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__kellylog.txt
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__kellylog.txt
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[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-yin.wu
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-yin.wu
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
LICENSE SYSTEM [20201031 17:49:9] Next license update check is after 2020-10-31T11:23:32
LICENSE SYSTEM [20201031 17:49:9] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2019.4/china_unity/release' branch; Version is '2019.4.13f1c1 (ddecf0c37a3b) revision 14544112'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'zh' Physical Memory: 32703 MB
[Licensing::Module] Serial number assigned to: "F4-FMDH-AERW-2E6X-KRFX-XXXX"\nBatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 55059 was selected
Adding genesis user token
COMMAND LINE ARGUMENTS:
C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Unity.exe
-batchmode
-projectPath
E:/TestAB/xasset-master
-nographics
-executeMethod
AutoPacker.PackAB_Android
-logFile
E:/TestAB/xasset-master/__kellylog.txt
-quit
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Successfully changed project path to: E:/TestAB/xasset-master
E:/TestAB/xasset-master
Using Asset Import Pipeline V2.
DisplayProgressbar: Unity Package Manager
Adding genesis user token [Package Manager] Done resolving packages in 0.38s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 42 packages:
Packages from [https://packages.unity.cn]:
com.unity.collab-proxy@1.2.16 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.collab-proxy@1.2.16)
com.unity.ide.rider@2.0.7 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.ide.rider@2.0.7)
com.unity.ide.vscode@1.2.2 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.ide.vscode@1.2.2)
com.unity.immediate-window@1.1.0-preview.3 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.immediate-window@1.1.0-preview.3)
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com.unity.textmeshpro@2.1.1 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.textmeshpro@2.1.1)
com.unity.timeline@1.2.15 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.timeline@1.2.15)
com.unity.ext.nunit@1.0.0 (location: E:\TestAB\xasset-master\Library\PackageCache\com.unity.ext.nunit@1.0.0)
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com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.13f1c1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
[Subsystems] No new subsystems found in resolved package list.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2019.4.13f1c1 (ddecf0c37a3b)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/TestAB/xasset-master/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
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Renderer: Null Device
Vendor: Unity Technologies
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56804
ImportWorker Server TCP listen port: 60633
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.006915 seconds.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 32.86 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 2.160 seconds
Registering precompiled user dll's ...
Registered in 0.074999 seconds.
Platform modules already initialized, skipping
Validating Project structure ... 0.005414 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.006297 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image E:\TestAB\xasset-master\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.35 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.004 seconds
Platform modules already initialized, skipping
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions)
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Start importing Library/BuildPlayer.prefs using Guid(00000000000000005000000000000000) Importer(-1,00000000000000000000000000000000)
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RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.000ms
RestoreLoadedAssetsState: 0.000ms
InvokeProjectHasChanged: 0.000ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.000ms
Hotreload: 0.000ms
FixTempGuids: 0.024ms
VerifyGuidPMRegistrations: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.153ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.014ms
GetLoadedSourceAssetsSnapshot: 0.485ms
PersistCurrentRevisions: 0.265ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.006ms
Refresh completed in 0.091640 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 91.621ms
ApplyChangesToAssetFolders: 0.287ms
WriteModifiedImportersToTextMetaFiles: 0.048ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 58.754ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 1.904ms
CategorizeAssets: 0.155ms
ImportAndPostprocessOutOfDateAssets: 26.052ms (1.724ms without children)
ImportManagerImport: 0.512ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.213ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.140ms
RestoreLoadedAssetsState: 0.266ms
InvokeProjectHasChanged: 0.592ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.500ms
Hotreload: 0.083ms
FixTempGuids: 0.043ms
VerifyGuidPMRegistrations: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.140ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.019ms
GetLoadedSourceAssetsSnapshot: 0.589ms
PersistCurrentRevisions: 0.952ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.009ms
Initializing Unity extensions:
'C:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.3 MB.
System memory in use after: 41.6 MB.
Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 1525.
Total: 2.970500 ms (FindLiveObjects: 0.355800 ms CreateObjectMapping: 0.027500 ms MarkObjects: 2.121100 ms DeleteObjects: 0.465600 ms)
ExtraArg = [Development=true],[ConnectWithProfiler=false],[EnableDeepProfilingSupport=false],[AllowDebugging=false],[ReImportUIRes=true],[ClearOldAB=false],[ProductName=TheWar2061],[VersionCfg=${VersionCfg}],[IL2CPP=true],[AppVersion=1.0.0],[BundleIdentifier=com.thewar.wargame],[DefineSymbols=MHY_DEBUG]
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:56)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument Development = true
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:59)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument ConnectWithProfiler = false
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:63)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument EnableDeepProfilingSupport = false
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:67)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument AllowDebugging = false
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:71)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument IL2CPP = true
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:74)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument ReImportUIRes = true
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:78)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument ClearOldAB = false
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:82)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument DefineSymbols = MHY_DEBUG
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:86)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument ProductName = TheWar2061
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:89)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument BundleIdentifier = com.thewar.wargame
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:92)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument AppVersion = 1.0.0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:95)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
get build setting argument VersionCfg = ${VersionCfg}
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:GetBuildSettingArgStr(String, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:126)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:98)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
Development = True
ConnectWithProfiler = False
EnableDeepProfilingSupport = False
AllowDebugging = False
IL2CPP = True
ReImportUIRes = True
ClearOldAB = False
ProductName = TheWar2061
BundleIdentifier = com.thewar.wargame
AppVersion = 1.0.0
VersionCfg = ${VersionCfg}
DefineSymbols = MHY_DEBUG
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
BuildParameter:SetExtraArg(String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\BuildParameter.cs:100)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:128)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
SetDeinfeSymbols=MHY_DEBUG
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
DefineSymbolsTool:SetDefineSymbols(BuildTargetGroup, String) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\DefineSymbolsTool.cs:18)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:310)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
Refreshing native plugins compatible for Editor in 4.64 ms, found 1 plugins.
DisplayProgressbar: Loading
出现了重复的MD5路径对象,关注看下是否是创建了同名对象!Assets/AssetBundles/PatchAsset/Animations/MessageBox.anim,路径:MD5Creater+MD5Struct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
YSEditorBuildBundles:CheckBundleTableAboutShortMD5Repeat(List`1) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:57)
YSEditorBuildBundles:AutoBuildAssetBundles_Android(Boolean) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:423)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:312)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
出现了重复的MD5路径对象,关注看下是否是创建了同名对象!Assets/AssetBundles/PatchAsset/Animations/SplashScreen.controller,路径:MD5Creater+MD5Struct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
YSEditorBuildBundles:CheckBundleTableAboutShortMD5Repeat(List`1) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:57)
YSEditorBuildBundles:AutoBuildAssetBundles_Android(Boolean) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:423)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:312)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000)
Done importing asset: 'ProjectSettings/ProjectSettings.asset' (target hash: '284616b84b4bb3c9c35201156daa8fa9') in 0.003711 seconds
Refreshing native plugins compatible for Editor in 0.31 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 49.153ms
ApplyChangesToAssetFolders: 0.273ms
WriteModifiedImportersToTextMetaFiles: 0.081ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 34.235ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 1.704ms
CategorizeAssets: 0.117ms
ImportAndPostprocessOutOfDateAssets: 0.668ms (9.880ms without children)
ImportManagerImport: 0.664ms (4.815ms without children)
ImportInProcess: 0.768ms
ImportOutOfProcess: 4.027ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.020ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 1.891ms
VerifyAssetsAreUpToDateAndCorrect: 0.001ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.157ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 0.118ms
RestoreLoadedAssetsState: 0.408ms
InvokeProjectHasChanged: 0.726ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 1.100ms
UnloadImportedAssets: 0.402ms
Hotreload: 0.032ms
FixTempGuids: 0.414ms
VerifyGuidPMRegistrations: 0.002ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.147ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.144ms
GetLoadedSourceAssetsSnapshot: 0.266ms
PersistCurrentRevisions: 1.401ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.021ms
Refresh completed in 0.088649 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 88.637ms
ApplyChangesToAssetFolders: 0.300ms
WriteModifiedImportersToTextMetaFiles: 0.049ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 57.702ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 1.602ms
CategorizeAssets: 0.109ms
ImportAndPostprocessOutOfDateAssets: 25.611ms (1.516ms without children)
ImportManagerImport: 0.412ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.194ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.093ms
RestoreLoadedAssetsState: 0.321ms
InvokeProjectHasChanged: 0.496ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.402ms
Hotreload: 0.045ms
FixTempGuids: 0.020ms
VerifyGuidPMRegistrations: 0.002ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.141ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.006ms
GetLoadedSourceAssetsSnapshot: 0.305ms
PersistCurrentRevisions: 0.832ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.004ms
DisplayProgressbar: Building AssetBundle
DisplayProgressbar: Building Asset Bundle
***Player size statistics***
Total compressed size 1.9 KB. Total uncompressed size 4.7 KB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.3 MB.
System memory in use after: 43.4 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1552.
Total: 4.221800 ms (FindLiveObjects: 0.407900 ms CreateObjectMapping: 0.071500 ms MarkObjects: 3.723500 ms DeleteObjects: 0.018100 ms)
-------------------------------------------------------------------------------
Bundle Name: ab
Compressed Size:1.9 kb
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 0.0 kb 0.0%
Other Assets 0.7 kb 14.3%
Levels 0.0 kb 0.0%
Scripts 0.0 kb 0.0%
Included DLLs 0.0 kb 0.0%
File headers 4.0 kb 85.7%
Total User Assets 4.7 kb 100.0%
Complete build size 4.7 kb
Used Assets and files from the Resources folder, sorted by uncompressed size:
0.6 kb 12.1% Built-in AssetBundleManifest: AssetBundleManifest
0.1 kb 2.2% AssetBundle Object
-------------------------------------------------------------------------------
Refresh completed in 0.076609 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 76.598ms
ApplyChangesToAssetFolders: 0.266ms
WriteModifiedImportersToTextMetaFiles: 0.050ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 73.352ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 1.719ms
CategorizeAssets: 0.000ms
ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
ImportManagerImport: 0.000ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.000ms
RestoreLoadedAssetsState: 0.000ms
InvokeProjectHasChanged: 0.000ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.000ms
Hotreload: 0.000ms
FixTempGuids: 0.029ms
VerifyGuidPMRegistrations: 0.003ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.137ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.023ms
GetLoadedSourceAssetsSnapshot: 0.304ms
PersistCurrentRevisions: 0.284ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.004ms
热更新XML生成完成
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
CommonLog:Warning(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:228)
Res.ABSystem.ABBuilder:End(AssetBundleManifest, Boolean) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AssetBundleBuilder5x.cs:200)
YSEditorBuildBundles:AutoBuildAssetBundles_Android(Boolean) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:443)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:312)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 228)
Refresh completed in 0.070150 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions)
RefreshProfiler: Total: 0.000ms
InvokeBeforeRefreshCallbacks: 70.139ms
ApplyChangesToAssetFolders: 0.303ms
WriteModifiedImportersToTextMetaFiles: 0.047ms
CleanLegacyArtifacts: 0.000ms
Scan: 0.000ms
OnSourceAssetsModified: 67.171ms
UnregisterDeletedAssets: 0.000ms
InitializeImportedAssetsSnapshot: 0.000ms
GetAllGuidsForCategorization: 1.454ms
CategorizeAssets: 0.000ms
ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
ImportManagerImport: 0.000ms (0.000ms without children)
ImportInProcess: 0.000ms
ImportOutOfProcess: 0.000ms
UpdateCategorizedAssets: 0.000ms
RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
RemoteAssetCacheResolve: 0.000ms
RemoteAssetCacheDownloadFile: 0.000ms
CompileScripts: 0.000ms
PostProcessAllAssets: 0.000ms
ReloadImportedAssets: 0.000ms
VerifyAssetsAreUpToDateAndCorrect: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.000ms
RestoreLoadedAssetsState: 0.000ms
InvokeProjectHasChanged: 0.000ms
UpdateImportedAssetsSnapshot: 0.000ms
ReloadSourceAssets: 0.000ms
UnloadImportedAssets: 0.000ms
Hotreload: 0.000ms
FixTempGuids: 0.021ms
VerifyGuidPMRegistrations: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.138ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.006ms
GetLoadedSourceAssetsSnapshot: 0.313ms
PersistCurrentRevisions: 0.271ms
UnloadStreamsEnd: 0.000ms
GenerateScriptTypeHashes: 0.009ms
资源打包完成!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
YSEditorBuildBundles:AutoBuildAssetBundles_Android(Boolean) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\YSEditorBuildBundles.cs:452)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:312)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
Compile Success!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CommonLog:Log(String) (at Assets\MiHoYo\Scripts\Common\CommonLog.cs:124)
AutoPacker:CompileTest() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:638)
AutoPacker:PackAB(BuildTarget) (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:328)
AutoPacker:PackAB_Android() (at Assets\MiHoYo\Scripts\AssetManager\ABSystem\Editor\AssetBundle\AutoPacker.cs:134)
(Filename: Assets/MiHoYo/Scripts/Common/CommonLog.cs Line: 124)
Batchmode quit successfully invoked - shutting down!
[Performance] WinEditorMain : 1 samples, Peak. 1.54 s (1.0x), Avg. 1.54 s, Total. 1.541 s (15.0%)
[Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 15.5 us (1.0x), Avg. 15.5 us, Total. 15.50 us (0.0%)
[Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 4.39 ms (1.0x), Avg. 4.39 ms, Total. 4.386 ms (0.0%)
[Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 587 us (1.0x), Avg. 587 us, Total. 587.1 us (0.0%)
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 1.40 us (1.0x), Avg. 1.40 us, Total. 1.400 us (0.0%)
[Performance] WinEditorMain.Licensing : 1 samples, Peak. 1.53 s (1.0x), Avg. 1.53 s, Total. 1.530 s (14.8%)
[Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 5.61 ms (1.0x), Avg. 5.61 ms, Total. 5.611 ms (0.1%)
[Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 324 us (1.0x), Avg. 324 us, Total. 323.7 us (0.0%)
[Performance] Application.InitializeProject : 1 samples, Peak. 7.55 s (1.0x), Avg. 7.55 s, Total. 7.555 s (73.3%)
[Performance] Application.PackageManager.StartServer : 1 samples, Peak. 5.22 ms (1.0x), Avg. 5.22 ms, Total. 5.215 ms (0.1%)
[Performance] Application.IsBrowserCacheEmpty : 1 samples, Peak. 809 us (1.0x), Avg. 809 us, Total. 809.4 us (0.0%)
[Performance] Application.AcquireProjectLock : 1 samples, Peak. 5.62 ms (1.0x), Avg. 5.62 ms, Total. 5.624 ms (0.1%)
[Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 31.9 ms (1.0x), Avg. 31.9 ms, Total. 31.89 ms (0.3%)
[Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.02 s (1.0x), Avg. 1.02 s, Total. 1.020 s (9.9%)
[Performance] CurlRequestCheck : 17 samples, Peak. 40.1 us (2.4x), Avg. 16.8 us, Total. 285.5 us (0.0%)
[Performance] PackageManager::RunRequestSynchronously : 7 samples, Peak. 74.5 us (2.6x), Avg. 28.4 us, Total. 198.9 us (0.0%)
[Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 29.4 ms (1.0x), Avg. 29.4 ms, Total. 29.43 ms (0.3%)
[Performance] Application.GI.Initialize : 1 samples, Peak. 267 ms (1.0x), Avg. 267 ms, Total. 267.1 ms (2.6%)
[Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.36 ms (1.0x), Avg. 2.36 ms, Total. 2.356 ms (0.0%)
[Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 2.31 s (1.0x), Avg. 2.31 s, Total. 2.315 s (22.5%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 43.6 ms (1.3x), Avg. 33.3 ms, Total. 66.52 ms (0.6%)
[Performance] Application.ReadLicenseInfo : 1 samples, Peak. 2.05 ms (1.0x), Avg. 2.05 ms, Total. 2.048 ms (0.0%)
[Performance] Application.InitialScriptRefresh : 1 samples, Peak. 1.57 s (1.0x), Avg. 1.57 s, Total. 1.565 s (15.2%)
[Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 543 ms (1.0x), Avg. 543 ms, Total. 543.1 ms (5.3%)
[Performance] BuildCatalog : 1 samples, Peak. 44.4 ms (1.0x), Avg. 44.4 ms, Total. 44.38 ms (0.4%)
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 132 ms (1.0x), Avg. 132 ms, Total. 132.5 ms (1.3%)
[Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 5.56 ms (1.0x), Avg. 5.56 ms, Total. 5.561 ms (0.1%)
[Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 9.56 ms (1.0x), Avg. 9.56 ms, Total. 9.558 ms (0.1%)
[Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 644 us (1.0x), Avg. 644 us, Total. 644.1 us (0.0%)
[Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 68.1 ms (1.0x), Avg. 68.1 ms, Total. 68.12 ms (0.7%)
[Performance] Application.ExecuteStartups : 1 samples, Peak. 481 ms (1.0x), Avg. 481 ms, Total. 481.5 ms (4.7%)
[Performance] Application.RebuildOSMenu : 1 samples, Peak. 60.6 ms (1.0x), Avg. 60.6 ms, Total. 60.61 ms (0.6%)
[Performance] UpdateAllMenus : 1 samples, Peak. 59.4 ms (1.0x), Avg. 59.4 ms, Total. 59.37 ms (0.6%)
[Performance] Application.editorInitializingProject : 1 samples, Peak. 7.60 us (1.0x), Avg. 7.60 us, Total. 7.600 us (0.0%)
[Performance] GUIView.RepaintAll.PlayerLoopController : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%)
[Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 42.4 ms (1.0x), Avg. 42.4 ms, Total. 42.39 ms (0.4%)
[Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 40.4 ms (1.0x), Avg. 40.4 ms, Total. 40.38 ms (0.4%)
Cleanup mono
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0