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ClothingSystemRuntimeInterface_classes.h
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ClothingSystemRuntimeInterface_classes.h
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#pragma once
// Name: , Version: 1.0.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class ClothingSystemRuntimeInterface.ClothingAssetBase
// 0x0020 (0x0048 - 0x0028)
class UClothingAssetBase : public UObject
{
public:
struct FString ImportedFilePath; // 0x0028(0x0010) (Edit, ZeroConstructor, EditConst)
struct FGuid AssetGuid; // 0x0038(0x0010) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntimeInterface.ClothingAssetBase");
return ptr;
}
};
// Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor
// 0x0008 (0x0030 - 0x0028)
class UClothingSimulationInteractor : public UObject
{
public:
unsigned char UnknownData00[0x8]; // 0x0028(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor");
return ptr;
}
void PhysicsAssetUpdated();
void ClothConfigUpdated();
};
// Class ClothingSystemRuntimeInterface.ClothingSimulationFactory
// 0x0000 (0x0028 - 0x0028)
class UClothingSimulationFactory : public UObject
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntimeInterface.ClothingSimulationFactory");
return ptr;
}
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif