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I've had a quick look at the OSM Wiki page for the key kerb. The introduction says
The key is kerb=*, and is used on the node of a highway=footway, highway=cycleway, or highway=path at the location of the kerb (at the edge of the street).
If we were to follow this, the query would probably look something like this:
type:node and (highway=footway or highway=cycleway or highway=path) and kerb != *
While testing the query with overpass turbo, I had difficulties finding results. Is this what we are looking for?
I'm not very familiar with this specific tag, so I might making wrong assumptions. Do you maybe have some context as for what the tag is being used? Maybe that would help me understand the quest's purpose.
We would also need an icon. Is there one in StreetComplete that we could reuse?
It’s a modifier for a crosswalk that indicates whether the crosswalk is wheelchair accessible, so it should only be applied to highway=crossing nodes (if the crossing is a node), or if the crosswalk is drawn as a path then at the endpoints of the way. In the path scenario it might require creating new nodes at the appropriate locations so that probably isn’t feasible.
Basic data
kerb
type:node and highway:crossing
String
is used to reference the quest when storing its "selected" state inUserDefaults
Icon
Answers
Multiple choice
The quest can be solved by choosing one of these answers.
raised
lowered
flush
rolled
yes
no
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