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docs: linked the rules to follow while writing GLSL code #33

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merged 5 commits into from Jun 2, 2022

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rutvik110
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This may be helpful to let the developers know what their GLSL code should/shouldn't contain so that the generated SPIR-V properly runs on dart SPIR-V Transpiler.

PS : sorry for the earlier PR which I had to close due to some issues.

Description

Type of Change

  • ✨ New feature (non-breaking change which adds functionality)
  • 🛠️ Bug fix (non-breaking change which fixes an issue)
  • ❌ Breaking change (fix or feature that would cause existing functionality to change)
  • 🧹 Code refactor
  • ✅ Build configuration change
  • 📝 Documentation
  • 🗑️ Chore

This may be helpful to let the developers know what their GLSL code should/shouldn't contain so that the generated SPIR-V properly runs on dart SPIR-V Transpiler.

PS : sorry for the earlier PR which I had to close due to some issues.
@rutvik110 rutvik110 changed the title Linked the rules to follow while writing GLSL docs: linked the rules to follow while writing GLSL code Jun 2, 2022
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@wolfenrain wolfenrain left a comment

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Thank you for your contribution! Left a small comment, let me know what you think ;-).

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rutvik110 and others added 2 commits June 2, 2022 17:53
Yah, this is much better.

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
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LGTM! Thanks for the contribution!

@wolfenrain wolfenrain merged commit ee4211b into wolfenrain:main Jun 2, 2022
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🙌💙

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2 participants