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Upon capping when updating a position, optionally perform some action. This could, for instance, be used to set a "grounded" flag when a player lands on the floor, or schedule components which are no longer visible on the screen to be destroyed.
Upon capping when updating a position, optionally perform some action. This could, for instance, be used to set a "grounded" flag when a player lands on the floor, or schedule components which are no longer visible on the screen to be destroyed.
Related: #2, capping.
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