-
-
Notifications
You must be signed in to change notification settings - Fork 109
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Any information about memory usage ? #33
Comments
Hey! Thanks for taking the time to submit this issue. I believe this is due to a memory leak within the game. I know that Coffee Stain Studios (the devs) have said that servers would need a daily reset for reasons; I imagine this is one of those reasons. I'm going to implement this into the new rewrite :) Stay tuned! |
@Jeoffreybauvin the project has just been rebased thanks to Coffee Stain Studios releasing an official dedicated server implementation (albeit, in beta). Would you mind letting me know if the issue persists with the latest ( |
Great @wolveix ! I can confirm, new version is working fine. I'll check the memory consumption in a few days. |
Anecdotally the CPU utilization is down by 10x between |
That makes sense, given that the server no longer has all of the client bloat :) |
I believe the implementation of the official dedicated server resolved the nemory usage issues. Please feel free to reopen this if the issue arises again :) |
@thewinger that's not a bug, that's just the server being online |
Even if there is no one connected? Thanks! Will have to stopped it when there is no one. |
@thewinger Yeah, since the server remains initialised. The config option to suspend the world when no-one is connected may achieve what you're after :) |
I also observe a constant ~10% CPU usage, even when the world is paused. this seems quite high but I assume this has to do with the server implementation and not with the docker container. I also asked this question at questions.satisfactorygame.com but never got a satisfying answer. |
Yeah, I'm fairly certain that would be the server implementation by CSS, rather than this repo's wrapper |
Any ideas why the memory usage went up exponentially in the last update? Only one player (me) connected as it's acting weird. |
@IMarkoMC if it was caused by a game server update, then it's a game bug I'm afraid. It's likely that CSS are aware of it and are working on pushing a fix. My only suggestion would be to try loading a fresh/new save, just to rule it out. |
@IMarkoMC please open a new issue and provide the requested information within the issue template :) |
Hello,
I think I know the answer... Do you have some informations about memory consumption ?
My host :
My containers :
They are using each half of the memory available on the host, and no one on the servers for several days...
Regards,
The text was updated successfully, but these errors were encountered: