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WIP voxel engine for GameCube and Wii

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CubeCraft

CubeCraft is a 3D infinite-world voxel engine for the Nintendo GameCube and Wii.

Screenshot

Compiling

Download and install devkitPPC from here and run make within the cubecraft directory to compile. By default, it builds the GameCube version. To build the Wii version, run make PLATFORM=wii.

Installing

Wii

Make sure there is an apps directory on the root of your SD card, create a directory called cubecraft inside the apps directory, and place boot.dol and meta.xml inside the cubecraft directory. Launch it with the Homebrew Channel on your Wii.

GameCube

For consoles that have not been soft-modded, you will need to use a game save exploit such as Home Bros to run this. The boot.dol file must be converted to a .gci file with dol2gci and placed on the GameCube memory card along with the hacked save file used to launch the exploit. More details on running GameCube homebrew can be found on the GC-Forever Wiki. http://www.gc-forever.com/wiki/index.php?title=Booting_Homebrew

Alternatively, you may run the game on a PC using Dolphin Emulator.

Controls

The controls are simple. This game uses the GameCube controller exclusively.

Menus

  • Change selection
  • Select
  • Exit menu

Field

  • Walk
  • Change camera angle
  • Jump
  • Remove block
  • Place block
  • Select item
  • Pause game

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WIP voxel engine for GameCube and Wii

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