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Consistent Draw/Update procedure #10

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wsdt opened this issue May 25, 2018 · 5 comments
Open

Consistent Draw/Update procedure #10

wsdt opened this issue May 25, 2018 · 5 comments
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enhancement New feature or request
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@wsdt
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wsdt commented May 25, 2018

Use Player Draw Procedure (with Hashmap for allowing also different angles) in all other GameObjs. Or if you have a more performant idea, please do that.

@wsdt wsdt created this issue from a note in Alpha V2 (To do) May 25, 2018
@wsdt wsdt changed the title #I1: Consistent Draw/Update procedure Consistent Draw/Update procedure May 25, 2018
@Solution49
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Guess we really should stick to that.

@wsdt
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wsdt commented May 26, 2018

To the Hashmap or the current situation?

@Solution49
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to the hashmap, but should enemies really rotate?

@wsdt
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wsdt commented May 26, 2018

No I don't think they need to rotate. But I really think we should keep our procedures consistent and with that we have at least the possibility to let them rotate which could be quite nice for specific animations in future.

@wsdt wsdt closed this as completed in 4499700 May 27, 2018
Alpha V2 automation moved this from To do to Done May 27, 2018
@wsdt
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wsdt commented May 27, 2018

Now Player (Hashmap) and Enemy/Fruits --> Consistency

@wsdt wsdt reopened this May 27, 2018
Alpha V2 automation moved this from Done to In progress May 27, 2018
@wsdt wsdt added the enhancement New feature or request label May 27, 2018
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