-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Problems to Mint an NFT from Unity #7
Comments
Hey, yeah sorry i didnt get to upgrade it to the new unity sdk version. You already found out you dont need to change the private key in fromAccount anymore and that metadatav2 doesnt exist anymore. 👍 |
Hi! How can i specify to use metadatav3 in my code? I do not understand 😅 |
Hello, do you have Whatsapp, telegram or Discord in order to comunicate quickly? My project is pretty big and i need urgent help. |
Hey did you check the name and symbol length? There is a max limit on name length. In general its probably better to ask in the magic block sdk repo now, since i dont have much time to maintain the solplay sdk and its behind in the sdk version. This code here I just tested and it works using magic block unity sdk version 0.1.0:
|
Doesnt seem to work with wallet adapter though for some reason only with ingame wallet. Ill write the magic block devs. |
Alright, i appreciate your help, i hope it gets fixed soon, there are people waiting for me xD |
Hey, its fixed in Unity SDK version 0.1.1 please update and this is the updated mint code:
|
Hello, i have the following problem when trying to Mint an NFT from Unity:
See the picture: https://i.imgur.com/oaLuf18.png
The users login in their wallets with:
I call the method with the following:
And this is the code for NftMintingService.cs which i touched the initial parts of it so i could integrate it with the wallet login from MagicBlock SDK:
The console debugs the following:
The text was updated successfully, but these errors were encountered: