This repository has been archived by the owner on Dec 9, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
sokoban_mini_game.js
470 lines (416 loc) · 16.9 KB
/
sokoban_mini_game.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
/// <reference path=".config/sa.d.ts"/>
//---------------------------------------------------------
//-------------- MAPS -----------------------------------
//---------------------------------------------------------
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_00 = [ 1, 1, 2, 2, 2, 1, 1, 1, 1, // 0
1, 1, 2, 4, 2, 1, 1, 1, 1, // 1
1, 1, 2, 1, 2, 2, 2, 2, 1, // 2
2, 2, 2, 3, 1, 3, 4, 2, 1, // 3
2, 4, 1, 3, 6, 2, 2, 2, 1, // 4
2, 2, 2, 2, 3, 2, 1, 1, 1, // 5
1, 1, 1, 2, 4, 2, 1, 1, 1, // 6
1, 1, 1, 2, 2, 2, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_01 = [ 2, 2, 2, 2, 2, 1, 1, 1, 1, // 0
2, 1, 1, 6, 2, 1, 1, 1, 1, // 1
2, 1, 3, 3, 2, 1, 2, 2, 2, // 2
2, 1, 3, 1, 2, 1, 2, 4, 2, // 3
2, 2, 2, 1, 2, 2, 2, 4, 2, // 4
1, 2, 2, 1, 1, 1, 1, 4, 2, // 5
1, 2, 1, 1, 1, 2, 1, 1, 2, // 6
1, 2, 1, 1, 1, 2, 2, 2, 2, // 7
1, 2, 2, 2, 2, 2, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_02 = [ 1, 2, 2, 2, 2, 1, 1, 1, 1, // 0
2, 2, 1, 1, 2, 1, 1, 1, 1, // 1
2, 1, 6, 3, 2, 1, 1, 1, 1, // 2
2, 2, 3, 1, 2, 2, 1, 1, 1, // 3
2, 2, 1, 3, 1, 2, 1, 1, 1, // 4
2, 4, 3, 1, 1, 2, 1, 1, 1, // 5
2, 4, 4, 5, 4, 2, 1, 1, 1, // 6
2, 2, 2, 2, 2, 2, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_03 = [ 1, 2, 2, 2, 2, 1, 1, 1, 1, // 0
1, 2, 6, 1, 2, 2, 2, 1, 1, // 1
1, 2, 1, 3, 1, 1, 2, 1, 1, // 2
2, 2, 2, 1, 2, 1, 2, 2, 1, // 3
2, 4, 2, 1, 2, 1, 1, 2, 1, // 4
2, 4, 3, 1, 1, 2, 1, 2, 1, // 5
2, 4, 1, 1, 1, 3, 1, 2, 1, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_04 = [ 1, 1, 2, 2, 2, 2, 2, 2, 1, // 0
1, 1, 2, 1, 1, 1, 1, 2, 1, // 1
2, 2, 2, 3, 3, 3, 1, 2, 1, // 2
2, 6, 1, 3, 4, 4, 1, 2, 1, // 3
2, 1, 3, 4, 4, 4, 2, 2, 1, // 4
2, 2, 2, 2, 1, 1, 2, 1, 1, // 5
1, 1, 1, 2, 2, 2, 2, 1, 1, // 6
1, 1, 1, 1, 1, 1, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_05 = [ 1, 1, 2, 2, 2, 2, 2, 1, 1, // 0
2, 2, 2, 1, 1, 6, 2, 1, 1, // 1
2, 1, 1, 3, 4, 1, 2, 2, 1, // 2
2, 1, 1, 4, 3, 4, 1, 2, 1, // 3
2, 2, 2, 1, 5, 3, 1, 2, 1, // 4
1, 1, 2, 1, 1, 1, 2, 2, 1, // 5
1, 1, 2, 2, 2, 2, 2, 1, 1, // 6
1, 1, 1, 1, 1, 1, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_06 = [ 1, 1, 2, 2, 2, 2, 1, 1, 1, // 0
1, 1, 2, 4, 4, 2, 1, 1, 1, // 1
1, 2, 2, 1, 4, 2, 2, 1, 1, // 2
1, 2, 1, 1, 3, 4, 2, 1, 1, // 3
2, 2, 1, 3, 1, 1, 2, 2, 1, // 4
2, 1, 1, 2, 3, 3, 1, 2, 1, // 5
2, 1, 1, 6, 1, 1, 1, 2, 1, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_07 = [ 2, 2, 2, 2, 2, 2, 2, 2, 1, // 0
2, 1, 1, 2, 1, 1, 1, 2, 1, // 1
2, 1, 3, 4, 4, 3, 1, 2, 1, // 2
2, 6, 3, 4, 5, 1, 2, 2, 1, // 3
2, 1, 3, 4, 4, 3, 1, 2, 1, // 4
2, 1, 1, 2, 1, 1, 1, 2, 1, // 5
2, 2, 2, 2, 2, 2, 2, 2, 1, // 6
1, 1, 1, 1, 1, 1, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_08 = [ 2, 2, 2, 2, 2, 2, 1, 1, 1, // 0
2, 1, 1, 1, 1, 2, 1, 1, 1, // 1
2, 1, 3, 3, 3, 2, 2, 1, 1, // 2
2, 1, 1, 2, 4, 4, 2, 2, 2, // 3
2, 2, 1, 1, 4, 4, 3, 1, 2, // 4
1, 2, 1, 6, 1, 1, 1, 1, 2, // 5
1, 2, 2, 2, 2, 2, 2, 2, 2, // 6
1, 1, 1, 1, 1, 1, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_09 = [ 2, 2, 2, 2, 2, 2, 2, 1, 1, // 0
2, 4, 4, 3, 4, 4, 2, 1, 1, // 1
2, 4, 4, 2, 4, 4, 2, 1, 1, // 2
2, 1, 3, 3, 3, 1, 2, 1, 1, // 3
2, 1, 1, 3, 1, 1, 2, 1, 1, // 4
2, 1, 3, 3, 3, 1, 2, 1, 1, // 5
2, 1, 1, 2, 6, 1, 2, 1, 1, // 6
2, 2, 2, 2, 2, 2, 2, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_10 = [ 1, 2, 2, 2, 2, 2, 1, 1, 1, // 0
1, 2, 1, 6, 1, 2, 2, 2, 1, // 1
2, 2, 1, 2, 3, 1, 1, 2, 1, // 2
2, 1, 5, 4, 1, 4, 1, 2, 1, // 3
2, 1, 1, 3, 3, 1, 2, 2, 1, // 4
2, 2, 2, 1, 2, 4, 2, 1, 1, // 5
1, 1, 2, 1, 1, 1, 2, 1, 1, // 6
1, 1, 2, 2, 2, 2, 2, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_11 = [ 2, 2, 2, 2, 2, 2, 1, 1, 1, // 0
2, 1, 1, 1, 1, 2, 1, 1, 1, // 1
2, 1, 3, 1, 6, 2, 1, 1, 1, // 2
2, 2, 5, 1, 1, 2, 1, 1, 1, // 3
2, 1, 5, 1, 2, 2, 1, 1, 1, // 4
2, 1, 5, 1, 2, 1, 1, 1, 1, // 5
2, 1, 5, 1, 2, 1, 1, 1, 1, // 6
2, 1, 4, 1, 2, 1, 1, 1, 1, // 7
2, 2, 2, 2, 2, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_12 = [ 1, 1, 2, 2, 2, 2, 1, 1, 1, // 0
1, 1, 2, 1, 1, 2, 1, 1, 1, // 1
2, 2, 2, 3, 1, 2, 2, 1, 1, // 2
2, 1, 1, 5, 1, 6, 2, 1, 1, // 3
2, 1, 1, 5, 1, 1, 2, 1, 1, // 4
2, 1, 1, 5, 1, 2, 2, 1, 1, // 5
2, 2, 2, 5, 1, 2, 1, 1, 1, // 6
1, 1, 2, 4, 2, 2, 1, 1, 1, // 7
1, 1, 2, 2, 2, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_13 = [ 2, 2, 2, 2, 2, 1, 1, 1, 1, // 0
2, 1, 1, 1, 2, 2, 2, 2, 2, // 1
2, 1, 2, 1, 2, 1, 1, 1, 2, // 2
2, 1, 3, 1, 1, 1, 3, 1, 2, // 3
2, 4, 4, 2, 3, 2, 3, 2, 2, // 4
2, 4, 6, 3, 1, 1, 1, 2, 1, // 5
2, 4, 4, 1, 1, 2, 2, 2, 1, // 6
2, 2, 2, 2, 2, 2, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//-------------- 0 1 2 3 4 5 6 7 8 ------
var LEVEL_14 = [ 1, 2, 2, 2, 2, 2, 2, 1, 1, // 0
1, 2, 1, 1, 1, 1, 2, 2, 1, // 1
2, 2, 4, 2, 2, 3, 1, 2, 1, // 2
2, 1, 4, 4, 3, 1, 1, 2, 1, // 3
2, 1, 1, 2, 3, 1, 1, 2, 1, // 4
2, 1, 1, 6, 1, 2, 2, 2, 1, // 5
2, 2, 2, 2, 2, 2, 1, 1, 1, // 6
1, 1, 1, 1, 1, 1, 1, 1, 1, // 7
1, 1, 1, 1, 1, 1, 1, 1, 1 ]; // 8
//------------------------------------------------------
//-------------- LEVELS ------------------------------
//------------------------------------------------------
var ALL_LEVELS = [ LEVEL_00, LEVEL_01, LEVEL_02, // --
LEVEL_03, LEVEL_04, LEVEL_05, // --
LEVEL_06, LEVEL_07, LEVEL_08, // --
LEVEL_09, LEVEL_10, LEVEL_11, // --
LEVEL_12, LEVEL_13, LEVEL_14 ]; // --
//------------------------------------------------------
//-------------- CONSTANTS ---------------------------
//------------------------------------------------------
const BLOCK_BACKGROUND = 1;
const BLOCK_WALL = 2;
const BLOCK_NORMAL_BOX = 3;
const BLOCK_POINT = 4;
const BLOCK_ACTIVE_BOX = 5;
const BLOCK_PLAYER_POSITION = 6;
const COLUMN_START_X = 38.0;
const ROW_START_Y = 38.0;
const BLOCK_SIZE = 32.0;
const ROWS_COUNT = 9;
const COLS_COUNT = 9;
const ROWS_COUNT_LIMIT = 8;
const COLS_COUNT_LIMIT = 8;
const DEFAULT_WAIT_TIME = 250;
const KEY_PRESSED_TIMEOUT = 150;
const REWARD_MONEY = 750;
const KEY_ACTIVATE_DEACTIVATE_1 = 187; // =
const KEY_ACTIVATE_DEACTIVATE_2 = 48; // 0
const KEY_NEXT_LEVEL = 69; // E
const KEY_PREV_LEVEL = 81; // Q
const KEY_RELOAD_LEVEL = 82; // R
const KEY_MOVE_TOP = 87; // W
const KEY_MOVE_DOWN = 83; // S
const KEY_MOVE_LEFT = 65; // A
const KEY_MOVE_RIGHT = 68; // D
//---------------------------------------------------------
//-------------- VARIABLES ------------------------------
//---------------------------------------------------------
var CURRENT_LEVEL = new Array( ROWS_COUNT );
for( var i = 0; i < ROWS_COUNT; i++ )
CURRENT_LEVEL[ i ] = new Array( COLS_COUNT );
var TOTAL_LEVELS = ALL_LEVELS.length;
var TOTAL_LEVELS_LIMIT = TOTAL_LEVELS - 1;
var FORCE_NEXT_LEVEL = false;
var IS_GAME_COMPLETE = false;
var CURRENT_LEVEL_INDEX = -1;
var PLAYER_POSITION = {
row: -1, column: -1,
resetNow: function() { this.row = -1; this.column = -1; },
isValid: function() { return this.row > -1 && this.column > -1; }
};
var PLAYER_CHAR = new Player( 0 );
var PLAYER_ACTOR = PLAYER_CHAR.getChar();
//------------------------------------------------------
//-------------- FUNCTIONS ---------------------------
//------------------------------------------------------
function playSound() { Sound.AddOneOffSound( 0.0, 0.0, 0.0, 1052 ); }
function loadLevel() {
PLAYER_POSITION.resetNow();
for( var i = 0; i < ROWS_COUNT; i++ ) {
for( var j = 0; j < COLS_COUNT; j++ ) {
var blockIdInLevelArray = i * COLS_COUNT + j;
CURRENT_LEVEL[ i ][ j ] = ALL_LEVELS[ CURRENT_LEVEL_INDEX ][ blockIdInLevelArray ];
if( getBlockIdByIndexes( i, j ) === BLOCK_PLAYER_POSITION ) {
savePlayerPosition( { row: i, column: j } );
CURRENT_LEVEL[ i ][ j ] = BLOCK_BACKGROUND;
}
}
}
playSound();
Text.PrintWith2NumbersNow( "PLA_10", CURRENT_LEVEL_INDEX + 1, TOTAL_LEVELS, 1000, 0 );
}
function unloadLevel() { CURRENT_LEVEL_INDEX -= 1; PLAYER_POSITION.resetNow(); } // CURRENT_LEVEL_INDEX = -1;
function loadPrevLevel() { CURRENT_LEVEL_INDEX -= 1; loadLevel(); }
function loadNextLevel() { CURRENT_LEVEL_INDEX += 1; loadLevel(); }
function isCanPlayGame() {
if( !PLAYER_CHAR.isPlaying() )
return false;
if( !Char.DoesExist( PLAYER_ACTOR ) )
return false;
if( Char.IsDead( PLAYER_ACTOR ) || PLAYER_ACTOR.hasBeenArrested() || PLAYER_ACTOR.isInAnyCar() || !PLAYER_ACTOR.isStopped() )
return false;
if( PLAYER_ACTOR.getAreaVisible() !== 0 || Streaming.GetAreaVisible() !== 0 || Camera.GetFadingStatus() )
return false;
//if( )
// return false;
return !ONMISSION;
}
function setupPlayerInGameMode( isStartGame ) {
Hud.Display( !isStartGame );
Hud.DisplayRadar( !isStartGame );
//if( PLAYER_CHAR.isPlaying() ) {
Game.SetEveryoneIgnorePlayer( PLAYER_CHAR, isStartGame );
PLAYER_CHAR.setIgnorePolice( isStartGame );
PLAYER_CHAR.setControl( !isStartGame );
PLAYER_ACTOR.setProofs( isStartGame, isStartGame, isStartGame, isStartGame, isStartGame );
//}
World.SetCarDensityMultiplier( isStartGame ? 0.0 : 1.0 );
World.SetPedDensityMultiplier( isStartGame ? 0.0 : 1.0 );
Text.UseCommands( isStartGame );
}
function isActivateGameKeysPressed() { return Pad.IsKeyPressed( KEY_ACTIVATE_DEACTIVATE_1 ) && Pad.IsKeyPressed( KEY_ACTIVATE_DEACTIVATE_2 ); }
function isPositionOutsideMap( position ) { return 0 > position.row || position.row > ROWS_COUNT_LIMIT || 0 > position.column || position.column > COLS_COUNT_LIMIT; }
function getNextPosition( position, direction ) { return { row: position.row + direction.row, column: position.column + direction.column }; }
function savePlayerPosition( position ) { PLAYER_POSITION.row = position.row; PLAYER_POSITION.column = position.column; }
function drawSprite( id, x, y ) { Hud.DrawSprite( id, x, y, BLOCK_SIZE, BLOCK_SIZE, 255, 255, 255, 255 ); }
function getBlockIdByIndexes( row, column ) { return CURRENT_LEVEL[ row ][ column ]; }
function getBlockIdByPosition( position ) { return getBlockIdByIndexes( position.row, position.column ); }
function getNextDirection() {
if( Pad.IsKeyPressed( KEY_MOVE_TOP ) ) return { row: -1, column: 0 };
if( Pad.IsKeyPressed( KEY_MOVE_DOWN ) ) return { row: 1, column: 0 };
if( Pad.IsKeyPressed( KEY_MOVE_LEFT ) ) return { row: 0, column: -1 };
if( Pad.IsKeyPressed( KEY_MOVE_RIGHT ) ) return { row: 0, column: 1 };
return { row: 0, column: 0 };
}
function tryMoveBoxRelativePlayerDirection( position, direction, blockId ) {
var nextPosition = getNextPosition( position, direction );
if( isPositionOutsideMap( nextPosition ) )
return false;
var nextBlockId = getBlockIdByPosition( nextPosition );
if( nextBlockId === BLOCK_WALL || nextBlockId === BLOCK_NORMAL_BOX || nextBlockId === BLOCK_ACTIVE_BOX )
return false;
CURRENT_LEVEL[ nextPosition.row ][ nextPosition.column ] = nextBlockId === BLOCK_POINT ? BLOCK_ACTIVE_BOX : BLOCK_NORMAL_BOX;
CURRENT_LEVEL[ position.row ][ position.column ] = blockId === BLOCK_ACTIVE_BOX ? BLOCK_POINT : BLOCK_BACKGROUND;
return true;
}
function isLevelComplete() {
for( var i = 0; i < ROWS_COUNT; i++ ) {
for( var j = 0; j < COLS_COUNT; j++ ) {
if( getBlockIdByIndexes( i, j ) === BLOCK_POINT )
return false;
}
}
return true;
}
//------------------------------------------------------
//-------------- MAIN SCRIPT -------------------------
//------------------------------------------------------
function script() {
if( 1 > TOTAL_LEVELS )
return;
while( true ) {
wait( DEFAULT_WAIT_TIME );
if( !isCanPlayGame() )
continue;
do {
wait( 0 );
if( isActivateGameKeysPressed() ) {
setupPlayerInGameMode( true );
var position = PLAYER_ACTOR.getCoordinates();
World.ClearArea( position.x, position.y, position.z, 35.0, true );
Txd.LoadDictionary( "SOKOBAN" );
Txd.LoadSprite( BLOCK_BACKGROUND, "Background" );
Txd.LoadSprite( BLOCK_WALL, "Wall" );
Txd.LoadSprite( BLOCK_NORMAL_BOX, "NormalBox" );
Txd.LoadSprite( BLOCK_POINT, "Point" );
Txd.LoadSprite( BLOCK_ACTIVE_BOX, "ActiveBox" );
Txd.LoadSprite( BLOCK_PLAYER_POSITION, "Player" );
wait( DEFAULT_WAIT_TIME );
IS_GAME_COMPLETE = false;
FORCE_NEXT_LEVEL = false;
Text.ClearHelp();
beginGame();
setupPlayerInGameMode( false );
Txd.Remove();
wait( DEFAULT_WAIT_TIME );
}
} while( isCanPlayGame() );
}
}
function beginGame() {
loadNextLevel();
if( CURRENT_LEVEL_INDEX > -1 && PLAYER_POSITION.isValid() ) {
TIMERA = 0;
do {
wait( 0 );
if( !isCanPlayGame() )
break;
updateGame();
if( 0 > CURRENT_LEVEL_INDEX || !PLAYER_POSITION.isValid() || IS_GAME_COMPLETE )
break;
} while( !isActivateGameKeysPressed() );
}
unloadLevel();
playSound();
}
function updateGame() {
if( Pad.IsKeyPressed( KEY_RELOAD_LEVEL ) ) {
loadLevel();
wait( DEFAULT_WAIT_TIME );
return;
}
if( TOTAL_LEVELS > 1 ) {
if( CURRENT_LEVEL_INDEX > 0 && Pad.IsKeyPressed( KEY_PREV_LEVEL ) ) {
loadPrevLevel();
wait( DEFAULT_WAIT_TIME );
return;
}
if( TOTAL_LEVELS_LIMIT > CURRENT_LEVEL_INDEX && ( FORCE_NEXT_LEVEL || Pad.IsKeyPressed( KEY_NEXT_LEVEL ) ) ) {
FORCE_NEXT_LEVEL = false;
loadNextLevel();
wait( DEFAULT_WAIT_TIME );
return;
}
}
if( TIMERA > KEY_PRESSED_TIMEOUT )
movingControl();
drawMap();
}
function movingControl() {
var direction = getNextDirection();
if( direction.row === 0 && direction.column === 0 )
return;
TIMERA = 0;
var nextPosition = getNextPosition( PLAYER_POSITION, direction );
if( isPositionOutsideMap( nextPosition ) )
return;
var nextBlockId = getBlockIdByPosition( nextPosition );
if( nextBlockId === BLOCK_BACKGROUND || nextBlockId === BLOCK_POINT ) {
savePlayerPosition( nextPosition );
return;
}
if( nextBlockId === BLOCK_WALL )
return;
if( !tryMoveBoxRelativePlayerDirection( nextPosition, direction, nextBlockId ) )
return;
savePlayerPosition( nextPosition );
if( isLevelComplete() ) {
FORCE_NEXT_LEVEL = true;
if( CURRENT_LEVEL_INDEX === TOTAL_LEVELS_LIMIT ) {
Audio.PlayMissionPassedTune( 1 );
IS_GAME_COMPLETE = true
}
if( REWARD_MONEY > 0 )
PLAYER_CHAR.addScore( ( CURRENT_LEVEL_INDEX + 1 ) * REWARD_MONEY );
}
}
function drawMap() {
Hud.DrawWindow( 14.0, 14.0, 320.0, 320.0, "DUMMY", 3 );
var rowPosition = ROW_START_Y;
var columnPosition = COLUMN_START_X;
for( var i = 0; i < ROWS_COUNT; i++ ) {
for( var j = 0; j < COLS_COUNT; j++ ) {
var blockId = getBlockIdByIndexes( i, j );
if( blockId === BLOCK_POINT || blockId === BLOCK_ACTIVE_BOX || blockId === BLOCK_NORMAL_BOX )
drawSprite( BLOCK_BACKGROUND, columnPosition, rowPosition );
drawSprite( blockId, columnPosition, rowPosition );
columnPosition += BLOCK_SIZE;
}
rowPosition += BLOCK_SIZE;
columnPosition = COLUMN_START_X;
}
columnPosition = COLUMN_START_X + PLAYER_POSITION.column * BLOCK_SIZE;
rowPosition = ROW_START_Y + PLAYER_POSITION.row * BLOCK_SIZE;
drawSprite( BLOCK_PLAYER_POSITION, columnPosition, rowPosition );
}
//------------------------------------------------------
//-------------- RUN SCRIPT --------------------------
//------------------------------------------------------
if( GAME === "sa" ) // || GAME === "sa_unreal"
script();