-
Notifications
You must be signed in to change notification settings - Fork 0
/
LastBossDetector.cs
59 lines (46 loc) · 1.87 KB
/
LastBossDetector.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
using UnityEngine;
using System.Collections;
namespace Tamana
{
public class LastBossDetector : MonoBehaviour
{
public Tamana.AI.BaseAI lastBossAI;
public GameObject obstacle;
private readonly WaitForSeconds REPEAT_THREE_TIMES_PER_SECOND = new WaitForSeconds(0.333333f);
public static LastBossDetector mInstance { private set; get; }
private void Start()
{
mInstance = this;
}
public void BEGIN()
{
StartCoroutine(WAIT_UNTIL_PLAYER_ENTERING_BOSS_FIELD());
}
private IEnumerator WAIT_UNTIL_PLAYER_ENTERING_BOSS_FIELD()
{
while(true)
{
yield return REPEAT_THREE_TIMES_PER_SECOND;
if((GM.playerPosition - lastBossAI.transform.position).sqrMagnitude < 225.0f)
{
Cinematic.mInstance.DESTINATION.SetActive(false);
lastBossAI.InstantiateBarHP();
lastBossAI.playerTransform = GM.playerTransform;
lastBossAI.playerInfo = GM.playerTransform.GetComponent<PlayerInfo>();
lastBossAI.playerAttackInstance = PlayerControl.Attack.mInstance;
obstacle.SetActive(true);
Theme.ChangeBGM(BGM.LastBoss);
StartCoroutine(WAIT_FOR_EIGHT_SECOND_BEFORE_WAIT_FOR_PLAYER_DEATH());
break;
}
}
}
private IEnumerator WAIT_FOR_EIGHT_SECOND_BEFORE_WAIT_FOR_PLAYER_DEATH()
{
yield return new WaitUntil(() => PlayerControl.Attack.mInstance.isDeath);
yield return new WaitForSeconds(8.0f);
obstacle.SetActive(false);
StartCoroutine(WAIT_UNTIL_PLAYER_ENTERING_BOSS_FIELD());
}
}
}