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glTF-Blender-IO optimizes out the alpha channel if possible.
We need to account for sometimes getting a VEC3 instead of always having a VEC4.
The text was updated successfully, but these errors were encountered:
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glTF-Blender-IO optimizes out the alpha channel if possible.
We need to account for sometimes getting a VEC3 instead of always having a VEC4.
The text was updated successfully, but these errors were encountered: