-
Notifications
You must be signed in to change notification settings - Fork 18
/
d-animation.ts
201 lines (172 loc) · 4.52 KB
/
d-animation.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
/*
* Copyright (C) 2019 Toshiba Corporation
* SPDX-License-Identifier: Apache-2.0
*/
import { utils } from "pixi.js";
import { DOnOptions } from "./d-on-options";
/**
* A function called when an animation starts.
*
* @param isReverse true if an animation is playing in reverse
* @param animation an instance
*/
export type DAnimationOnStart<TARGET> = (isReverse: boolean, animation: DAnimation<TARGET>) => void;
/**
* A function called constantly when an animation is on a run.
*
* @param time a timing value in a range [0, 1]
* @param isReverse true if an animation is playing in reverse
* @param elapsedTime an elapsed time since an animation has started
* @param animation an instance
*/
export type DAnimationOnTime<TARGET> = (
time: number,
isReverse: boolean,
elapsedTime: number,
animation: DAnimation<TARGET>
) => void;
/**
* Triggered when an animation ends.
*
* @param isReverse true if an animation is playing in reverse
* @param animation an instance
*/
export type DAnimationOnEnd<TARGET> = (isReverse: boolean, animation: DAnimation<TARGET>) => void;
/**
* Triggered when an animation stops.
*
* @param isReverse true if an animation is playing in reverse
* @param animation an instance
*/
export type DAnimationOnStop<TARGET> = (isReverse: boolean, animation: DAnimation<TARGET>) => void;
/**
* An easing function.
*
* @param time a normalized elapsed time
* @param animation an instance
*/
export type DAnimationTiming<TARGET> = (time: number, animation: DAnimation<TARGET>) => number;
/**
* {@link DAnimation} events.
*/
export interface DAnimationEvents<EMITTER> {
/**
* Triggered when an animation starts.
*
* @param isReverse true if an animation is playing in reverse
* @param emitter an emitter
*/
start(isReverse: boolean, emitter: EMITTER): void;
/**
* Triggered constantly when an animation is on a run.
*
* @param time a timing value in a range [0, 1]
* @param isReverse true if an animation is playing in reverse
* @param elapsedTime an elapsed time since an animation has started
* @param emitter an emitter
*/
time(time: number, isReverse: boolean, elapsedTime: number, emitter: EMITTER): void;
/**
* Triggered when an animation ends.
*
* @param isReverse true if an animation is playing in reverse
* @param emitter an emitter
*/
end(isReverse: boolean, emitter: EMITTER): void;
/**
* Triggered when an animation stops.
*
* @param isReverse true if an animation is playing in reverse
* @param emitter an emitter
*/
stop(isReverse: boolean, emitter: EMITTER): void;
}
/**
* {@link DAnimation} "on" options.
*/
export interface DAnimationOnOptions<EMITTER>
extends Partial<DAnimationEvents<EMITTER>>,
DOnOptions {}
/**
* {@link DAnimation} options.
*/
export interface DAnimationOptions<TARGET, EMITTER = DAnimation<TARGET>> {
/**
* An animation target.
*/
target?: TARGET | null;
/**
* A function called when an animation starts.
*/
onStart?: DAnimationOnStart<TARGET>;
/**
* A function called constantly when an animation is on a run.
*/
onTime?: DAnimationOnTime<TARGET>;
/**
* Triggered when an animation ends.
*/
onEnd?: DAnimationOnEnd<TARGET>;
/**
* Triggered when an animation stops.
*/
onStop?: DAnimationOnStop<TARGET>;
timing?: DAnimationTiming<TARGET>;
/**
* An animation duration.
*/
duration?: number;
/**
* Event handlers.
*/
on?: DAnimationOnOptions<EMITTER>;
}
export interface DAnimation<TARGET = unknown> extends utils.EventEmitter {
/**
* An animation target.
*/
target: TARGET | null;
/**
* An animation duration.
*/
duration: number;
/**
* Starts an animation.
*
* @param reverse true to play in reverse.
*/
start(reverse?: boolean): void;
/**
* Returns true if an animation is playing.
*/
isStarted(): boolean;
/**
* Returns true if an animation is in a reverse mode.
*/
isReverse(): boolean;
/**
* Stops an animation as is.
*/
stop(): void;
/**
* Moves an animation frame to the end.
*/
end(): void;
on<E extends keyof DAnimationEvents<this>>(
event: E,
handler: DAnimationEvents<this>[E],
context?: any
): this;
on(event: string, handler: (...args: any[]) => any, context?: any): this;
once<E extends keyof DAnimationEvents<this>>(
event: E,
handler: DAnimationEvents<this>[E],
context?: any
): this;
once(event: string, handler: (...args: any[]) => any, context?: any): this;
emit<E extends keyof DAnimationEvents<this>>(
event: E,
...args: Parameters<DAnimationEvents<this>[E]>
): boolean;
emit(event: string, ...args: any): boolean;
}