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Splash release notes

Splash 0.8.2 (2019-12-04)

New features:

  • Added a default object to the ObjectLibrary, and cleaned it up a bit
  • Added an AppData metainfo file

Improvements:

  • Cleaned up data subdirectory
  • Removed GUI loneliness autodetection, replaced by a flag in it and its parent window
  • Removed Shmdata related stuff in the Blender addon, as a separate addon now exists for this
  • Removed Flatpak generation from the CI, a separate repo is dedicated to that

Bugs fixed:

  • Fixed Flatpak package generation
  • Fixed Flatpak package generation, up to a limitation in Freedesktop SDK which does not support stdc++fs yet...
  • Fixed Filter not being savable when Object linked directly to Image
  • Fixed a freeze when replacing a media after replacing a mesh
  • Fixed behavior of textures shown in GUI, leading to less scrollbars

Splash 0.8.0 (2019-11-18)

New features:

  • Refactored the GUI!
  • Communication between processes is now mainly done through a synchronized tree
  • GUI is able to display all the information about all processes
  • Completely removed OSX support (at this point, it is a feature)

Improvements:

  • Updated Blender addon for version 2.8x
  • Updated GLM, ZMQ, LTC, FFmpeg, Hap, GLFW and STB image
  • Added possility for Camera, Warp and Filters to output color buffers as an attribute
  • Removed distant attributes
  • Improved V4L2 support
  • Added support for Value::Buffer in the Python interpreter
  • Added a 'elapsed' attribute to Queue
  • Removed TextureImage::flushPbo which is not necessary anymore
  • Fixed banding in input video by converting all inputs to 16bits
  • Added live shader update for Filter
  • Added support for SLAPS automatic geometric calibration
  • Added timestamp propagation from Images and Meshes to Windows
  • Added some CLI options

Bugs fixed:

  • Fixed texture upload sync blocking render loop too soon
  • Fixed hang issue with AMD hardware and RadeonSI driver
  • Fixed a bug with blending
  • Fixed medias appearing multiple times in the media widget
  • Fixed OBJ loader
  • Fixed copying calibration from another file
  • Fixed issue with NV swap groups
  • Fixed offscreen mode

Splash 0.7.20 (2018-09-10)

New features:

  • Added Flatpak generation in the CI
  • Camera controls are now identical to Blender and Godot: we now use middle mouse button instead of right button
  • Added the possibility to disable bundled third party libraries

Improvements:

  • Fixed cross-gpu tearing
  • Improved cross gpu tearing a bit more, by adding texture upload sync
  • Removed a workaround for loading a configuration which is not useful anymore
  • Fixed same-dir build (which is evil BTW)
  • Added contrast and saturation controls to Camera
  • Added an object library, storing 3D objects used in multiple GraphObjects
  • Fixed various compilation issue, regarding GCC 8 and OpenCV
  • Fixed type inconsistancy between speaker.h and speaker.cpp
  • Removed Piccante, replaced it with HDR capabilities from OpenCV
  • Textures are now uploaded via persistent PBOs

Bugs fixed:

  • Fixed blending computation. Also improved triangles visibility check shader
  • Fixed an issue with Root::disposeObject
  • Fixed compilation issue on Archlinux
  • Fixed LTC clock pause signaling
  • Added architecture-specific optimization flags unless deactivated through the BUILD_GENERIC_ARCH flag
  • Fixed Blender memory sharing with Splash
  • Fixed seeking in a video file after it finished playing
  • Fixed trimmed video looping endlessly
  • Fixed loose clock behavior when LTC paused
  • Fixed an issue with device setting in Image_V4L2
  • Fixed random issue while setting playlist in Queue
  • Fixed V4L2 input not restarting when changing input index, added BGR support
  • Fixed crash in Image when reading/writing mediaInfo

Splash 0.7.18 (2018-05-28)

New features:

  • Added an alias to objects, which is modifiable by the user and displayed in the GUI

Improvements:

  • Object color is used when no texture is linked to it
  • Added a "Reset camera" button
  • Separated PythonEmbedded and PythonSink (SPLASH-424)
  • Cleaned up Attributes

Bugs fixed:

  • Fixed V4l2 freezing randomly at startup, and projects not updating configuration path
  • Fixed issue in replaceObject
  • Fixed a leak of glFences (SPLASH-412)
  • Fixed issue with Probe node in Blender addon
  • Fixed memory leak in image_ffmpeg
  • Fixed an issue with name registry and multiple Scenes
  • Fixed configuration file upgrade check

Splash 0.7.16 (2018-04-19)

Improvements:

  • Upgraded ImGui
  • Added a button to resend numeric attributes
  • Improved cameras hide behavior
  • Added CI for Ubuntu Bionic Beaver
  • Improved automatic black value settings
  • Refactored the configuration file
  • Removed references to OSX from the project (not from the code, yet)
  • Cleaned up sources
  • Changed GUI font
  • Updated --info option output
  • Removed the window fullscreen attribute
  • Improved calibration through GSL

Bugs fixed

  • Fixed issue in Blender addon when exporting mesh_shmdata
  • Fixed copy/paste
  • Fixed FileSelector and its usage in Gui
  • Fixed install target installing Snappy lib and headers
  • Fixed compilation on Archlinux
  • Fixed a GUI issue: default media when adding to playlist was different that the one displayed
  • Fixed crash in ImageFFmpeg when a video file is not found
  • Fixed a few issues related to color calibration
  • Fixed Texture Image showing in the Media panel
  • Fixed master clock, removed Timer dependencies to Value
  • Fixed auto black level behavior
  • Fixed media panel closing unexpectedly
  • Fixed a random segfault in Python callbacks
  • Fixed issue when pausing a video
  • Fixed project loading when multiple scenes are used
  • Fixes in documentation and help

Splash 0.7.14 (2018-02-05)

New features:

  • Added the trim attribute to image_ffmpeg
  • Added a texture debugging panel

Improvements:

  • Added a Python module search path to Blender addon
  • Factory registers objects' savability
  • Updated docs

Bugs fixed:

  • Fixed issues with calibration controls
  • Fixed object linked to cameras when loading project

Splash 0.7.12 (2018-01-05)

New features:

  • Added support for named values, and a mediaInfo attribute to Images

Improvements:

  • Added Python as a dependency for CI
  • Bundled GL FBOs into the Framebuffer class
  • Added get_size() method to Python sink
  • Added splash.get_interpreter_name() to Python
  • Updated ZMQ and Hap

Bugs fixed:

  • Fixed blending when a virtual probe is in use, with multiple GPUs
  • Fixed a GPU leak in ProfilerGL
  • Fixed issue with command line args

Splash 0.7.10 (2017-12-04)

New features:

  • Added -P option to set python script from args
  • OpenGL performance profiler.
  • Ease-of-use for performance profiler flamegraph generation.
  • Added conditional profiling of render loop and texture upload

Improvements:

  • Updated FFmpeg and Snappy
  • Some other Python Sink fixes to make it more reliable
  • Removed the splash-scene executable, replaced by an option on splash
  • Added a gui checkbox to activate / deactivate 16bits rendering for all cameras

Bugs fixed:

  • Fixes following static analysis
  • Hardened Python Sink wrapper
  • Bool to int cast caused a crash in python binding. (Hint: don't do it)
  • Fixed issues related to GCC 7.2 and Ubuntu 17.10

Splash 0.7.8 (2017-10-20)

New features:

  • Added method to get master clock from Python
  • Added a keepRatio attribute to Filter, and keep_ratio(bool) method to Python sink
  • Added python bindings to get an object's type and all objects of a type.

Improvements:

  • Every object now has a task queue
  • Improved help for Python Sink object
  • Replaced SSE2 detection with x86-64 detection
  • Specified memory ordering for important atomic operations

Bugs fixed:

  • Temporarily fixed banding in dark regions
  • Fixed issue with blending happening on calibration markers
  • Image_V4L2: fixed a deadlock issue with automatic resizing
  • Fixed issue with multiple textures linked to a single image
  • Fix: keep relative paths relative

Splash 0.7.6 (2017-09-28)

New features:

  • Added a virtual screen object
  • Added a loop rate parameter to the Python interpreter
  • Hidden the Python splash capsule in the splash module
  • Added a Sink wrapper to the Python interpreter
  • Added attribute callbacks
  • Simulate swap synchro when splash is hidden to avoid taking 100% GPU.

Improvements:

  • Added a Probe node to the Blender addon
  • Removed ghost-specific commands
  • Moved swap interval set from Scene to Window
  • Duplicated the link and unlink commands in the World, to simplify the API
  • Renamed controller methods
  • Added ZMQ as a submodule
  • Added splash.get_timings() to Python API
  • Deleted the thread pool, replaced with futures or mere threads.

Bugs fixed:

  • Fixed an issue in the Blender exporter, when exporting only the 3D models
  • Fixed issue with warps
  • Fixed factory not creating Python controller
  • Fixed a #ifdef issue in image_shmdata
  • Fixed Python controller object not loading correctly custom attributes
  • Fixed adaptive framerate
  • Fixed Python custom attributes
  • Fixed integration tests
  • Fixed issue with ImGui style editor not building

Splash 0.7.4 (2017-07-31)

New features:

  • Added multisampling to camera rendering
  • Added anisotropic filtering to Texture_Image

Improvements:

  • GUI visible by default when on its own window

Bug fixed:

  • Controller_Gui: fixed clear issue when resizing
  • Fixed copy parameters not copying warps

Splash 0.7.2 (2017-07-10)

Improvements:

  • Added the reprojection error in the gui
  • Updated 2D marker to show the up direction
  • Texture upload thread destruction is now at the same place as its creation

Bug fixed:

  • Fixed stopping v4l2 capture
  • Fixed live calibration update

Splash 0.7.0 (2017-06-29)

New features:

  • Added --prefix option, to add a prefix to shared memories

Improvements:

  • Updated ImGui version
  • Cleaned up OpenGL context switching
  • Added video codecs integration tests
  • GL cleanup - removed non useful state changes
  • Calibration points targets are now shown by default

Bug fixed:

  • Fixed issue with Sink_Shmdata_Encoded reconnecting ad vitam
  • Fixed warp rednering jitter when editing control points
  • Fixed a multi-GPU issue
  • Fixed GLSL YUV to RGB conversion

Splash 0.6.8 (2017-04-28)

New features:

  • Blender: World node can export only 3D models
  • Added uninstall target
  • Added a splash / about screen

Improvements:

  • Can now set any display identifier
  • Improved buffer updated signaling

Bug fixed:

  • Fixed issue with Hap and HapAlpha format
  • Partially fixed OSX installation instructions
  • Fixed a random freeze when exiting while a video is playing
  • Fixed throwing error at exit
  • Fixed clang compilation error on OSX

Splash 0.6.6 (2017-04-28)

Improvements:

  • Converted to OpenGL 4.5
  • Improved the file selector
  • Sinks now use framerate as a parameter (instead of period), shmdata sinks fill the caps with this parameter
  • Moving mouse over a window which does not hold the GUI does not move the mouse on the GUI window anymore

Bug fixed:

  • Fixed warp jittery movement. Still some undesired visual glitches when editing warps
  • Fixed window fullscreen behavior

Splash 0.6.4 (2017-04-13)

New features:

  • Added a desktop entry

Improvements:

  • Some code cleanup, refactored some base classes
  • Added object description to the output of splash --info
  • Filter: output size can now be overridden

Bug fixed:

  • Fixed installation instructions
  • Fixed Debian package

Splash 0.6.2 (2017-03-30)

New features:

  • Added automatic black level to filters

Improvements:

  • Sinks can now be opened/closed at will
  • Can now limit sinks rate, given a period between frames
  • GL version and swap group status are now read from getters

Bug fixed:

  • Fixed issues with distant attributes not showing in the controls panel
  • Fixed NVSwapGroups

Splash 0.6.0 (2017-03-19)

New features:

  • Added a looseClock parameter to control master clock effect on media
  • Added a --hide argument for running Splash in background
  • Added Sink_Shmdata_Encoded
  • Added the possibility to set default values through a configuration file

Improvements:

  • Snappy is now included as a submodule
  • Image_V4L2: Removed capture rate parameter, which is unused and leads to issues
  • Forcing a (working) version number for cppcheck
  • Various improvements following static analysis results

Bug fixed:

  • Blender addon: exporting a configuration exists edit mdoe (thus preventing it from crashing)
  • Fixed issues with loading image with non-standard size
  • Fixed blending issue when loading file with blending activated
  • Fixed issue where updating an image with another which has the same resolution needed to be done twice
  • Fixed texture format issue
  • Fixed issue with --info
  • Fixed loose clock behavior when no master clock has been received yet; also, GUI better reflect the loose clock setting

Splash 0.5.8 (2017-03-02)

New features:

  • Added support for RGB correction curves in Filter
  • Added a static_analysis target, using cppcheck. Also added cppcheck t o gitlab CI
  • Added a freerun parameter to media in queue

Improvements:

  • Small performance improvements
  • Splash now exits with an error if the default 3D models can not be found
  • Attributes are now ordered in the GUI
  • Refactoring/cleanup of Texture_Image
  • Filter: comments places right after uniforms declaration are used as comments in the GUI
  • Removed _setMutex, as it was replaced with synced tasks(with addTask)

Bug fixed:

  • Fixed various random issues in Image_FFmpeg
  • Fixed issue with PNG saving
  • Fixed build on OSX

Splash 0.5.6 (2017-02-10)

New features:

  • Refactored ImageBufferSpec to add support for YUV (and other formats). Updated other classes to reflect this change

Improvements:

  • Added _tex#_size uniform for Texture_Images
  • Blender addon can now export a project (and not the whole configuration)
  • Refactored ImageBufferSpec to add support for YUV (and other formats). Updated other classes to reflect this change

Bug fixed:

  • Fixed videos looping before the end
  • Fixed issues with planar audio having only the first channel decoded
  • Fixed audio sync
  • Fixed GUI creating a Python interpreter in every Scene: only the master Scene is worthy
  • Fixed a segfault when quitting
  • Fixed partly deadlocks occuring when modifying heavily the configuration at runtime

Splash 0.5.4 (2017-01-30)

New features:

  • Added a Mesh gui panel
  • Added a Sink base class, and Sink_Shmdata
  • Added a Sound_Engine class, Speaker can now output to Jack
  • Added the possibility to visually show the camera count
  • Added a priorityShift attribute to BaseObject

Improvements:

  • Timestamps now contain the date
  • Added GLFW as a submodule, statically linked
  • Filter now accepts files as shaders
  • Now using spinlocks where it makes sense
  • Improved Filter contrast and brightness settings
  • Added recurring tasks to RootObjects; moved swapTest and pingTest to recurring tasks
  • Filter now accepts multiple inputs

Bug fixed:

  • Fixed jitter while reading with a queue
  • Fixed a crash when creating a texture_image from the gui
  • Fixed CI, removed Travis support

Splash 0.5.2 (2017-01-13)

New features:

  • Added Video4Linux2 support, as well as Datapath capture cards support
  • Added _time (in ms) as a built-in uniform for Filter
  • Added --forceDisplay command line option

Splash 0.5.0 (2016-12-09)

New features:

  • If possible, Splash now writes logs to /var/log/splash.log
  • Added access to logs through Python
  • Added get_object_description and get_type_from_category methods to Python module
  • Added Debian package build through Docker

Improvements:

  • Embedding FFmpeg and link statically to it
  • Resetting the up vector when moving the camera manually
  • Generates automatically package through Gitlab artifacts
  • Objects now have a Class, and can be listed by it by the factory

Bug fixed:

  • Fixed an issue with node view
  • Fixed compilation issue on GCC 4.8
  • Fixed a bug where configuration parameters had to be arrays, even for single values

Splash 0.4.14 (2016-11-27)

New features:

  • Added integration testing using Python
  • Objects now ask the configuration path from their root; Added a media path

Improvements:

  • BufferObjects now force a World loop iteration, to improve sync
  • Fixed an issue in world loop, which was sending empty serialized buffers when the objects were not updated
  • Image_FFmpeg: forcing decoding thread_count, works depending on the codec
  • Image_FFmpeg: getting video codec info and setting it as an attribute
  • Limited threadpool size to 32 instead of 16
  • Disable input texture filtering by default, as the Filter class will also create mipmaps

Bug fixed:

  • Fixed an issue with blending computation at startup
  • Fixed an issue when trying to replace an object with a non-existing type
  • Integration test used installed binary instead of local one
  • Fixed an issue with FileSelector, which reverted to run path after the first use
  • Image_FFmpeg: fixed read issue with some video codecs

Splash 0.4.12 (2016-11-11)

Improvements:

  • Added the possibility to save a project, which holds only media (objects and images), and leaves projectors projectors calibration as is
  • Image_FFmpeg: can now set a buffer size limit for the frame queue
  • Filter: added an invertChannel attribute, allowing for inverting R and B

Bug fixed:

  • Fixed GPU sync issue
  • Fixed an issue when resetting the clock device name to an empty string

Splash 0.4.10 (2016-10-28)

Improvements:

  • Separated RT scheduling and core affinity options
  • Added a template realtime.conf to be put in /etc/security/limits.d
  • Cleaned up the threadpool
  • Updated shmdata dependency to version 1.3

Bug fixed:

  • Fix: issue when deleting an image_shmdata object
  • Fix: texture upload loop crash when deleting a texture object
  • Fix: freeze of the engine (not the gui) when saving configuration while having a camera selected in the calibration view
  • Fix: blending crash issue when using multiple GPUs
  • Fix: Controller::getObjectTypes returned the local type, instead of the remote type
  • Fix: localhost address is now the default option when none is specified.
  • Fix: updated default spawn value

Splash 0.4.8 (2016-09-30)

New features:

  • Refactored user inputs, now supports drag'n'drop in path fields and copy/paste

Improvements:

  • Refactored render loop, to make it more generic...
  • ... which led to unexpected performance improvements.
  • Cleaned up unit tests.
  • Fixed most FFmpeg deprecation warning
  • Fixed issues with loading configuration during runtime
  • Some code and shader cleanup

Bug fixed:

  • Issues in ResizableArray

Splash 0.4.6 (2016-09-02)

New features:

  • Added Doxygen documentation
  • Added continuous integration through Travis and Coverity
  • Filters now accept user-defined fragment shader
  • Objects can use a second texture as a mask

Improvements:

  • Added hints for realtime and cpu affinity
  • Blending is now handling by a Blender class, not by the Scene
  • Removed old blending through a map method

Bug fixed:

  • Fixed blending on Intel / Mesa12.1
  • Fixed Blender addon version update on OSX

Splash 0.4.4 (2016-08-05)

New features:

  • Scriptable with Python

Improvements:

  • Improved vertex blending
  • Wireframe coloring when in calibration mode, to help while matching projections
  • New GUI font: OpenSans
  • Fullsize GUI when alone in a window
  • Cleaned Blender nodes
  • Cleaned Shmdata objects
  • Added a Controller base class, used in particular for Python scripting
  • Removed Autotools
  • Removed the HttpServer class, as it can now be done through Python
  • Added a simple Python script implementing a HTTP server

Bug fixed:

  • Serialization of Geometry
  • Random crash in the main loop when sending a serialized object
  • Object deletion was not saved

Splash 0.4.2 (2016-06-21)

New features:

  • Added automatic documentation generation from in-code attribute description

Improvements:

  • Improved and fixed node view
  • Cleaned up mutexes
  • Can now rename objects from the GUI

Bug fixed:

  • RGB and BGR were inverse in Image_Shmdata
  • Fixed window moving after switching decorations

Splash 0.4.0 (2016-06-07)

New features:

  • Added CMake as a possible build system. Keeping autotools for now.

Improvements:

  • Improved warp GUI
  • Improved wireframe rendering
  • Improved attributes: added attribute description, can now lock them temporarily
  • Messages can now be handling asynchronously in world and scene
  • Added GLM as a submodule
  • Added limits to calibration
  • Queue: auto-complete media duration
  • Improve configuration save, now saving world parameters

Bug fixed:

  • Fixed a bug in camera calibration
  • Fixed issues with window layout
  • Fixed an issue with FFmpeg 3.x
  • Fixed an sync issue with vertex blending on multiple GPUs
  • Fixed application exit code

Splash 0.3.12 (2016-03-25)

New features:

  • Added warp to take care of thoses cases where camera calibration is not sufficient
  • Added per-media filter, to control brightness, contrast, saturation and black level
  • Added support for threaded HapQ decoding

Improvements:

  • Improved performances by reducing the number of buffer copies
  • Improved queues
  • Improved LTC support
  • Added a file selector for media and configurations
  • Overall GUI improvements
  • Removed dependency to OpenImageIO, now using stb_image
  • JsonCpp, libltc and cppzmq are now included as submodules

Bug fixed:

  • Fixed some crashes related to $DISPLAY
  • Fixed a crash specific to OSX

Splash 0.3.10 (2015-12-08)

Improvements:

  • Improved GUI to hide complexity

Bug fixed:

  • Fixed a random race condition in Timer
  • Fixed a crash happening on Object deletion

Splash 0.3.8 (2015-11-22)

Improvements:

  • Big improvements to the Blender addon

Splash 0.3.6 (2015-11-13)

New features:

  • Added queues, to create playlists of media
  • SMTPE LTC can be activated for compatible sources (image_ffmpeg and queues)
  • Added a preliminary support for joysticks during calibration

Improvements:

  • If possible, no additional process is launched for a Scene
  • Improved sound synchronization
  • HttpServer can control Scene parameters
  • Improved Blender addon
  • Improved logs and timing handling

Bug fixed:

  • Fixed a race condition at launch time
  • Fixed random freezes when quitting

Splash 0.3.4 (2015-09-30)

New features:

  • Sound support in Image_FFmpeg
  • Seeking in Image_FFmpeg
  • Added architecture for effects on video
  • SMPTE LTC support, though not active yet

Improvements:

  • Various fixes to enable building on OSX / Homebrew
  • Now using GLAD as a GL loader
  • Improved HTTP server

Bug fixed:

  • Camera calibration

Splash 0.3.2 (2015-08-05)

New features:

  • Real-time blending (for OpenGL >= 4.3)
  • Added an HTTP server (not activated by default, draft version)

Improvements:

  • More control over the configuration from the GUI
  • Slight performance improvements
  • Automatic GL version detection
  • Improved Blender addon

Bug fixed:

  • Keyboard shortcuts
  • Memory leak in Blender addon

Splash 0.3.0 (2015-05-25)

New features:

  • Packaged for OSX!
  • Added support for Syphon on OSX
  • Can read videos through ffmpeg
  • Can access video grabbers through OpenCV
  • Added an exporter for Blender to ease configuration
  • Supports multithreaded Hap

Improvements:

  • Improved camera manipulation
  • Improved GUI
  • Removed dependency to OpenMesh
  • Now uses shmdata 1.0
  • Various optimizations and fixes

Bug fixed:

  • Fixed shaders to work on ATI cards
  • Fixed some crashes

Splash 0.2.2 (2015-02-27)

New features:

  • New GUI, more complete and user friendly, based in ImGui (removed GLV)

Improvements:

  • Fully OpenGL 3 as GLV has been removed. Less context switching.

Bug fixed:

  • A bug in color calibration prevented it to work in some cases

Splash 0.2.0 (2015-02-18)

New features:

  • First version of color and luminance automatic calibration through a camera
  • Support for Y422 / UYVY video feed
  • Blender addon to feed Splash

Improvements:

  • More flexibility for window positioning
  • Overall performance improvements
  • Better blending map computation
  • Calibration points are saved (along calibration itself)

Bug fixed:

  • Now needs 7 points for calibration (6 was not enough in many cases)
  • Various bug fixes and code cleanup

Splash 0.1.8 (2014-11-17)

New features:

  • NV swap group support
  • Mesh update through shared memory (shmdata)
  • Flip / flop for input textures
  • Color temperature correction

Improvements:

  • Slight improvement of blending map computation
  • Camera movements now similar to Blender
  • Cleaned up header files
  • Updated GL debug filters (disabled by default)

Bug fixed:

  • Concurrency issue in Link
  • Warnings related to GLM
  • Cleanup to compile on Ubuntu 14.04
  • Corrected performance issue in Threadpool
  • Corrected Threadpool issue with cores number detection
  • Channel inversion for RGBA input

Splash 0.1.6 (2014-07-07)

New features:

  • HapQ video codec supported

Various bug fixes and improvements

Splash 0.1.4 (2014-05-29)

New improvements:

  • Support of 4K @ 30Hz
  • GLSL: better uniforms management

Splash 0.1.2 (2014-05-02)

New features:

  • Overall performance improvements
  • Calibration is now done in realtime
  • Removed dependency to OpenCV

Bug fixed:

  • Fixed a random crash happening roughly once a day
  • Fixed alignment issues in SSE YUV to RGB conversion
  • Fixed a bug when two video sources where configured

New Documentation:

  • Added a first documentation (README.md)

Splash 0.1.0 (2014-04-06)

First release of Splash

New features:

  • Can be used for real