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Message.cs
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Message.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Tamana
{
public class Message : MonoBehaviour
{
public static Image activeMessage { private set; get; }
public static GameObject message_UI { private set; get; }
public Sprite[] deathMessage;
public static Message mInstance { private set; get; }
public static GameObject messagePrefab { private set; get; }
void Start()
{
mInstance = this;
}
void Update()
{
InputReader();
}
public void InputReader()
{
if(Input.GetButtonDown("Circle"))
{
StartCoroutine(WaitBeforeDestroyDeathMessage());
message_UI.SetActive(false);
var dest = Cinematic.mInstance.DESTINATION.GetComponent<Destination>();
if (dest.enabled == false)
dest.enabled = true;
SetUI(true);
}
}
private static void InstantiateDeathMessage()
{
if (DeathMessage.deathNumber < 0 || DeathMessage.deathNumber >= 5)
return;
if(messagePrefab == null)
messagePrefab = GM.LoadResources("DeathMessage");
var obj = Instantiate(messagePrefab);
var img = obj.GetComponent<Image>();
mInstance = obj.GetComponent<Message>();
img.sprite = mInstance.deathMessage[DeathMessage.deathNumber];
img.rectTransform.SetParent(GM.canvas.transform);
img.rectTransform.localPosition = Vector3.zero;
message_UI.SetActive(true);
PlayerInfo.mInstance.AddLearningPoint();
PlayerInfo.mInstance.AddLearningPoint();
PlayerInfo.mInstance.AddLearningPoint();
PlayerControl.PotionManager.AddPotion();
PlayerControl.PotionManager.AddPotion();
PlayerControl.PotionManager.AddPotion();
DeathMessage.deathNumber++;
activeMessage = img;
GM.playerAnimator.SetFloat("MovementSpeed", 0.0f);
PlayerControl.Attack.mInstance.leftAnalogHorizontal = 0.0f;
PlayerControl.Attack.mInstance.leftAnalogVertical = 0.0f;
}
public static void InstantiateControllerMap()
{
var prefab = GM.LoadResources("ControllerMap");
var obj = Instantiate(prefab);
var img = obj.GetComponent<Image>();
obj.AddComponent<Message>();
var sizeY = Screen.height / 4;
img.rectTransform.sizeDelta = new Vector2(sizeY * 4, sizeY * 3);
img.rectTransform.SetParent(GM.canvas.transform);
img.rectTransform.localPosition = Vector3.zero;
message_UI.SetActive(true);
activeMessage = img;
GM.playerAnimator.SetFloat("MovementSpeed", 0.0f);
PlayerControl.Attack.mInstance.leftAnalogHorizontal = 0.0f;
PlayerControl.Attack.mInstance.leftAnalogVertical = 0.0f;
SetUI(false);
}
public static void InstantiateBosekiExplanation()
{
var prefab = GM.LoadResources("Boseki Explanation");
var obj = Instantiate(prefab);
var img = obj.GetComponent<Image>();
obj.AddComponent<Message>();
var sizeY = Screen.height / 4;
img.rectTransform.sizeDelta = new Vector2(sizeY * 4, sizeY * 3);
img.rectTransform.SetParent(GM.canvas.transform);
img.rectTransform.localPosition = Vector3.zero;
message_UI.SetActive(true);
activeMessage = img;
GM.playerAnimator.SetFloat("MovementSpeed", 0.0f);
PlayerControl.Attack.mInstance.leftAnalogHorizontal = 0.0f;
PlayerControl.Attack.mInstance.leftAnalogVertical = 0.0f;
SetUI(false);
}
public static void RepositionMessageUI()
{
if (message_UI == null)
message_UI = GM.FindWithTag("CloseMessage");
var rt = message_UI.GetComponent<RectTransform>();
var posX = Screen.width * 0.5f - (rt.sizeDelta.x * 0.5f);
var posY = Screen.height * -0.5f + (rt.sizeDelta.y * 0.5f);
rt.localPosition = new Vector3(posX, posY, 0.0f);
message_UI.SetActive(false);
}
public static IEnumerator WaitAndShowDeathMessage()
{
yield return new WaitForSeconds(1.0f);
InstantiateDeathMessage();
}
public static IEnumerator WaitBeforeDestroyDeathMessage()
{
yield return new WaitForEndOfFrame();
Destroy(activeMessage.gameObject);
}
private static void SetUI(bool value)
{
Cinematic.mInstance.MINIMAP.SetActive(value);
Cinematic.mInstance.QUESTLOG.SetActive(value);
Cinematic.mInstance.POTION.SetActive(value);
Cinematic.mInstance.HPST.SetActive(value);
Cinematic.mInstance.DESTINATION.SetActive(value);
}
}
}