forked from timjdinkins/blackjack
/
table.erl
86 lines (71 loc) · 2.1 KB
/
table.erl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
-module(table).
-behaviour(gen_fsm).
-export([init/1,
handle_event/3,
terminate/3,
handle_info/3,
handle_sync_event/4,
code_change/4]).
-export([
start_link/0,
stop/0,
join/1,
quit/1,
players/0,
waiting/3,
playing/3,
playing/2]).
start_link() ->
gen_fsm:start_link({local, ?MODULE}, ?MODULE, [], []).
stop() ->
gen_fsm:send_all_state_event(?MODULE, stop).
init([]) ->
{ok, waiting, {undef, []}}.
join(Pid) ->
gen_fsm:sync_send_event(?MODULE, {join, Pid}).
quit(Pid) ->
gen_fsm:sync_send_event(?MODULE, {quit, Pid}).
players() ->
gen_fsm:sync_send_all_state_event(?MODULE, players).
waiting({join, Pid}, _From, {GamePid, Players}) ->
io:format("Added a player. Going from waiting to playing.~n"),
{reply, ok, playing, {GamePid, [Pid|Players]}, 0}.
playing({join, Pid}, _From, {GamePid, Players}) ->
case lists:member(Pid, Players) of
true ->
{reply, ok, playing, {GamePid, Players}};
false ->
{reply, ok, playing, {GamePid, [Pid|Players]}}
end;
playing({quit, Pid}, _From, {GamePid, Players}) ->
case lists:delete(Pid, Players) of
Players ->
{reply, {error, no_player_matched}, playing, {GamePid, Players}};
NewPlayers ->
case length(NewPlayers) of
0 ->
{reply, ok, waiting, {GamePid, NewPlayers}};
_ ->
{reply, ok, playing, {GamePid, NewPlayers}}
end
end.
playing(terminate_game, {GamePid, Players}) ->
game_21:stop(GamePid),
{ok, Pid} = game_21:start_link(Players),
{next_state, playing, {Pid, Players}};
playing(timeout, {_GamePid, Players}) ->
{ok, Pid} = game_21:start_link(Players),
{next_state, playing, {Pid, Players}}.
handle_sync_event(players, _From, StateName, {GamePid, Players}) ->
{reply, Players, StateName, {GamePid, Players}}.
handle_event(stop, _StateName, StateData) ->
{stop, normal, StateData}.
handle_info(_Info, StateName, State) ->
{ok, StateName, State}.
terminate(normal, _StateName, _StateData) ->
ok;
terminate(Reason, _StateName, _StateData) ->
io:format("Abnormal shutdown. Reason: ~p~n", [Reason]),
ok.
code_change(_Vsn, StateName, State, _Extra) ->
{ok, StateName, State}.