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CableComponent_parameters.h
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CableComponent_parameters.h
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#pragma once
#include "../SDK.h"
// Name: , Version: 1.0.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Parameters
//---------------------------------------------------------------------------
// Function CableComponent.CableComponent.SetAttachEndTo
struct UCableComponent_SetAttachEndTo_Params
{
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName ComponentProperty; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function CableComponent.CableComponent.GetCableParticleLocations
struct UCableComponent_GetCableParticleLocations_Params
{
TArray<struct FVector> Locations; // (Parm, OutParm, ZeroConstructor)
};
// Function CableComponent.CableComponent.GetAttachedComponent
struct UCableComponent_GetAttachedComponent_Params
{
class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function CableComponent.CableComponent.GetAttachedActor
struct UCableComponent_GetAttachedActor_Params
{
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif