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.tags_sorted_by_file
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!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
!_TAG_PROGRAM_VERSION 5.9~svn20110310 //
!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME Exuberant Ctags //
BUILD_DIR Makefile /^BUILD_DIR = build$/;" m
CC Makefile /^CC = g++$/;" m
CC_FLAGS Makefile /^CC_FLAGS = -w -std=c++11$/;" m
HDR Makefile /^HDR = $(wildcard $(SRC_DIR)\/*.h)$/;" m
INCLUDES Makefile /^INCLUDES = -Iinclude$/;" m
LD_FLAGS Makefile /^LD_FLAGS = -lSDL2 -lSDL2_image -lSDL2_ttf -lopenal -lalut$/;" m
OBJS Makefile /^OBJS = $(patsubst $(SRC_DIR)\/%.cpp,$(BUILD_DIR)\/%.o,$(SRC))$/;" m
SRC Makefile /^SRC = $(wildcard $(SRC_DIR)\/*.cpp)$/;" m
SRC_DIR Makefile /^SRC_DIR = src$/;" m
TARGET Makefile /^TARGET = $(TARGET_NAME)$/;" m
TARGET_NAME Makefile /^TARGET_NAME = breakout$/;" m
!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
ASSET_FACTORY_H include/AssetFactory.h 2;" d
AssetFactory include/AssetFactory.h /^class AssetFactory { $/;" c
gRenderer include/AssetFactory.h /^ SDL_Renderer* gRenderer;$/;" m class:AssetFactory
getAsset include/AssetFactory.h /^ T* getAsset(string key){$/;" f class:AssetFactory
sounds include/AssetFactory.h /^ unordered_map<string, Sound*> sounds;$/;" m class:AssetFactory
textures include/AssetFactory.h /^ unordered_map<string, SDL_Texture*> textures;$/;" m class:AssetFactory
AUDIO_OPTIONS_MENU_H include/AudioOptionsMenu.h 2;" d
AudioOptionsMenu include/AudioOptionsMenu.h /^class AudioOptionsMenu : public Menu$/;" c
BALL_H include/Ball.h 2;" d
Ball include/Ball.h /^class Ball : public GameEntity$/;" c
BallState include/Ball.h /^} BallState;$/;" t typeref:enum:__anon5
FLYING_ST include/Ball.h /^ FLYING_ST$/;" e enum:__anon5
LOST_ST include/Ball.h /^ LOST_ST,$/;" e enum:__anon5
WAITING_ST include/Ball.h /^ WAITING_ST,$/;" e enum:__anon5
assetFactory include/Ball.h /^ AssetFactory* assetFactory;$/;" m class:Ball
blockSound include/Ball.h /^ Sound *paddleSound, *blockSound;$/;" m class:Ball
max_vel include/Ball.h /^ float max_vel;$/;" m class:Ball
paddle include/Ball.h /^ Paddle* paddle;$/;" m class:Ball
paddleSound include/Ball.h /^ Sound *paddleSound, *blockSound;$/;" m class:Ball
state include/Ball.h /^ StateMachine<BallState>* state;$/;" m class:Ball
texture include/Ball.h /^ SDL_Texture* texture;$/;" m class:Ball
BALLS_INDICATOR_H include/BallsIndicator.h 2;" d
BallsIndicator include/BallsIndicator.h /^class BallsIndicator : public UIEntity$/;" c
assetFactory include/BallsIndicator.h /^ AssetFactory* assetFactory;$/;" m class:BallsIndicator
ballsRemaining include/BallsIndicator.h /^ int ballsRemaining;$/;" m class:BallsIndicator
gapWidth include/BallsIndicator.h /^ int gapWidth = Globals::ballWidth \/ 2;$/;" m class:BallsIndicator
texture include/BallsIndicator.h /^ SDL_Texture* texture;$/;" m class:BallsIndicator
BLOCK_H include/Block.h 2;" d
BLUE include/Block.h /^ BLUE,$/;" e enum:__anon4
Block include/Block.h /^class Block : public GameEntity$/;" c
BlockColor include/Block.h /^} BlockColor;$/;" t typeref:enum:__anon4
BlockState include/Block.h /^} BlockState;$/;" t typeref:enum:__anon3
FADING_ST include/Block.h /^ FADING_ST,$/;" e enum:__anon3
GONE_ST include/Block.h /^ GONE_ST$/;" e enum:__anon3
GREEN include/Block.h /^ GREEN,$/;" e enum:__anon4
IDLE_ST include/Block.h /^ IDLE_ST,$/;" e enum:__anon3
ORANGE include/Block.h /^ ORANGE,$/;" e enum:__anon4
PURPLE include/Block.h /^ PURPLE$/;" e enum:__anon4
RED include/Block.h /^ RED,$/;" e enum:__anon4
YELLOW include/Block.h /^ YELLOW,$/;" e enum:__anon4
assetFactory include/Block.h /^ AssetFactory* assetFactory;$/;" m class:Block
b include/Block.h /^ int r, g, b;$/;" m class:Block
effects include/Block.h /^ Effects* effects;$/;" m class:Block
g include/Block.h /^ int r, g, b;$/;" m class:Block
r include/Block.h /^ int r, g, b;$/;" m class:Block
state include/Block.h /^ StateMachine<BlockState>* state;$/;" m class:Block
texture include/Block.h /^ SDL_Texture* texture;$/;" m class:Block
BUTTON_H include/Button.h 2;" d
Button include/Button.h /^class Button : public MenuEntity$/;" c
event include/Button.h /^ GameEvent event;$/;" m class:Button
lastState include/Button.h /^ bool lastState = false;$/;" m class:Button
COLLIDER_H include/Collider.h 2;" d
Collider include/Collider.h /^class Collider : public GameEntity$/;" c
Boolean include/ConvertUTF.h /^typedef unsigned char Boolean; \/* 0 or 1 *\/$/;" t
ConversionFlags include/ConvertUTF.h /^} ConversionFlags;$/;" t typeref:enum:__anon7
ConversionResult include/ConvertUTF.h /^} ConversionResult;$/;" t typeref:enum:__anon6
UNI_MAX_BMP include/ConvertUTF.h 97;" d
UNI_MAX_LEGAL_UTF32 include/ConvertUTF.h 100;" d
UNI_MAX_UTF16 include/ConvertUTF.h 98;" d
UNI_MAX_UTF32 include/ConvertUTF.h 99;" d
UNI_REPLACEMENT_CHAR include/ConvertUTF.h 96;" d
UTF16 include/ConvertUTF.h /^typedef unsigned short UTF16; \/* at least 16 bits *\/$/;" t
UTF32 include/ConvertUTF.h /^typedef unsigned int UTF32; \/* at least 32 bits *\/$/;" t
UTF8 include/ConvertUTF.h /^typedef unsigned char UTF8; \/* typically 8 bits *\/$/;" t
conversionOK include/ConvertUTF.h /^ conversionOK, \/* conversion successful *\/$/;" e enum:__anon6
lenientConversion include/ConvertUTF.h /^ lenientConversion$/;" e enum:__anon7
sourceExhausted include/ConvertUTF.h /^ sourceExhausted, \/* partial character in source, but hit end *\/$/;" e enum:__anon6
sourceIllegal include/ConvertUTF.h /^ sourceIllegal \/* source sequence is illegal\/malformed *\/$/;" e enum:__anon6
strictConversion include/ConvertUTF.h /^ strictConversion = 0,$/;" e enum:__anon7
targetExhausted include/ConvertUTF.h /^ targetExhausted, \/* insuff. room in target for conversion *\/$/;" e enum:__anon6
AlphaKeyFrame include/Effects.h /^ AlphaKeyFrame(Uint64 transitionTime, int start_a, int final_a)$/;" f class:Effects::AlphaKeyFrame
AlphaKeyFrame include/Effects.h /^ class AlphaKeyFrame$/;" c class:Effects
ColorKeyFrame include/Effects.h /^ ColorKeyFrame(Uint32 completionTime, int r, int g, int b){$/;" f class:Effects::ColorKeyFrame
ColorKeyFrame include/Effects.h /^ class ColorKeyFrame$/;" c class:Effects
EFFECTS_H include/Effects.h 2;" d
Effects include/Effects.h /^class Effects$/;" c
EffectsCB include/Effects.h /^ typedef std::function<void(void)> EffectsCB;$/;" t class:Effects
a include/Effects.h /^ Uint8 r, g, b, a;$/;" m class:Effects
alphaCB include/Effects.h /^ EffectsCB alphaCB, colorCB;$/;" m class:Effects
alphaFrames include/Effects.h /^ vector<AlphaKeyFrame*> alphaFrames;$/;" m class:Effects
b include/Effects.h /^ Uint8 r, g, b;$/;" m class:Effects::ColorKeyFrame
b include/Effects.h /^ Uint8 r, g, b, a;$/;" m class:Effects
colorCB include/Effects.h /^ EffectsCB alphaCB, colorCB;$/;" m class:Effects
colorFrames include/Effects.h /^ vector<ColorKeyFrame*> colorFrames;$/;" m class:Effects
elapsedTime include/Effects.h /^ Uint64 transitionTime, elapsedTime;$/;" m class:Effects::ColorKeyFrame
elapsedTime include/Effects.h /^ double transitionTime, elapsedTime;$/;" m class:Effects::AlphaKeyFrame
final_a include/Effects.h /^ Uint8 final_a;$/;" m class:Effects::AlphaKeyFrame
frameComplete include/Effects.h /^ bool frameComplete()$/;" f class:Effects::AlphaKeyFrame
frameComplete include/Effects.h /^ bool frameComplete()$/;" f class:Effects::ColorKeyFrame
frameTimer include/Effects.h /^ SDL_TimerID frameTimer;$/;" m class:Effects
g include/Effects.h /^ Uint8 r, g, b;$/;" m class:Effects::ColorKeyFrame
g include/Effects.h /^ Uint8 r, g, b, a;$/;" m class:Effects
orig_a include/Effects.h /^ Uint8 orig_r, orig_g, orig_b, orig_a;$/;" m class:Effects
orig_b include/Effects.h /^ Uint8 orig_r, orig_g, orig_b, orig_a;$/;" m class:Effects
orig_g include/Effects.h /^ Uint8 orig_r, orig_g, orig_b, orig_a;$/;" m class:Effects
orig_r include/Effects.h /^ Uint8 orig_r, orig_g, orig_b, orig_a;$/;" m class:Effects
prevTime include/Effects.h /^ Uint64 prevTime;$/;" m class:Effects
r include/Effects.h /^ Uint8 r, g, b;$/;" m class:Effects::ColorKeyFrame
r include/Effects.h /^ Uint8 r, g, b, a;$/;" m class:Effects
start_a include/Effects.h /^ Uint8 start_a;$/;" m class:Effects::AlphaKeyFrame
start_b include/Effects.h /^ Uint8 start_r, start_g, start_b;$/;" m class:Effects::ColorKeyFrame
start_g include/Effects.h /^ Uint8 start_r, start_g, start_b;$/;" m class:Effects::ColorKeyFrame
start_r include/Effects.h /^ Uint8 start_r, start_g, start_b;$/;" m class:Effects::ColorKeyFrame
texture include/Effects.h /^ SDL_Texture* texture;$/;" m class:Effects
transitionTime include/Effects.h /^ Uint64 transitionTime, elapsedTime;$/;" m class:Effects::ColorKeyFrame
transitionTime include/Effects.h /^ double transitionTime, elapsedTime;$/;" m class:Effects::AlphaKeyFrame
update include/Effects.h /^ void update(Uint64 elapsedTime, Uint8& r, Uint8& g, Uint8& b){$/;" f class:Effects::ColorKeyFrame
update include/Effects.h /^ void update(double elapsedTime, Uint8& a){$/;" f class:Effects::AlphaKeyFrame
ENTITY_H include/Entity.h 2;" d
Entity include/Entity.h /^class Entity : public IGameEventHandler$/;" c
floatRect include/Entity.h /^} floatRect;$/;" t typeref:struct:floatRect_s
floatRect_s include/Entity.h /^typedef struct floatRect_s$/;" s
h include/Entity.h /^ float h;$/;" m struct:floatRect_s
rect include/Entity.h /^ floatRect rect;$/;" m class:Entity
texture include/Entity.h /^ SDL_Texture* texture;$/;" m class:Entity
w include/Entity.h /^ float w;$/;" m struct:floatRect_s
x include/Entity.h /^ float x;$/;" m struct:floatRect_s
y include/Entity.h /^ float y;$/;" m struct:floatRect_s
AUDIO_OPTIONS include/EventManager.h /^ AUDIO_OPTIONS,$/;" e enum:GameEvent
BACK include/EventManager.h /^ BACK,$/;" e enum:GameEvent
BALLS_DEPLETED include/EventManager.h /^ BALLS_DEPLETED,$/;" e enum:GameEvent
BALL_ADDED include/EventManager.h /^ BALL_ADDED,$/;" e enum:GameEvent
BALL_LOST include/EventManager.h /^ BALL_LOST,$/;" e enum:GameEvent
BLOCK_DISAPPEARED include/EventManager.h /^ BLOCK_DISAPPEARED,$/;" e enum:GameEvent
CREDITS include/EventManager.h /^ CREDITS,$/;" e enum:GameEvent
EVENT_MANAGER_H include/EventManager.h 2;" d
EventManager include/EventManager.h /^class EventManager$/;" c
GameEvent include/EventManager.h /^typedef enum GameEvent$/;" g
GameEvent include/EventManager.h /^} GameEvent;$/;" t typeref:enum:GameEvent
GameEventStr include/EventManager.h /^static char* GameEventStr[NUM_OF_EVENTS] =$/;" v
NEW_GAME include/EventManager.h /^ NEW_GAME,$/;" e enum:GameEvent
NO_EVENT include/EventManager.h /^ NO_EVENT = 0,$/;" e enum:GameEvent
NUM_OF_EVENTS include/EventManager.h /^ NUM_OF_EVENTS$/;" e enum:GameEvent
OPTIONS include/EventManager.h /^ OPTIONS,$/;" e enum:GameEvent
PAUSE_GAME include/EventManager.h /^ PAUSE_GAME,$/;" e enum:GameEvent
QUIT_GAME include/EventManager.h /^ QUIT_GAME,$/;" e enum:GameEvent
QUIT_PROGRAM include/EventManager.h /^ QUIT_PROGRAM,$/;" e enum:GameEvent
RESUME_GAME include/EventManager.h /^ RESUME_GAME,$/;" e enum:GameEvent
VIDEO_OPTIONS include/EventManager.h /^ VIDEO_OPTIONS,$/;" e enum:GameEvent
e include/EventManager.h /^ SDL_Event e;$/;" m class:EventManager
eventHandlers include/EventManager.h /^ std::vector<IGameEventHandler*> eventHandlers;$/;" m class:EventManager
gameEvents include/EventManager.h /^ Uint8 gameEvents[NUM_OF_EVENTS] = {{0}};$/;" m class:EventManager
instance include/EventManager.h /^ static EventManager* instance;$/;" m class:EventManager
instanceFlag include/EventManager.h /^ static bool instanceFlag;$/;" m class:EventManager
mouseEventHandlers include/EventManager.h /^ std::vector<IMouseEventHandler*> mouseEventHandlers;$/;" m class:EventManager
GAME_MANAGER_H include/GameManager.h 2;" d
GameManager include/GameManager.h /^class GameManager : public IGameEventHandler$/;" c
assetFactory include/GameManager.h /^ AssetFactory* assetFactory;$/;" m class:GameManager
blockCount include/GameManager.h /^ int blockCount;$/;" m class:GameManager
gameTexture include/GameManager.h /^ SDL_Texture* gameTexture;$/;" m class:GameManager
pause include/GameManager.h /^ bool pause, visible;$/;" m class:GameManager
physicsEntities include/GameManager.h /^ std::vector<GameEntity*> physicsEntities;$/;" m class:GameManager
uiEntities include/GameManager.h /^ std::vector<UIEntity*> uiEntities;$/;" m class:GameManager
visible include/GameManager.h /^ bool pause, visible;$/;" m class:GameManager
GLOBALS_H include/Globals.h 2;" d
Globals include/Globals.h /^namespace Globals$/;" n
IEVENT_HANDLER_H include/IGameEventHandler.h 2;" d
IGameEventHandler include/IGameEventHandler.h /^class IGameEventHandler$/;" c
IMOUSE_EVENT_HANDLER_H include/IMouseEventHandler.h 2;" d
IMouseEventHandler include/IMouseEventHandler.h /^class IMouseEventHandler$/;" c
LABEL_H include/Label.h 2;" d
Label include/Label.h /^class Label : public MenuEntity$/;" c
MAIN_MENU_H include/MainMenu.h 2;" d
MainMenu include/MainMenu.h /^class MainMenu : public Menu$/;" c
MENU_H include/Menu.h 2;" d
Menu include/Menu.h /^class Menu$/;" c
col_padding include/Menu.h /^ int num_cols, col_width, col_padding;$/;" m class:Menu
col_width include/Menu.h /^ int num_cols, col_width, col_padding;$/;" m class:Menu
menuItems include/Menu.h /^ std::vector<MenuEntity*> menuItems;$/;" m class:Menu
num_cols include/Menu.h /^ int num_cols, col_width, col_padding;$/;" m class:Menu
num_rows include/Menu.h /^ int num_rows, row_height, row_padding;$/;" m class:Menu
rect include/Menu.h /^ SDL_Rect rect;$/;" m class:Menu
row_height include/Menu.h /^ int num_rows, row_height, row_padding;$/;" m class:Menu
row_padding include/Menu.h /^ int num_rows, row_height, row_padding;$/;" m class:Menu
MENU_ENTITY_H include/MenuEntity.h 2;" d
MenuEntity include/MenuEntity.h /^class MenuEntity : public Entity, public IMouseEventHandler$/;" c
texture include/MenuEntity.h /^ SDL_Texture* texture;$/;" m class:MenuEntity
AUDIO_OPTIONS_MENU include/MenuManager.h /^ AUDIO_OPTIONS_MENU$/;" e enum:__anon1
MAIN_MENU include/MenuManager.h /^ MAIN_MENU,$/;" e enum:__anon1
MENU_MANAGER_H include/MenuManager.h 2;" d
MenuManager include/MenuManager.h /^class MenuManager : public IGameEventHandler, public IMouseEventHandler$/;" c
MenuType include/MenuManager.h /^} MenuType;$/;" t typeref:enum:__anon1
OPTIONS_MENU include/MenuManager.h /^ OPTIONS_MENU,$/;" e enum:__anon1
PAUSE_MENU include/MenuManager.h /^ PAUSE_MENU,$/;" e enum:__anon1
VIDEO_OPTIONS_MENU include/MenuManager.h /^ VIDEO_OPTIONS_MENU,$/;" e enum:__anon1
assetFactory include/MenuManager.h /^ AssetFactory* assetFactory;$/;" m class:MenuManager
menuStack include/MenuManager.h /^ std::vector<Menu*> menuStack;$/;" m class:MenuManager
visible include/MenuManager.h /^ bool visible;$/;" m class:MenuManager
OPTIONS_MENU_H include/OptionsMenu.h 2;" d
OptionsMenu include/OptionsMenu.h /^class OptionsMenu : public Menu$/;" c
PADDLE_H include/Paddle.h 2;" d
Paddle include/Paddle.h /^class Paddle : public GameEntity$/;" c
PaddleState include/Paddle.h /^} PaddleState;$/;" t typeref:enum:__anon2
accel include/Paddle.h /^ int accel;$/;" m class:Paddle
accelX include/Paddle.h /^ float accelX, accelY;$/;" m class:Paddle
accelY include/Paddle.h /^ float accelX, accelY;$/;" m class:Paddle
assetFactory include/Paddle.h /^ AssetFactory* assetFactory;$/;" m class:Paddle
max_vel include/Paddle.h /^ float max_vel;$/;" m class:Paddle
state include/Paddle.h /^ StateMachine<PaddleState>* state;$/;" m class:Paddle
texture include/Paddle.h /^ SDL_Texture* texture;$/;" m class:Paddle
PAUSE_MENU_H include/PauseMenu.h 2;" d
PauseMenu include/PauseMenu.h /^class PauseMenu : public Menu$/;" c
PHYSICS_ENTITY_H include/GameEntity.h 2;" d
GameEntity include/GameEntity.h /^class GameEntity : public Entity$/;" c
max_vel include/GameEntity.h /^ float max_vel;$/;" m class:GameEntity
velX include/GameEntity.h /^ float velX, velY;$/;" m class:GameEntity
velY include/GameEntity.h /^ float velX, velY;$/;" m class:GameEntity
GAME include/ProgramManager.h /^ GAME$/;" e enum:ProgramManagerState
MENU include/ProgramManager.h /^ MENU,$/;" e enum:ProgramManagerState
PROGRAM_MANAGER_H include/ProgramManager.h 2;" d
ProgramManager include/ProgramManager.h /^class ProgramManager : public IGameEventHandler$/;" c
ProgramManagerState include/ProgramManager.h /^typedef enum ProgramManagerState$/;" g
ProgramManagerState include/ProgramManager.h /^} ProgramManagerState;$/;" t typeref:enum:ProgramManagerState
assetFactory include/ProgramManager.h /^ AssetFactory* assetFactory;$/;" m class:ProgramManager
gRenderer include/ProgramManager.h /^ SDL_Renderer* gRenderer;$/;" m class:ProgramManager
gameManager include/ProgramManager.h /^ GameManager* gameManager;$/;" m class:ProgramManager
machineState include/ProgramManager.h /^ ProgramManagerState machineState;$/;" m class:ProgramManager
menuManager include/ProgramManager.h /^ MenuManager* menuManager;$/;" m class:ProgramManager
quit include/ProgramManager.h /^ bool quit;$/;" m class:ProgramManager
AddEntry include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::AddEntry($/;" f class:CSimpleIniTempl
CSimpleIni include/SimpleIni.h 3423;" d
CSimpleIni include/SimpleIni.h 3427;" d
CSimpleIniA include/SimpleIni.h /^ SI_NoCase<char>,SI_ConvertA<char> > CSimpleIniA;$/;" t
CSimpleIniCase include/SimpleIni.h 3424;" d
CSimpleIniCase include/SimpleIni.h 3428;" d
CSimpleIniCaseA include/SimpleIni.h /^ SI_Case<char>,SI_ConvertA<char> > CSimpleIniCaseA;$/;" t
CSimpleIniCaseW include/SimpleIni.h /^ SI_Case<UChar>,SI_ConvertW<UChar> > CSimpleIniCaseW;$/;" t
CSimpleIniCaseW include/SimpleIni.h /^ SI_Case<wchar_t>,SI_ConvertW<wchar_t> > CSimpleIniCaseW;$/;" t
CSimpleIniTempl include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::CSimpleIniTempl($/;" f class:CSimpleIniTempl
CSimpleIniTempl include/SimpleIni.h /^class CSimpleIniTempl$/;" c
CSimpleIniW include/SimpleIni.h /^ SI_NoCase<UChar>,SI_ConvertW<UChar> > CSimpleIniW;$/;" t
CSimpleIniW include/SimpleIni.h /^ SI_NoCase<wchar_t>,SI_ConvertW<wchar_t> > CSimpleIniW;$/;" t
ConvertFromStore include/SimpleIni.h /^ bool ConvertFromStore($/;" f class:SI_ConvertA
ConvertFromStore include/SimpleIni.h /^ bool ConvertFromStore($/;" f class:SI_ConvertW
ConvertToStore include/SimpleIni.h /^ bool ConvertToStore(const SI_CHAR * a_pszString) {$/;" f class:CSimpleIniTempl::Converter
ConvertToStore include/SimpleIni.h /^ bool ConvertToStore($/;" f class:SI_ConvertA
ConvertToStore include/SimpleIni.h /^ bool ConvertToStore($/;" f class:SI_ConvertW
Converter include/SimpleIni.h /^ Converter(bool a_bStoreIsUtf8) : SI_CONVERTER(a_bStoreIsUtf8) {$/;" f class:CSimpleIniTempl::Converter
Converter include/SimpleIni.h /^ Converter(const Converter & rhs) { operator=(rhs); }$/;" f class:CSimpleIniTempl::Converter
Converter include/SimpleIni.h /^ class Converter : private SI_CONVERTER {$/;" c class:CSimpleIniTempl
CopyString include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::CopyString($/;" f class:CSimpleIniTempl
Data include/SimpleIni.h /^ const char * Data() { return m_scratch.data(); }$/;" f class:CSimpleIniTempl::Converter
Delete include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::Delete($/;" f class:CSimpleIniTempl
DeleteString include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::DeleteString($/;" f class:CSimpleIniTempl
DeleteValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::DeleteValue($/;" f class:CSimpleIniTempl
Entry include/SimpleIni.h /^ Entry(const Entry & rhs) { operator=(rhs); }$/;" f struct:CSimpleIniTempl::Entry
Entry include/SimpleIni.h /^ Entry(const SI_CHAR * a_pszItem = NULL, int a_nOrder = 0)$/;" f struct:CSimpleIniTempl::Entry
Entry include/SimpleIni.h /^ Entry(const SI_CHAR * a_pszItem, const SI_CHAR * a_pszComment, int a_nOrder)$/;" f struct:CSimpleIniTempl::Entry
Entry include/SimpleIni.h /^ struct Entry {$/;" s class:CSimpleIniTempl
FileWriter include/SimpleIni.h /^ FileWriter(FILE * a_file) : m_file(a_file) { }$/;" f class:CSimpleIniTempl::FileWriter
FileWriter include/SimpleIni.h /^ class FileWriter : public OutputWriter {$/;" c class:CSimpleIniTempl
FindEntry include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::FindEntry($/;" f class:CSimpleIniTempl
FindFileComment include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::FindFileComment($/;" f class:CSimpleIniTempl
GetAllKeys include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetAllKeys($/;" f class:CSimpleIniTempl
GetAllSections include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetAllSections($/;" f class:CSimpleIniTempl
GetAllValues include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetAllValues($/;" f class:CSimpleIniTempl
GetBoolValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetBoolValue($/;" f class:CSimpleIniTempl
GetConverter include/SimpleIni.h /^ Converter GetConverter() const {$/;" f class:CSimpleIniTempl
GetDoubleValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetDoubleValue($/;" f class:CSimpleIniTempl
GetLongValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetLongValue($/;" f class:CSimpleIniTempl
GetSection include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetSection($/;" f class:CSimpleIniTempl
GetSectionSize include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetSectionSize($/;" f class:CSimpleIniTempl
GetValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetValue($/;" f class:CSimpleIniTempl
INCLUDED_SimpleIni_h include/SimpleIni.h 196;" d
IsComment include/SimpleIni.h /^ inline bool IsComment(SI_CHAR ch) const {$/;" f class:CSimpleIniTempl
IsEmpty include/SimpleIni.h /^ bool IsEmpty() const { return m_data.empty(); }$/;" f class:CSimpleIniTempl
IsLess include/SimpleIni.h /^ bool IsLess(const SI_CHAR * a_pLeft, const SI_CHAR * a_pRight) const {$/;" f class:CSimpleIniTempl
IsMultiKey include/SimpleIni.h /^ bool IsMultiKey() const { return m_bAllowMultiKey; }$/;" f class:CSimpleIniTempl
IsMultiLine include/SimpleIni.h /^ bool IsMultiLine() const { return m_bAllowMultiLine; }$/;" f class:CSimpleIniTempl
IsMultiLineData include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::IsMultiLineData($/;" f class:CSimpleIniTempl
IsMultiLineTag include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::IsMultiLineTag($/;" f class:CSimpleIniTempl
IsNewLineChar include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::IsNewLineChar($/;" f class:CSimpleIniTempl
IsSpace include/SimpleIni.h /^ inline bool IsSpace(SI_CHAR ch) const {$/;" f class:CSimpleIniTempl
IsUnicode include/SimpleIni.h /^ bool IsUnicode() const { return m_bStoreIsUtf8; }$/;" f class:CSimpleIniTempl
KeyOrder include/SimpleIni.h /^ struct KeyOrder : std::binary_function<Entry, Entry, bool> {$/;" s struct:CSimpleIniTempl::Entry
LoadData include/SimpleIni.h /^ SI_Error LoadData(const std::string & a_strData) {$/;" f class:CSimpleIniTempl
LoadData include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadData($/;" f class:CSimpleIniTempl
LoadFile include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadFile($/;" f class:CSimpleIniTempl
LoadMultiLineText include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::LoadMultiLineText($/;" f class:CSimpleIniTempl
LoadOrder include/SimpleIni.h /^ struct LoadOrder : std::binary_function<Entry, Entry, bool> {$/;" s struct:CSimpleIniTempl::Entry
OutputMultiLineText include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::OutputMultiLineText($/;" f class:CSimpleIniTempl
OutputWriter include/SimpleIni.h /^ OutputWriter() { }$/;" f class:CSimpleIniTempl::OutputWriter
OutputWriter include/SimpleIni.h /^ class OutputWriter {$/;" c class:CSimpleIniTempl
Reset include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::Reset()$/;" f class:CSimpleIniTempl
SI_ASSERT include/SimpleIni.h 232;" d
SI_ASSERT include/SimpleIni.h 234;" d
SI_CHAR_T include/SimpleIni.h /^ typedef SI_CHAR SI_CHAR_T;$/;" t class:CSimpleIniTempl
SI_CONVERT_GENERIC include/SimpleIni.h 2675;" d
SI_CONVERT_WIN32 include/SimpleIni.h 2673;" d
SI_Case include/SimpleIni.h 2843;" d
SI_Case include/SimpleIni.h 3051;" d
SI_Case include/SimpleIni.h 3239;" d
SI_ConvertA include/SimpleIni.h /^ SI_ConvertA() { }$/;" f class:SI_ConvertA
SI_ConvertA include/SimpleIni.h /^ SI_ConvertA(bool a_bStoreIsUtf8) : m_bStoreIsUtf8(a_bStoreIsUtf8) { }$/;" f class:SI_ConvertA
SI_ConvertA include/SimpleIni.h /^ SI_ConvertA(const SI_ConvertA & rhs) { operator=(rhs); }$/;" f class:SI_ConvertA
SI_ConvertA include/SimpleIni.h /^class SI_ConvertA {$/;" c
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW() : m_pEncoding(NULL), m_pConverter(NULL) { }$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW() { }$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW(bool a_bStoreIsUtf8) : m_bStoreIsUtf8(a_bStoreIsUtf8) { }$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW(bool a_bStoreIsUtf8) : m_pConverter(NULL) {$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW(bool a_bStoreIsUtf8) {$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^ SI_ConvertW(const SI_ConvertW & rhs) { operator=(rhs); }$/;" f class:SI_ConvertW
SI_ConvertW include/SimpleIni.h /^class SI_ConvertW {$/;" c
SI_Error include/SimpleIni.h /^enum SI_Error {$/;" g
SI_FAIL include/SimpleIni.h /^ SI_FAIL = -1, \/\/!< Generic failure$/;" e enum:SI_Error
SI_FILE include/SimpleIni.h /^ SI_FILE = -3 \/\/!< File error (see errno for detail error)$/;" e enum:SI_Error
SI_GenericCase include/SimpleIni.h /^struct SI_GenericCase {$/;" s
SI_GenericNoCase include/SimpleIni.h /^struct SI_GenericNoCase {$/;" s
SI_HAS_WIDE_FILE include/SimpleIni.h 263;" d
SI_HAS_WIDE_FILE include/SimpleIni.h 266;" d
SI_INSERTED include/SimpleIni.h /^ SI_INSERTED = 2, \/\/!< A new value was inserted$/;" e enum:SI_Error
SI_NEWLINE include/SimpleIni.h 3425;" d
SI_NEWLINE include/SimpleIni.h 3429;" d
SI_NEWLINE_A include/SimpleIni.h 251;" d
SI_NEWLINE_A include/SimpleIni.h 254;" d
SI_NEWLINE_W include/SimpleIni.h 252;" d
SI_NEWLINE_W include/SimpleIni.h 255;" d
SI_NOMEM include/SimpleIni.h /^ SI_NOMEM = -2, \/\/!< Out of memory error$/;" e enum:SI_Error
SI_NO_MBCS include/SimpleIni.h 3244;" d
SI_NoCase include/SimpleIni.h /^struct SI_NoCase {$/;" s
SI_NoCase include/SimpleIni.h 2844;" d
SI_NoCase include/SimpleIni.h 3052;" d
SI_NoCase include/SimpleIni.h 3250;" d
SI_OK include/SimpleIni.h /^ SI_OK = 0, \/\/!< No error$/;" e enum:SI_Error
SI_UPDATED include/SimpleIni.h /^ SI_UPDATED = 1, \/\/!< An existing value was updated$/;" e enum:SI_Error
SI_UTF8_SIGNATURE include/SimpleIni.h 248;" d
SI_WCHAR_T include/SimpleIni.h 264;" d
SI_WCHAR_T include/SimpleIni.h 267;" d
Save include/SimpleIni.h /^ SI_Error Save($/;" f class:CSimpleIniTempl
Save include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::Save($/;" f class:CSimpleIniTempl
SaveFile include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::SaveFile($/;" f class:CSimpleIniTempl
SetBoolValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::SetBoolValue($/;" f class:CSimpleIniTempl
SetDoubleValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::SetDoubleValue($/;" f class:CSimpleIniTempl
SetLongValue include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::SetLongValue($/;" f class:CSimpleIniTempl
SetMultiKey include/SimpleIni.h /^ void SetMultiKey(bool a_bAllowMultiKey = true) {$/;" f class:CSimpleIniTempl
SetMultiLine include/SimpleIni.h /^ void SetMultiLine(bool a_bAllowMultiLine = true) {$/;" f class:CSimpleIniTempl
SetSpaces include/SimpleIni.h /^ void SetSpaces(bool a_bSpaces = true) {$/;" f class:CSimpleIniTempl
SetUnicode include/SimpleIni.h /^ void SetUnicode(bool a_bIsUtf8 = true) {$/;" f class:CSimpleIniTempl
SetValue include/SimpleIni.h /^ SI_Error SetValue($/;" f class:CSimpleIniTempl
SizeFromStore include/SimpleIni.h /^ size_t SizeFromStore($/;" f class:SI_ConvertA
SizeFromStore include/SimpleIni.h /^ size_t SizeFromStore($/;" f class:SI_ConvertW
SizeToStore include/SimpleIni.h /^ size_t SizeToStore($/;" f class:SI_ConvertA
SizeToStore include/SimpleIni.h /^ size_t SizeToStore($/;" f class:SI_ConvertW
SkipNewLine include/SimpleIni.h /^ inline void SkipNewLine(SI_CHAR *& a_pData) const {$/;" f class:CSimpleIniTempl
StreamWriter include/SimpleIni.h /^ StreamWriter(std::ostream & a_ostream) : m_ostream(a_ostream) { }$/;" f class:CSimpleIniTempl::StreamWriter
StreamWriter include/SimpleIni.h /^ class StreamWriter : public OutputWriter {$/;" c class:CSimpleIniTempl
StringWriter include/SimpleIni.h /^ StringWriter(std::string & a_string) : m_string(a_string) { }$/;" f class:CSimpleIniTempl::StringWriter
StringWriter include/SimpleIni.h /^ class StringWriter : public OutputWriter {$/;" c class:CSimpleIniTempl
TKeyVal include/SimpleIni.h /^ typedef std::multimap<Entry,const SI_CHAR *,typename Entry::KeyOrder> TKeyVal;$/;" t class:CSimpleIniTempl
TNamesDepend include/SimpleIni.h /^ typedef std::list<Entry> TNamesDepend;$/;" t class:CSimpleIniTempl
TSection include/SimpleIni.h /^ typedef std::map<Entry,TKeyVal,typename Entry::KeyOrder> TSection;$/;" t class:CSimpleIniTempl
UsingSpaces include/SimpleIni.h /^ bool UsingSpaces() const { return m_bSpaces; }$/;" f class:CSimpleIniTempl
Write include/SimpleIni.h /^ void Write(const char * a_pBuf) {$/;" f class:CSimpleIniTempl::FileWriter
Write include/SimpleIni.h /^ void Write(const char * a_pBuf) {$/;" f class:CSimpleIniTempl::StreamWriter
Write include/SimpleIni.h /^ void Write(const char * a_pBuf) {$/;" f class:CSimpleIniTempl::StringWriter
locase include/SimpleIni.h /^ inline SI_CHAR locase(SI_CHAR ch) const {$/;" f struct:SI_GenericNoCase
m_bAllowMultiKey include/SimpleIni.h /^ bool m_bAllowMultiKey;$/;" m class:CSimpleIniTempl
m_bAllowMultiLine include/SimpleIni.h /^ bool m_bAllowMultiLine;$/;" m class:CSimpleIniTempl
m_bSpaces include/SimpleIni.h /^ bool m_bSpaces;$/;" m class:CSimpleIniTempl
m_bStoreIsUtf8 include/SimpleIni.h /^ bool m_bStoreIsUtf8;$/;" m class:CSimpleIniTempl
m_bStoreIsUtf8 include/SimpleIni.h /^ bool m_bStoreIsUtf8;$/;" m class:SI_ConvertA
m_bStoreIsUtf8 include/SimpleIni.h /^ bool m_bStoreIsUtf8;$/;" m class:SI_ConvertW
m_data include/SimpleIni.h /^ TSection m_data;$/;" m class:CSimpleIniTempl
m_file include/SimpleIni.h /^ FILE * m_file;$/;" m class:CSimpleIniTempl::FileWriter
m_nOrder include/SimpleIni.h /^ int m_nOrder;$/;" m class:CSimpleIniTempl
m_ostream include/SimpleIni.h /^ std::ostream & m_ostream;$/;" m class:CSimpleIniTempl::StreamWriter
m_pConverter include/SimpleIni.h /^ UConverter * m_pConverter;$/;" m class:SI_ConvertW
m_pData include/SimpleIni.h /^ SI_CHAR * m_pData;$/;" m class:CSimpleIniTempl
m_pEncoding include/SimpleIni.h /^ const char * m_pEncoding;$/;" m class:SI_ConvertW
m_pFileComment include/SimpleIni.h /^ const SI_CHAR * m_pFileComment;$/;" m class:CSimpleIniTempl
m_scratch include/SimpleIni.h /^ std::string m_scratch;$/;" m class:CSimpleIniTempl::Converter
m_string include/SimpleIni.h /^ std::string & m_string;$/;" m class:CSimpleIniTempl::StringWriter
m_strings include/SimpleIni.h /^ TNamesDepend m_strings;$/;" m class:CSimpleIniTempl
m_uCodePage include/SimpleIni.h /^ UINT m_uCodePage;$/;" m class:SI_ConvertW
m_uDataLen include/SimpleIni.h /^ size_t m_uDataLen;$/;" m class:CSimpleIniTempl
nOrder include/SimpleIni.h /^ int nOrder;$/;" m struct:CSimpleIniTempl::Entry
operator () include/SimpleIni.h /^ bool operator()(const Entry & lhs, const Entry & rhs) const {$/;" f struct:CSimpleIniTempl::Entry::KeyOrder
operator () include/SimpleIni.h /^ bool operator()(const Entry & lhs, const Entry & rhs) const {$/;" f struct:CSimpleIniTempl::Entry::LoadOrder
operator () include/SimpleIni.h /^ bool operator()(const SI_CHAR * pLeft, const SI_CHAR * pRight) const {$/;" f struct:SI_GenericCase
operator () include/SimpleIni.h /^ bool operator()(const SI_CHAR * pLeft, const SI_CHAR * pRight) const {$/;" f struct:SI_GenericNoCase
operator () include/SimpleIni.h /^ bool operator()(const SI_CHAR * pLeft, const SI_CHAR * pRight) const {$/;" f struct:SI_NoCase
operator < include/SimpleIni.h /^ bool operator<(const Entry & rhs) const { return LoadOrder()(*this, rhs); }$/;" f struct:CSimpleIniTempl::Entry
operator = include/SimpleIni.h /^ Converter & operator=(const Converter & rhs) {$/;" f class:CSimpleIniTempl::Converter
operator = include/SimpleIni.h /^ Entry & operator=(const Entry & rhs) {$/;" f struct:CSimpleIniTempl::Entry
operator = include/SimpleIni.h /^ SI_ConvertA & operator=(const SI_ConvertA & rhs) {$/;" f class:SI_ConvertA
operator = include/SimpleIni.h /^ SI_ConvertW & operator=(const SI_ConvertW & rhs) {$/;" f class:SI_ConvertW
operator > include/SimpleIni.h /^ bool operator>(const Entry & rhs) const { return LoadOrder()(rhs, *this); }$/;" f struct:CSimpleIniTempl::Entry
pComment include/SimpleIni.h /^ const SI_CHAR * pComment;$/;" m struct:CSimpleIniTempl::Entry
pItem include/SimpleIni.h /^ const SI_CHAR * pItem;$/;" m struct:CSimpleIniTempl::Entry
~CSimpleIniTempl include/SimpleIni.h /^CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::~CSimpleIniTempl()$/;" f class:CSimpleIniTempl
~OutputWriter include/SimpleIni.h /^ virtual ~OutputWriter() { }$/;" f class:CSimpleIniTempl::OutputWriter
~SI_ConvertW include/SimpleIni.h /^ ~SI_ConvertW() { if (m_pConverter) ucnv_close(m_pConverter); }$/;" f class:SI_ConvertW
SOUND_H include/Sound.h 2;" d
Sound include/Sound.h /^class Sound$/;" c
buffer include/Sound.h /^ ALuint buffer;$/;" m class:Sound
source include/Sound.h /^ ALuint source;$/;" m class:Sound
STATE_MACHINE_H include/StateMachine.h 2;" d
StateMachine include/StateMachine.h /^ StateMachine(StateMachineCB callback, T initialState)$/;" f class:StateMachine
StateMachine include/StateMachine.h /^class StateMachine$/;" c
StateMachineCB include/StateMachine.h /^ typedef std::function<void(T, T)> StateMachineCB;$/;" t class:StateMachine
callback include/StateMachine.h /^ StateMachineCB callback;$/;" m class:StateMachine
currState include/StateMachine.h /^ T prevState, currState;$/;" m class:StateMachine
getState include/StateMachine.h /^ T getState()$/;" f class:StateMachine
prevState include/StateMachine.h /^ T prevState, currState;$/;" m class:StateMachine
updateState include/StateMachine.h /^ void updateState(T state)$/;" f class:StateMachine
UIEntity include/UIEntity.h /^class UIEntity : public Entity$/;" c
UI_ENTITY_H include/UIEntity.h 2;" d
VIDEO_OPTIONS_MENU_H include/VideoOptionsMenu.h 2;" d
VideoOptionsMenu include/VideoOptionsMenu.h /^class VideoOptionsMenu : public Menu$/;" c
AssetFactory src/AssetFactory.cpp /^AssetFactory::AssetFactory(SDL_Renderer* gRenderer){$/;" f class:AssetFactory
getAsset src/AssetFactory.cpp /^SDL_Texture* AssetFactory::getAsset<SDL_Texture>(string key){$/;" f class:AssetFactory
getAsset src/AssetFactory.cpp /^Sound* AssetFactory::getAsset<Sound>(string key){$/;" f class:AssetFactory
printAssets src/AssetFactory.cpp /^void AssetFactory::printAssets(){$/;" f class:AssetFactory
~AssetFactory src/AssetFactory.cpp /^AssetFactory::~AssetFactory(){$/;" f class:AssetFactory
AudioOptionsMenu src/AudioOptionsMenu.cpp /^AudioOptionsMenu::AudioOptionsMenu(AssetFactory* assetFactory)$/;" f class:AudioOptionsMenu
COL_PADDING src/AudioOptionsMenu.cpp 10;" d file:
COL_WIDTH src/AudioOptionsMenu.cpp 9;" d file:
NUM_COLS src/AudioOptionsMenu.cpp 8;" d file:
NUM_ROWS src/AudioOptionsMenu.cpp 5;" d file:
ROW_HEIGHT src/AudioOptionsMenu.cpp 6;" d file:
ROW_PADDING src/AudioOptionsMenu.cpp 7;" d file:
X_OFFSET src/AudioOptionsMenu.cpp 3;" d file:
Y_OFFSET src/AudioOptionsMenu.cpp 4;" d file:
Ball src/Ball.cpp /^Ball::Ball(Paddle* paddle, AssetFactory* assetFactory)$/;" f class:Ball
getVelocity src/Ball.cpp /^SDL_Point Ball::getVelocity()$/;" f class:Ball
handleGameEvents src/Ball.cpp /^void Ball::handleGameEvents(const Uint8* events)$/;" f class:Ball
handleKeyboardEvents src/Ball.cpp /^void Ball::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:Ball
handleMouseEvents src/Ball.cpp /^void Ball::handleMouseEvents(int mouseState, int x, int y)$/;" f class:Ball
isDeletable src/Ball.cpp /^bool Ball::isDeletable()$/;" f class:Ball
render src/Ball.cpp /^void Ball::render(SDL_Renderer* gRenderer)$/;" f class:Ball
resolveCollision src/Ball.cpp /^void Ball::resolveCollision(GameEntity* collider, GameEntity* object)$/;" f class:Ball
stateChanged src/Ball.cpp /^void Ball::stateChanged(BallState prevState, BallState currState)$/;" f class:Ball
type src/Ball.cpp /^char* Ball::type()$/;" f class:Ball
update src/Ball.cpp /^void Ball::update(int frameTime)$/;" f class:Ball
updateVelocityWithAngle src/Ball.cpp /^void Ball::updateVelocityWithAngle(float degrees)$/;" f class:Ball
~Ball src/Ball.cpp /^Ball::~Ball()$/;" f class:Ball
BallsIndicator src/BallsIndicator.cpp /^BallsIndicator::BallsIndicator(float x, float y, AssetFactory* assetFactory)$/;" f class:BallsIndicator
handleGameEvents src/BallsIndicator.cpp /^void BallsIndicator::handleGameEvents(const Uint8* events)$/;" f class:BallsIndicator
handleKeyboardEvents src/BallsIndicator.cpp /^void BallsIndicator::handleKeyboardEvents(const Uint8*)$/;" f class:BallsIndicator
handleMouseEvents src/BallsIndicator.cpp /^void BallsIndicator::handleMouseEvents(int mouseState, int x, int y)$/;" f class:BallsIndicator
isDeletable src/BallsIndicator.cpp /^bool BallsIndicator::isDeletable()$/;" f class:BallsIndicator
render src/BallsIndicator.cpp /^void BallsIndicator::render(SDL_Renderer* gRenderer)$/;" f class:BallsIndicator
type src/BallsIndicator.cpp /^char* BallsIndicator::type()$/;" f class:BallsIndicator
update src/BallsIndicator.cpp /^void BallsIndicator::update(int frameTime)$/;" f class:BallsIndicator
~BallsIndicator src/BallsIndicator.cpp /^BallsIndicator::~BallsIndicator()$/;" f class:BallsIndicator
Block src/Block.cpp /^Block::Block(int x, int y, int width, int height, int* blockCount, AssetFactory* assetFactory, BlockColor color)$/;" f class:Block
alphaTransitionComplete src/Block.cpp /^void Block::alphaTransitionComplete()$/;" f class:Block
getCenter src/Block.cpp /^SDL_Point Block::getCenter()$/;" f class:Block
getOrigin src/Block.cpp /^SDL_Point Block::getOrigin()$/;" f class:Block
getSize src/Block.cpp /^SDL_Point Block::getSize()$/;" f class:Block
getVelocity src/Block.cpp /^SDL_Point Block::getVelocity()$/;" f class:Block
handleGameEvents src/Block.cpp /^void Block::handleGameEvents(const Uint8* events)$/;" f class:Block
handleKeyboardEvents src/Block.cpp /^void Block::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:Block
handleMouseEvents src/Block.cpp /^void Block::handleMouseEvents(int mouseState, int x, int y)$/;" f class:Block
isDeletable src/Block.cpp /^bool Block::isDeletable()$/;" f class:Block
render src/Block.cpp /^void Block::render(SDL_Renderer* gRenderer)$/;" f class:Block
resolveCollision src/Block.cpp /^void Block::resolveCollision(GameEntity* collider, GameEntity* object)$/;" f class:Block
stateChanged src/Block.cpp /^void Block::stateChanged(BlockState prevState, BlockState currState){$/;" f class:Block
type src/Block.cpp /^char* Block::type()$/;" f class:Block
update src/Block.cpp /^void Block::update(int frameTime)$/;" f class:Block
~Block src/Block.cpp /^Block::~Block()$/;" f class:Block
Button src/Button.cpp /^Button::Button(string texture_file, AssetFactory* assetFactory, GameEvent event)$/;" f class:Button
handleGameEvents src/Button.cpp /^void Button::handleGameEvents(const Uint8* events)$/;" f class:Button
handleKeyboardEvents src/Button.cpp /^void Button::handleKeyboardEvents(const Uint8*)$/;" f class:Button
handleMouseDrag src/Button.cpp /^void Button::handleMouseDrag(int mouseButton, int prevX, int prevY, int currX, int currY)$/;" f class:Button
handleMousePress src/Button.cpp /^void Button::handleMousePress(int mouseButton, int x, int y)$/;" f class:Button
handleMouseRelease src/Button.cpp /^void Button::handleMouseRelease(int mouseButton, int x, int y)$/;" f class:Button
render src/Button.cpp /^void Button::render(SDL_Renderer* gRenderer)$/;" f class:Button
type src/Button.cpp /^char* Button::type()$/;" f class:Button
update src/Button.cpp /^void Button::update(int frameTime)$/;" f class:Button
~Button src/Button.cpp /^Button::~Button()$/;" f class:Button
Collider src/Collider.cpp /^Collider::Collider(Entity* entity)$/;" f class:Collider
getVelocity src/Collider.cpp /^SDL_Point Collider::getVelocity()$/;" f class:Collider
handleGameEvents src/Collider.cpp /^void Collider::handleGameEvents(const Uint8* events)$/;" f class:Collider
handleKeyboardEvents src/Collider.cpp /^void Collider::handleKeyboardEvents(const Uint8*)$/;" f class:Collider
handleMouseEvents src/Collider.cpp /^void Collider::handleMouseEvents(int mouseState, int x, int y)$/;" f class:Collider
isDeletable src/Collider.cpp /^bool Collider::isDeletable()$/;" f class:Collider
render src/Collider.cpp /^void Collider::render(SDL_Renderer*)$/;" f class:Collider
resolveCollision src/Collider.cpp /^void Collider::resolveCollision(GameEntity* collider, GameEntity* object)$/;" f class:Collider
type src/Collider.cpp /^char* Collider::type()$/;" f class:Collider
update src/Collider.cpp /^void Collider::update(int frameTime)$/;" f class:Collider
~Collider src/Collider.cpp /^Collider::~Collider()$/;" f class:Collider
Effects src/Effects.cpp /^Effects::Effects(SDL_Texture* texture, EffectsCB alphaCB, EffectsCB colorCB){$/;" f class:Effects
addAlphaTransition src/Effects.cpp /^void Effects::addAlphaTransition(Uint32 interval, int start_a, int final_a){$/;" f class:Effects
addColorTransition src/Effects.cpp /^void Effects::addColorTransition(Uint32 interval, int r, int g, int b){$/;" f class:Effects
apply src/Effects.cpp /^void Effects::apply(){$/;" f class:Effects
reset src/Effects.cpp /^void Effects::reset(){$/;" f class:Effects
Entity src/Entity.cpp /^Entity::Entity(string texture_file, AssetFactory* assetFactory)$/;" f class:Entity
getCenter src/Entity.cpp /^SDL_Point Entity::getCenter()$/;" f class:Entity
getRect src/Entity.cpp /^floatRect Entity::getRect()$/;" f class:Entity
render src/Entity.cpp /^void Entity::render(SDL_Renderer* gRenderer)$/;" f class:Entity
setRect src/Entity.cpp /^void Entity::setRect(floatRect rect)$/;" f class:Entity
type src/Entity.cpp /^char* Entity::type()$/;" f class:Entity
update src/Entity.cpp /^void Entity::update(int frameTime)$/;" f class:Entity
~Entity src/Entity.cpp /^Entity::~Entity()$/;" f class:Entity
EventManager src/EventManager.cpp /^EventManager::EventManager()$/;" f class:EventManager
Instance src/EventManager.cpp /^EventManager* EventManager::Instance(){$/;" f class:EventManager
clearGameEvents src/EventManager.cpp /^void EventManager::clearGameEvents()$/;" f class:EventManager
deregisterHandler src/EventManager.cpp /^void EventManager::deregisterHandler(IGameEventHandler* handler)$/;" f class:EventManager
deregisterMouseHander src/EventManager.cpp /^void EventManager::deregisterMouseHander(IMouseEventHandler* handler)$/;" f class:EventManager
handleGameEvents src/EventManager.cpp /^void EventManager::handleGameEvents()$/;" f class:EventManager
handleKeyboardEvents src/EventManager.cpp /^void EventManager::handleKeyboardEvents()$/;" f class:EventManager
handleMouseEvents src/EventManager.cpp /^void EventManager::handleMouseEvents()$/;" f class:EventManager
instance src/EventManager.cpp /^EventManager* EventManager::instance = NULL;$/;" m class:EventManager file:
instanceFlag src/EventManager.cpp /^bool EventManager::instanceFlag = false;$/;" m class:EventManager file:
printHandlers src/EventManager.cpp /^void EventManager::printHandlers()$/;" f class:EventManager
registerHandler src/EventManager.cpp /^void EventManager::registerHandler(IGameEventHandler* handler)$/;" f class:EventManager
registerMouseHandler src/EventManager.cpp /^void EventManager::registerMouseHandler(IMouseEventHandler* handler)$/;" f class:EventManager
reportGameEvent src/EventManager.cpp /^void EventManager::reportGameEvent(GameEvent event)$/;" f class:EventManager
GameManager src/GameManager.cpp /^GameManager::GameManager(AssetFactory* assetFactory, SDL_Renderer* gRenderer)$/;" f class:GameManager
detectCollisions src/GameManager.cpp /^void GameManager::detectCollisions()$/;" f class:GameManager
gameLost src/GameManager.cpp /^void GameManager::gameLost()$/;" f class:GameManager
gameWon src/GameManager.cpp /^void GameManager::gameWon()$/;" f class:GameManager
handleGameEvents src/GameManager.cpp /^void GameManager::handleGameEvents(const Uint8* events)$/;" f class:GameManager
handleKeyboardEvents src/GameManager.cpp /^void GameManager::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:GameManager
handleMouseEvents src/GameManager.cpp /^void GameManager::handleMouseEvents(int mouseState, int x, int y)$/;" f class:GameManager
render src/GameManager.cpp /^void GameManager::render(SDL_Renderer* gRenderer)$/;" f class:GameManager
resetLevel src/GameManager.cpp /^void GameManager::resetLevel()$/;" f class:GameManager
type src/GameManager.cpp /^char* GameManager::type()$/;" f class:GameManager
update src/GameManager.cpp /^void GameManager::update(int frameTime)$/;" f class:GameManager
~GameManager src/GameManager.cpp /^GameManager::~GameManager()$/;" f class:GameManager
Globals src/Globals.cpp /^namespace Globals$/;" n file:
ballHeight src/Globals.cpp /^ int ballHeight = update_value(blockHeight \/ 2, NULL, NULL);$/;" m namespace:Globals file:
ballWidth src/Globals.cpp /^ int ballWidth = update_value(blockHeight \/ 2, NULL, NULL);$/;" m namespace:Globals file:
blockHeight src/Globals.cpp /^ int blockHeight = update_value((int) (blockWidth * (float) 2\/(float) 3), NULL, NULL);$/;" m namespace:Globals file:
blockWidth src/Globals.cpp /^ int blockWidth = update_value(fieldWidth \/ 10, NULL, NULL);$/;" m namespace:Globals file:
configured src/Globals.cpp /^ bool configured = false;$/;" m namespace:Globals file:
fieldHeight src/Globals.cpp /^ int fieldHeight = update_value(screenHeight, NULL, NULL);$/;" m namespace:Globals file:
fieldRatio src/Globals.cpp /^ float fieldRatio = update_value((float) 3\/ (float) 4, NULL, NULL);$/;" m namespace:Globals file:
fieldWidth src/Globals.cpp /^ int fieldWidth = update_value((int) (screenHeight * fieldRatio) \/ 10 * 10, NULL, NULL);$/;" m namespace:Globals file:
fullScreen src/Globals.cpp /^ int fullScreen = update_value(0, "dimensions", "fullScreen");$/;" m namespace:Globals file:
ini src/Globals.cpp /^ CSimpleIniA ini;$/;" m namespace:Globals file:
mainMenuColPadding src/Globals.cpp /^ int mainMenuColPadding = update_value(25, NULL, NULL);$/;" m namespace:Globals file:
mainMenuColWidth src/Globals.cpp /^ int mainMenuColWidth = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
mainMenuRowHeight src/Globals.cpp /^ int mainMenuRowHeight = update_value(75, NULL, NULL);$/;" m namespace:Globals file:
mainMenuRowPadding src/Globals.cpp /^ int mainMenuRowPadding = update_value(25, NULL, NULL);$/;" m namespace:Globals file:
mainMenuX src/Globals.cpp /^ int mainMenuX = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
mainMenuY src/Globals.cpp /^ int mainMenuY = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
paddleHeight src/Globals.cpp /^ int paddleHeight = update_value(blockHeight \/ 2, NULL, NULL);$/;" m namespace:Globals file:
paddleWidth src/Globals.cpp /^ int paddleWidth = update_value(blockWidth, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuColPadding src/Globals.cpp /^ int pauseMenuColPadding = update_value(25, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuColWidth src/Globals.cpp /^ int pauseMenuColWidth = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuRowHeight src/Globals.cpp /^ int pauseMenuRowHeight = update_value(75, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuRowPadding src/Globals.cpp /^ int pauseMenuRowPadding = update_value(25, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuX src/Globals.cpp /^ int pauseMenuX = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
pauseMenuY src/Globals.cpp /^ int pauseMenuY = update_value(100, NULL, NULL);$/;" m namespace:Globals file:
screenHeight src/Globals.cpp /^ int screenHeight = update_value(768, "dimensions", "height");$/;" m namespace:Globals file:
screenWidth src/Globals.cpp /^ int screenWidth = update_value(1024, "dimensions", "width");$/;" m namespace:Globals file:
update_value src/Globals.cpp /^ float update_value(float def, const char *section, const char *key)$/;" f namespace:Globals
update_value src/Globals.cpp /^ int update_value(int def, const char *section, const char *key)$/;" f namespace:Globals
xOffset src/Globals.cpp /^ int xOffset = update_value((screenWidth \/ 2) - (fieldWidth \/ 2), NULL, NULL);$/;" m namespace:Globals file:
yOffset src/Globals.cpp /^ int yOffset = update_value(0, NULL, NULL);$/;" m namespace:Globals file:
Label src/Label.cpp /^Label::Label(string texture_file, AssetFactory* assetFactory)$/;" f class:Label
handleGameEvents src/Label.cpp /^void Label::handleGameEvents(const Uint8* events)$/;" f class:Label
handleKeyboardEvents src/Label.cpp /^void Label::handleKeyboardEvents(const Uint8*)$/;" f class:Label
handleMouseDrag src/Label.cpp /^void Label::handleMouseDrag(int mouseButton, int prevX, int prevY, int currX, int currY)$/;" f class:Label
handleMousePress src/Label.cpp /^void Label::handleMousePress(int mouseButton, int x, int y)$/;" f class:Label
handleMouseRelease src/Label.cpp /^void Label::handleMouseRelease(int mouseButton, int x, int y)$/;" f class:Label
render src/Label.cpp /^void Label::render(SDL_Renderer* gRenderer)$/;" f class:Label
type src/Label.cpp /^char* Label::type()$/;" f class:Label
update src/Label.cpp /^void Label::update(int frameTime)$/;" f class:Label
~Label src/Label.cpp /^Label::~Label()$/;" f class:Label
COL_PADDING src/MainMenu.cpp 10;" d file:
COL_WIDTH src/MainMenu.cpp 9;" d file:
MainMenu src/MainMenu.cpp /^MainMenu::MainMenu(AssetFactory* assetFactory)$/;" f class:MainMenu
NUM_COLS src/MainMenu.cpp 8;" d file:
NUM_ROWS src/MainMenu.cpp 5;" d file:
ROW_HEIGHT src/MainMenu.cpp 6;" d file:
ROW_PADDING src/MainMenu.cpp 7;" d file:
X_OFFSET src/MainMenu.cpp 3;" d file:
Y_OFFSET src/MainMenu.cpp 4;" d file:
Menu src/Menu.cpp /^Menu::Menu(int x, int y, int num_rows, int row_height, int row_padding, int num_cols, int col_width, int col_padding, AssetFactory* assetFactory)$/;" f class:Menu
add_floating_menu_item src/Menu.cpp /^void Menu::add_floating_menu_item(MenuEntity* item, int x, int y)$/;" f class:Menu
add_menu_item src/Menu.cpp /^void Menu::add_menu_item(MenuEntity* item, int row, int col)$/;" f class:Menu
handleMouseDrag src/Menu.cpp /^void Menu::handleMouseDrag(int mouseButton, int prevX, int prevY, int currX, int currY)$/;" f class:Menu
handleMousePress src/Menu.cpp /^void Menu::handleMousePress(int mouseButton, int x, int y)$/;" f class:Menu
handleMouseRelease src/Menu.cpp /^void Menu::handleMouseRelease(int mouseButton, int x, int y)$/;" f class:Menu
render src/Menu.cpp /^void Menu::render(SDL_Renderer* gRenderer)$/;" f class:Menu
MenuEntity src/MenuEntity.cpp /^MenuEntity::MenuEntity(string texture_file, AssetFactory* assetFactory)$/;" f class:MenuEntity
MenuManager src/MenuManager.cpp /^MenuManager::MenuManager(AssetFactory* assetFactory)$/;" f class:MenuManager
clearMenuStack src/MenuManager.cpp /^void MenuManager::clearMenuStack()$/;" f class:MenuManager
handleGameEvents src/MenuManager.cpp /^void MenuManager::handleGameEvents(const Uint8* events)$/;" f class:MenuManager
handleKeyboardEvents src/MenuManager.cpp /^void MenuManager::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:MenuManager
handleMouseDrag src/MenuManager.cpp /^void MenuManager::handleMouseDrag(int mouseButton, int prevX, int prevY, int currX, int currY)$/;" f class:MenuManager
handleMousePress src/MenuManager.cpp /^void MenuManager::handleMousePress(int mouseButton, int x, int y)$/;" f class:MenuManager
handleMouseRelease src/MenuManager.cpp /^void MenuManager::handleMouseRelease(int mouseButton, int x, int y)$/;" f class:MenuManager
peekMenu src/MenuManager.cpp /^Menu* MenuManager::peekMenu()$/;" f class:MenuManager
popMenu src/MenuManager.cpp /^void MenuManager::popMenu()$/;" f class:MenuManager
pushMenu src/MenuManager.cpp /^void MenuManager::pushMenu(MenuType menuType)$/;" f class:MenuManager
render src/MenuManager.cpp /^void MenuManager::render(SDL_Renderer* gRenderer)$/;" f class:MenuManager
type src/MenuManager.cpp /^char* MenuManager::type()$/;" f class:MenuManager
update src/MenuManager.cpp /^void MenuManager::update(int frameTime)$/;" f class:MenuManager
~MenuManager src/MenuManager.cpp /^MenuManager::~MenuManager()$/;" f class:MenuManager
COL_PADDING src/OptionsMenu.cpp 10;" d file:
COL_WIDTH src/OptionsMenu.cpp 9;" d file:
NUM_COLS src/OptionsMenu.cpp 8;" d file:
NUM_ROWS src/OptionsMenu.cpp 5;" d file:
OptionsMenu src/OptionsMenu.cpp /^OptionsMenu::OptionsMenu(AssetFactory* assetFactory)$/;" f class:OptionsMenu
ROW_HEIGHT src/OptionsMenu.cpp 6;" d file:
ROW_PADDING src/OptionsMenu.cpp 7;" d file:
X_OFFSET src/OptionsMenu.cpp 3;" d file:
Y_OFFSET src/OptionsMenu.cpp 4;" d file:
Paddle src/Paddle.cpp /^Paddle::Paddle(float x, float y, AssetFactory* assetFactory)$/;" f class:Paddle
getVelocity src/Paddle.cpp /^SDL_Point Paddle::getVelocity()$/;" f class:Paddle
handleGameEvents src/Paddle.cpp /^void Paddle::handleGameEvents(const Uint8* events)$/;" f class:Paddle
handleKeyboardEvents src/Paddle.cpp /^void Paddle::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:Paddle
handleMouseEvents src/Paddle.cpp /^void Paddle::handleMouseEvents(int mouseState, int x, int y)$/;" f class:Paddle
isDeletable src/Paddle.cpp /^bool Paddle::isDeletable()$/;" f class:Paddle
render src/Paddle.cpp /^void Paddle::render(SDL_Renderer* gRenderer)$/;" f class:Paddle
resolveCollision src/Paddle.cpp /^void Paddle::resolveCollision(GameEntity* collider, GameEntity* object)$/;" f class:Paddle
stateChanged src/Paddle.cpp /^void stateChanged(PaddleState prevState, PaddleState currState)$/;" f
type src/Paddle.cpp /^char* Paddle::type()$/;" f class:Paddle
update src/Paddle.cpp /^void Paddle::update(int frameTime)$/;" f class:Paddle
~Paddle src/Paddle.cpp /^Paddle::~Paddle()$/;" f class:Paddle
COL_PADDING src/PauseMenu.cpp 10;" d file:
COL_WIDTH src/PauseMenu.cpp 9;" d file:
NUM_COLS src/PauseMenu.cpp 8;" d file:
NUM_ROWS src/PauseMenu.cpp 5;" d file:
PauseMenu src/PauseMenu.cpp /^PauseMenu::PauseMenu(AssetFactory* assetFactory)$/;" f class:PauseMenu
ROW_HEIGHT src/PauseMenu.cpp 6;" d file:
ROW_PADDING src/PauseMenu.cpp 7;" d file:
X_OFFSET src/PauseMenu.cpp 3;" d file:
Y_OFFSET src/PauseMenu.cpp 4;" d file:
GameEntity src/GameEntity.cpp /^GameEntity::GameEntity(string texture_file, AssetFactory* assetFactory)$/;" f class:GameEntity
ProgramManager src/ProgramManager.cpp /^ProgramManager::ProgramManager(SDL_Renderer* gRenderer)$/;" f class:ProgramManager
handleGameEvents src/ProgramManager.cpp /^void ProgramManager::handleGameEvents(const Uint8* events)$/;" f class:ProgramManager
handleKeyboardEvents src/ProgramManager.cpp /^void ProgramManager::handleKeyboardEvents(const Uint8* keyStates)$/;" f class:ProgramManager
handleMouseEvents src/ProgramManager.cpp /^void ProgramManager::handleMouseEvents(int mouseState, int x, int y)$/;" f class:ProgramManager
loop src/ProgramManager.cpp /^void ProgramManager::loop()$/;" f class:ProgramManager
type src/ProgramManager.cpp /^char* ProgramManager::type()$/;" f class:ProgramManager
~ProgramManager src/ProgramManager.cpp /^ProgramManager::~ProgramManager()$/;" f class:ProgramManager
Sound src/Sound.cpp /^Sound::Sound(string filename)$/;" f class:Sound
checkError src/Sound.cpp /^bool checkError(string source)$/;" f
pause src/Sound.cpp /^void Sound::pause()$/;" f class:Sound
play src/Sound.cpp /^void Sound::play()$/;" f class:Sound
rewind src/Sound.cpp /^void Sound::rewind()$/;" f class:Sound
stop src/Sound.cpp /^void Sound::stop()$/;" f class:Sound
~Sound src/Sound.cpp /^Sound::~Sound()$/;" f class:Sound
UIEntity src/UIEntity.cpp /^UIEntity::UIEntity(string texture_file, AssetFactory* assetFactory)$/;" f class:UIEntity
COL_PADDING src/VideoOptionsMenu.cpp 10;" d file:
COL_WIDTH src/VideoOptionsMenu.cpp 9;" d file:
NUM_COLS src/VideoOptionsMenu.cpp 8;" d file:
NUM_ROWS src/VideoOptionsMenu.cpp 5;" d file:
ROW_HEIGHT src/VideoOptionsMenu.cpp 6;" d file:
ROW_PADDING src/VideoOptionsMenu.cpp 7;" d file:
VideoOptionsMenu src/VideoOptionsMenu.cpp /^VideoOptionsMenu::VideoOptionsMenu(AssetFactory* assetFactory)$/;" f class:VideoOptionsMenu
X_OFFSET src/VideoOptionsMenu.cpp 3;" d file:
Y_OFFSET src/VideoOptionsMenu.cpp 4;" d file:
close src/main.cpp /^void close()$/;" f
gRenderer src/main.cpp /^SDL_Renderer* gRenderer = NULL;$/;" v
gWindow src/main.cpp /^SDL_Window* gWindow = NULL;$/;" v
ini src/main.cpp /^CSimpleIniA ini;$/;" v
init src/main.cpp /^bool init()$/;" f
main src/main.cpp /^int main( int argc, char* args[] )$/;" f