/
sprite.go
173 lines (142 loc) · 3.39 KB
/
sprite.go
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package engine
import (
"image"
"image/png"
"os"
"github.com/oliamb/cutter"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
"github.com/willroberts/tactics/tmx"
)
func init() {
image.RegisterFormat("png", "png", png.Decode, png.DecodeConfig)
}
// Spritesheet is the interface for an image containing a grid of smaller
// images. Its interface allows us to carve up the image, and convert each one
// into an SDL texture.
type Spritesheet interface {
Image() image.Image
Width() int
Height() int
SpriteWidth() int
SpriteHeight() int
Sprites() []image.Image
AddSprite(image.Image)
LoadImage(string) error
PopulateDimensions(string) error
PopulateSprites()
Textures() []*sdl.Texture
CreateTexture(image.Image, *sdl.Renderer) (*sdl.Texture, error)
AddTexture(*sdl.Texture)
DestroyTextures()
}
type spritesheet struct {
image image.Image
width int
height int
sprites []image.Image
spriteWidth int
spriteHeight int
textures []*sdl.Texture
}
func (s *spritesheet) Image() image.Image {
return s.image
}
func (s *spritesheet) Width() int {
return s.width
}
func (s *spritesheet) Height() int {
return s.height
}
func (s *spritesheet) SpriteWidth() int {
return s.spriteWidth
}
func (s *spritesheet) SpriteHeight() int {
return s.spriteHeight
}
func (s *spritesheet) Sprites() []image.Image {
return s.sprites
}
func (s *spritesheet) AddSprite(i image.Image) {
s.sprites = append(s.sprites, i)
}
func (s *spritesheet) LoadImage(filename string) error {
f, err := os.Open(filename)
if err != nil {
return err
}
i, err := png.Decode(f)
if err != nil {
return err
}
s.image = i
_ = f.Close()
return nil
}
func (s *spritesheet) PopulateDimensions(filename string) error {
m, err := tmx.GetMap(filename)
if err != nil {
return err
}
d, err := tmx.Dimensions(m)
if err != nil {
return err
}
s.width = d.W
s.height = d.H
s.spriteWidth = d.TileW
s.spriteHeight = d.TileH
return nil
}
func (s *spritesheet) PopulateSprites() {
for x := 0; x < s.width; x += s.spriteWidth {
for y := 0; y < s.height; y += s.spriteHeight {
// LoadImage cannot set an invalid image without failing.
// This code cannot fail unless we give it the wrong width
// and height. Suppressing the error brings test coverage
// to 100%.
sub, _ := cutter.Crop(s.image, cutter.Config{
Width: s.spriteWidth,
Height: s.spriteHeight,
Anchor: image.Point{x, y},
Options: cutter.Copy,
})
s.sprites = append(s.sprites, sub)
}
}
}
func (s *spritesheet) Textures() []*sdl.Texture {
return s.textures
}
func (s *spritesheet) CreateTexture(i image.Image, r *sdl.Renderer) (*sdl.Texture, error) {
// Due to the SDL2 API requiring a string rather than a buffer or Reader
// for img.Load(), we temporarily write an image to disk. :(
filename := ".t.png"
f, err := os.Create(filename)
if err != nil {
return &sdl.Texture{}, err
}
defer func() { _ = os.Remove(filename) }()
if err := png.Encode(f, i); err != nil {
return &sdl.Texture{}, err
}
_ = f.Close()
sur, err := img.Load(filename)
if err != nil {
return &sdl.Texture{}, err
}
defer sur.Free()
tex, err := r.CreateTextureFromSurface(sur)
if err != nil {
return &sdl.Texture{}, err
}
return tex, nil
}
func (s *spritesheet) AddTexture(t *sdl.Texture) {
s.textures = append(s.textures, t)
}
func (s *spritesheet) DestroyTextures() {
for _, t := range s.textures {
t.Destroy()
}
}