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conanfile.py
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conanfile.py
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import os
from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
class ShadercConan(ConanFile):
name = "shaderc"
version = "2020.2"
license = ["Apache-2.0"]
homepage = "https://github.com/google/shaderc"
exports_sources = ["CMakeLists.txt", "conanize.patch"]
generators = "cmake"
settings = "os", "arch", "compiler", "build_type"
requires = (
"glslang/2020.2@wumo/stable"
)
options = {"shared": [True, False], "fPIC": [True, False]}
default_options = {'shared': False, "fPIC": True}
_cmake = None
@property
def _source_subfolder(self):
return "source_subfolder"
@property
def _build_subfolder(self):
return "build_subfolder"
def config_options(self):
if self.settings.os == "Windows":
del self.options.fPIC
def configure(self):
if self.settings.compiler.cppstd:
tools.check_min_cppstd(self, 11)
if self.options.shared:
raise ConanInvalidConfiguration("Current shared library build is broken")
def source(self):
tools.get(f"{self.homepage}/archive/v{self.version}.zip")
extracted_folder = f"{self.name}-{self.version}"
os.rename(extracted_folder, self._source_subfolder)
def configure_cmake(self):
if self._cmake:
return self._cmake
self._cmake = CMake(self)
self._cmake.definitions["SHADERC_SKIP_TESTS"] = True
self._cmake.definitions["SHADERC_ENABLE_SHARED_CRT"] = True
self._cmake.configure(build_folder=self._build_subfolder)
return self._cmake
def build(self):
tools.patch(base_path=self._source_subfolder, patch_file="conanize.patch")
cmake = self.configure_cmake()
cmake.build(target="glslc")
def package(self):
self.copy("LICENSE", dst="licenses", src=self._source_subfolder)
cmake = self.configure_cmake()
cmake.install()
def package_info(self):
# self.cpp_info.libs = tools.collect_libs(self)
# shaderc_util
self.cpp_info.components["shaderc_util"].names["cmake_find_package"] = "shaderc_util"
self.cpp_info.components["shaderc_util"].names["cmake_find_package_multi"] = "shaderc_util"
self.cpp_info.components["shaderc_util"].libs = ["shaderc_util"]
self.cpp_info.components["shaderc_util"].requires = ["glslang::spirv"]
# shaderc
self.cpp_info.components["shaderc-core"].names["cmake_find_package"] = "shaderc"
self.cpp_info.components["shaderc-core"].names["cmake_find_package_multi"] = "shaderc"
self.cpp_info.components["shaderc-core"].libs = ["shaderc"]
self.cpp_info.components["shaderc-core"].requires = ["shaderc_util"]
# glslc
self.cpp_info.components["glslc"].names["cmake_find_package"] = "glslc"
self.cpp_info.components["glslc"].names["cmake_find_package_multi"] = "glslc"
self.cpp_info.components["glslc"].libs = ["glslc"]
self.cpp_info.components["glslc"].requires = ["shaderc-core"]