEN_WIDTH, my.SCREEN_HEIGHT),
pygame.FULLSCREEN | pygame.HWSURFACE | pygame.DOUBLEBUF if my.HARDWARE_ACCELERATED else pygame.FULLSCREEN)
def setCursor(self, cursor):
if cursor != self.cursor:
self.cursor = cursor
if __name__ == '__main__':
my.ENGINE = Engine()
my.ENGINE.run()