-
-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enhancement - Kill Off Remaining Units Upon Elimination #79
Comments
I have been researching this, testing it, basically trying anything from my little book of .lua and moddings.. its been mentioned in main AOE discord as well as the unofficial discord. Of the thousands of games using AGS setts and mostly Forest Nothing, this is by far the worst. Wish I could contribute and from studying lua commands I would think a clever script could be made that would remove all entities idle/defeared on a map... |
It's not that complicated to kill off remaining units. Moment player is eliminated is well known and as long as he was not yet killed by C++ calls, you can gather information about player units and buildings. EGroup/SGroup get all player entities / squads exists if I remember correctly. Only thing left is to find exact place where you want to invoke this, for AGS that would be right here:
|
But as any other change to this mod, I don't have time & motivation to do it currently. |
Can an enhancement be made so all remaining traders and villagers instantly die when a player is eliminated?
The text was updated successfully, but these errors were encountered: