-
Notifications
You must be signed in to change notification settings - Fork 1
/
CMakeLists.txt
68 lines (61 loc) · 2.31 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
cmake_minimum_required(VERSION 3.8)
project(Star-Wars)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/")
set(SOURCE_FILES
main.cpp
GameStructs.h
modules/player/ModulePlayer.cpp
modules/player/ModulePlayer.h
io/IOProcessor.cpp io/IOProcessor.h
modules/background/ModuleBackground.cpp
modules/background/ModuleBackground.h
modules/bullets/ModuleBullet.cpp
modules/bullets/ModuleBullet.h
PREFERENCES.h
modules/enemy/ModulEnemy.cpp
modules/enemy/ModulEnemy.h
utils/Utils.cpp utils/Utils.h
modules/enemy/units/Painter/Painter.h
ui/UI.cpp ui/UI.h
modules/enemy/units/EnemyConfigurator.cpp
modules/enemy/units/EnemyConfigurator.h
modules/enemy/units/Aimer/Aimer.h
modules/enemy/units/Painter/Painter.cpp
modules/enemy/units/Mover/Mover.cpp
modules/enemy/units/Aimer/Aimer.cpp
gp-elements/gun/gpeGun.cpp
gp-elements/gun/gpeGun.h
gp-elements/gun/list/gun-list.cpp
gp-elements/bullet/list/bullet-list.cpp
gp-elements/bullet/list/bullet-list.h
gp-elements/gun/list/gun-list.h
modules/drop/ModuleDrop.cpp
modules/drop/ModuleDrop.h
modules/drop/utils/Painter/Painter.cpp
modules/drop/utils/Painter/Painter.h
modules/drop/utils/Action/Action.cpp
modules/drop/utils/Action/Action.h
modules/drop/utils/DropConfigurator.cpp
modules/drop/utils/DropConfigurator.h
ui/dialog/Dialog.cpp
ui/dialog/Dialog.h
resources/MusicManager.cpp
resources/MusicManager.h
resources/SoundManager.cpp
resources/SoundManager.h
resources/TextureManager.cpp
resources/TextureManager.h)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
# OpenGl (GLUT)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES} ${GLUT_LIBRARY})
# SFML
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
find_package(SFML REQUIRED system window graphics network audio)
if (SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES})
endif ()