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_changelog.txt
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_changelog.txt
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RETRO DUNGEON CRAWLER KIT - CHANGELOG
==========================================================================================
Release 0.1.0
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Early Bird Release - First public Release
Update 0.1.1
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+ Fixed Nil Error in intro text (due to missing translation entries)
+ Fixed Nil Error in loot window (due to missing translation entries)
+ Fixed Nil Error on Hero Panel (object has already been destroyed)
+ Fixed Nil Error on Monster Panel (object has already been destroyed)
+ Fixed Error that allowed dead monsters to attack
Update 0.1.2
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+ Fixed a bug where skills in the menu appeared off-position
+ Fixed a bug where using a skill resulted in a NIL exception due to missing language
+ Assigned "Defend" Status to battle manager (defending had no effect previously)
+ Assigned "Heal" default ability to "Salahd" (was empty before)
+ Assigned "Fireball" default abiltiy to "Piera" (was empty before)
+ Added "base" and "bonus" mana cost to both "Heal" and "Fireball" skills (was 0 before)
+ Added 10 base "max MP" to "Mage" and "Priest" classes (was 0 before)
+ Added base equipment to "Hiero" and "Salahd"
+ Added several names in german + english
(those are just simply assignments, no real updates or fixes, to make the example gameplay more understandable)
+ Audio Manager -> Renamed "JingleVictoryEpic" to "JingleVictoryBoss" as its more obvious
(you might have to re-assign your audio clip here, done in 1 click)
+ added a empty icon to represent the skills for now
+ Removed several obsolete Debug Log outputs and outdated comments etc.
+ Removed "german" as default language for now, as its way easier to maintain
(full multi language support is still available of course)
+ Added Changelog txt file and moved version to that file instead of inside the readme
Update 0.1.3
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+ Added new NIL checks and Debug Log Warnings when language names/descriptions are missing
+ Fixed a few typos in the tooltip window
+ Fixed mixed up german/english welcome message in the Item Shop
+ Added names in german/english to default weapons/armor
+ Added a few base stats to weapons/armor
Update 0.1.4
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+ Added a note to both the "ReadMe" and the online "Documentation" about how to setup the
walls correctly (add a layer "wall" and assign it to all wall prefabs, as unity package
export does not export layers correctly).
+ Reordered the "Upgrade Attribute" buttons in the character status screen (the order is
fixed and must be changed manually if you change the attributes used in your game).
+ Added a "Skip" button to the "Cutscene" screen to skip all texts.
Update 0.1.5
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+ Fixed a bug where items could not be activated, even if they should
+ Fixed a bug where monsters would always attack the first hero in the party
+ Fixed a bug where heroes are still able to attack, even if dead
Update 0.1.6
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+ Fixed a bug that messed up being able to equip/unequip items
Update 0.1.7
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+ Fixed a bug that messed up exporting tilemaps
Update 0.1.8
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+ [FIX] Wrong target names used in the console log.
+ [FIX] Dead heroes still gained exp and therefore levelled up.
+ [FIX] Removed, Dead characters still added "turn begins" to the log.
+ [FIX] Removed, Dead characters still added "passes the turn" to the log.
+ [FIX] Random monster group selection was messed up.
+ [FIX] Random monster group amount was messed up.
+ [ADD] Added min/max amount to battles started via floor tiles or events. also added option to scale the amount of monsters with party members.