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api.go
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api.go
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// Proto-based function interface for the simulator
package core
import (
"context"
"github.com/wowsims/sod/sim/core/proto"
"github.com/wowsims/sod/sim/core/stats"
)
/**
* Returns character stats taking into account gear / buffs / consumes / etc
*/
func ComputeStats(csr *proto.ComputeStatsRequest) *proto.ComputeStatsResult {
encounter := csr.Encounter
if encounter == nil {
encounter = &proto.Encounter{}
}
_, raidStats, encounterStats := NewEnvironment(csr.Raid, encounter, true)
return &proto.ComputeStatsResult{
RaidStats: raidStats,
EncounterStats: encounterStats,
}
}
/**
* Returns stat weights and EP values, with standard deviations, for all stats.
*/
func StatWeights(request *proto.StatWeightsRequest) *proto.StatWeightsResult {
result := CalcStatWeight(request, stats.Stat(request.EpReferenceStat), nil)
return result.ToProto()
}
func StatWeightsAsync(request *proto.StatWeightsRequest, progress chan *proto.ProgressMetrics) {
go func() {
result := CalcStatWeight(request, stats.Stat(request.EpReferenceStat), progress)
progress <- &proto.ProgressMetrics{
FinalWeightResult: result.ToProto(),
}
}()
}
/**
* Runs multiple iterations of the sim with a full raid.
*/
func RunRaidSim(request *proto.RaidSimRequest) *proto.RaidSimResult {
return RunSim(request, nil)
}
func RunRaidSimAsync(request *proto.RaidSimRequest, progress chan *proto.ProgressMetrics) {
go RunSim(request, progress)
}
func RunBulkSim(request *proto.BulkSimRequest) *proto.BulkSimResult {
return BulkSim(context.Background(), request, nil)
}
func RunBulkSimAsync(ctx context.Context, request *proto.BulkSimRequest, progress chan *proto.ProgressMetrics) {
go BulkSim(ctx, request, progress)
}