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Use Player Draw Procedure (with Hashmap for allowing also different angles) in all other GameObjs. Or if you have a more performant idea, please do that.
The text was updated successfully, but these errors were encountered:
No I don't think they need to rotate. But I really think we should keep our procedures consistent and with that we have at least the possibility to let them rotate which could be quite nice for specific animations in future.
Use Player Draw Procedure (with Hashmap for allowing also different angles) in all other GameObjs. Or if you have a more performant idea, please do that.
The text was updated successfully, but these errors were encountered: