Tiny weekend-project, inspired by http://agar.io/.
It's html5 absorb-game based on EaselJS framework.
Server-side is located at https://github.com/wodCZ/dotFeedrServer
- speed will need more complex algorithm - bigger should never be faster than slower
- any deformation like in agar.io would be cool
- ability to "attack" by splitting and forcing part against cursor
- code-cleanup
- integrate into server
- ability to create account & sign in
- extract some modifiers (speed, growth, ...)
- add "coins"
- ability to upgrade modifiers for those coins
- some kind of minimap or pointer, so map would be bigger
I'm PHP programmer, so code absolutely doesn't follow JS best-practices. I didn't want to build it beatifully clean from scratch, rather learn while coding. Also, first commit messages are not great. I usually don't do this...