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This repository has been archived by the owner on Aug 4, 2022. It is now read-only.
There is a moment where a player becomes dead but there entity still
exists, This causes us to aim at them when they are close.
Hopefully we only need to add:
// Dont aim at them if they are dead
if( cent->currentState.eFlags & EF_DEAD )
continue;
Will test tonight
Original issue reported on code.google.com by the3r...@gmail.com on 5 Mar 2009 at 9:04
The text was updated successfully, but these errors were encountered:
There is a moment where a player becomes dead but there entity still
exists, This causes us to aim at them when they are close.
Hopefully we only need to add:
// Dont aim at them if they are dead
if( cent->currentState.eFlags & EF_DEAD )
continue;
Will test tonight
Original comment by MoarTree...@gmail.com on 5 Mar 2009 at 9:13
Changed state: Duplicate
Added labels: ****
Removed labels: ****
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Original issue reported on code.google.com by
the3r...@gmail.com
on 5 Mar 2009 at 9:04The text was updated successfully, but these errors were encountered: