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Working with PSD's too destructive #654
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Regarding your last point, does it really make sense to use .psd (a closed format) as the native format for a piece of open source software? I understand that it would make interoperability with Photoshop easier, but it could be at the expense of extensibility, as well as interoperability with other (open and closed source) software. |
And I would also add that some storyboarder don't use .psd in the first place and could do the whole work right in Storyboarder. And I really think it's the core of Storyboarder, being this simple tool to just draw, one panel at a time, without going back and forth between softwares and tool (as it can be useless). Then .psd would be unusable for them in a sense. |
I'm agreeing with @daledesilva. I'm trying to get support for OpenRaster into Storyboarder. This is, as the name says, an open format and would be ideal to replace the mess of PNGs. |
We need to associate the board with the PSD file. |
@SafariMonkey |
I would disagree here. If you simply have PNG images, those can easily be imported (programatically or manually) into most software that deals with images. PSD can only be opened by software that has implemented specific support for it, which is a more limited set. However, if Storyboarder plans to use features of PSD, I can certainly see the appeal. My preference would be to use OpenRaster natively and support PSD import/export, but the inverse would also be acceptable. PNG export would also be nice. I just think it would be a bit strange to use PSD as the primary (or even only!) supported format. A bit like if Blender used |
That's a good point @SafariMonkey Regardless of what the format is, If the export to PSD function was able to maintain a reliable link (like it almost does - until you close either app), we'd have the best of PSD bidirectional compatibility as well as whatever format they went with. |
@SafariMonkey You can still export to PNG. So there isn't really a problem. |
Here's our current plan:
Also, as a fix for this issue:
|
If you click the export to PSD button it creates a PSD with a separate layer for notes, main, and reference. If you save that PSD it automatically updates in storyboarder (merging any new layers down into the main layer in storyboarder).
There are two issues though:
Suggestions:
I'm on Windows 10.
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