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Arms warrior TfB using wrong overpower buff #4098

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andrewHudsonLrdg opened this issue Dec 14, 2023 · 0 comments
Open

Arms warrior TfB using wrong overpower buff #4098

andrewHudsonLrdg opened this issue Dec 14, 2023 · 0 comments

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@andrewHudsonLrdg
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Describe the bug
The sim seems to be using the overpower buff from "Overpower Ready!" which I believe is separate from the one from Taste for Blood. Overpower gets used at the same time the rend tick that would trigger Taste for Blood happens, and prevents the "Overpower Ready!" buff from being applied to the player. Also the sim uses Overpower when not told to, usually after the first tick in each rend cycle; Thus, making it very difficult to control the use of overpowers with the APL logic.

To Reproduce
image
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Expected behavior
With this APL i was trying to get the sim to not use Overpower, but it did anyway.

Sim Links and Screenshots
If applicable, add links to your sim settings or screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser: Firefox

Additional context
Originally I was trying to test out Arms rotation optimizations by putting OP at the bottom of the priority list, except when I was going to lose a cast. But i couldnt get that to work because of this. Also here are two wowhead links i found that originally made me think the buff used in the sim is the buff you get from dodged attacks that allow the use of overpower and not from the one that you get from having taste for blood talented. You can see in those links that the CDs are different and the spells listed in the "Triggered by" tab are also different.
https://www.wowhead.com/wotlk/spell=68051/overpower-ready#triggered-by
https://www.wowhead.com/wotlk/spell=60503/taste-for-blood#triggered-by

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