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EditableMesh_structs.h
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EditableMesh_structs.h
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#pragma once
// Name: , Version: 1.0.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Enums
//---------------------------------------------------------------------------
// Enum EditableMesh.ETriangleTessellationMode
enum class ETriangleTessellationMode : uint8_t
{
ETriangleTessellationMode__ThreeTriangles = 0,
ETriangleTessellationMode__FourTriangles = 1,
ETriangleTessellationMode__ETriangleTessellationMode_MAX = 2
};
// Enum EditableMesh.EInsetPolygonsMode
enum class EInsetPolygonsMode : uint8_t
{
EInsetPolygonsMode__All = 0,
EInsetPolygonsMode__CenterPolygonOnly = 1,
EInsetPolygonsMode__SidePolygonsOnly = 2,
EInsetPolygonsMode__EInsetPolygonsMode_MAX = 3
};
// Enum EditableMesh.EPolygonEdgeHardness
enum class EPolygonEdgeHardness : uint8_t
{
EPolygonEdgeHardness__NewEdgesSoft = 0,
EPolygonEdgeHardness__NewEdgesHard = 1,
EPolygonEdgeHardness__AllEdgesSoft = 2,
EPolygonEdgeHardness__AllEdgesHard = 3,
EPolygonEdgeHardness__EPolygonEdgeHardness_MAX = 4
};
// Enum EditableMesh.EMeshTopologyChange
enum class EMeshTopologyChange : uint8_t
{
EMeshTopologyChange__NoTopologyChange = 0,
EMeshTopologyChange__TopologyChange = 1,
EMeshTopologyChange__EMeshTopologyChange_MAX = 2
};
// Enum EditableMesh.EMeshModificationType
enum class EMeshModificationType : uint8_t
{
EMeshModificationType__FirstInterim = 0,
EMeshModificationType__Interim = 1,
EMeshModificationType__Final = 2,
EMeshModificationType__EMeshModificationType_MAX = 3
};
// Enum EditableMesh.EMeshElementAttributeType
enum class EMeshElementAttributeType : uint8_t
{
EMeshElementAttributeType__None = 0,
EMeshElementAttributeType__FVector4 = 1,
EMeshElementAttributeType__FVector = 2,
EMeshElementAttributeType__FVector2D = 3,
EMeshElementAttributeType__Float = 4,
EMeshElementAttributeType__Int = 5,
EMeshElementAttributeType__Bool = 6,
EMeshElementAttributeType__FName = 7,
EMeshElementAttributeType__EMeshElementAttributeType_MAX = 8
};
//---------------------------------------------------------------------------
// Script Structs
//---------------------------------------------------------------------------
// ScriptStruct EditableMesh.VertexPair
// 0x0008
struct FVertexPair
{
struct FVertexID VertexID0; // 0x0000(0x0004) (BlueprintVisible)
struct FVertexID VertexID1; // 0x0004(0x0004) (BlueprintVisible)
};
// ScriptStruct EditableMesh.PolygonToSplit
// 0x0018
struct FPolygonToSplit
{
struct FPolygonID PolygonID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
TArray<struct FVertexPair> VertexPairsToSplitAt; // 0x0008(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.MeshElementAttributeValue
// 0x0050
struct FMeshElementAttributeValue
{
unsigned char UnknownData00[0x50]; // 0x0000(0x0050) MISSED OFFSET
};
// ScriptStruct EditableMesh.MeshElementAttributeData
// 0x0060
struct FMeshElementAttributeData
{
struct FName AttributeName; // 0x0000(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
int AttributeIndex; // 0x0008(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
struct FMeshElementAttributeValue AttributeValue; // 0x0010(0x0050) (BlueprintVisible)
};
// ScriptStruct EditableMesh.MeshElementAttributeList
// 0x0010
struct FMeshElementAttributeList
{
TArray<struct FMeshElementAttributeData> Attributes; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.AttributesForVertex
// 0x0018
struct FAttributesForVertex
{
struct FVertexID VertexID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
struct FMeshElementAttributeList VertexAttributes; // 0x0008(0x0010) (BlueprintVisible)
};
// ScriptStruct EditableMesh.AttributesForVertexInstance
// 0x0018
struct FAttributesForVertexInstance
{
struct FVertexInstanceID VertexInstanceID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
struct FMeshElementAttributeList VertexInstanceAttributes; // 0x0008(0x0010) (BlueprintVisible)
};
// ScriptStruct EditableMesh.VertexAttributesForPolygonHole
// 0x0010
struct FVertexAttributesForPolygonHole
{
TArray<struct FMeshElementAttributeList> VertexAttributeList; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.VertexAttributesForPolygon
// 0x0028
struct FVertexAttributesForPolygon
{
struct FPolygonID PolygonID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
TArray<struct FMeshElementAttributeList> PerimeterVertexAttributeLists; // 0x0008(0x0010) (BlueprintVisible, ZeroConstructor)
TArray<struct FVertexAttributesForPolygonHole> VertexAttributeListsForEachHole; // 0x0018(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.VerticesForEdge
// 0x000C
struct FVerticesForEdge
{
struct FEdgeID EdgeID; // 0x0000(0x0004) (BlueprintVisible)
struct FVertexID NewVertexID0; // 0x0004(0x0004) (BlueprintVisible)
struct FVertexID NewVertexID1; // 0x0008(0x0004) (BlueprintVisible)
};
// ScriptStruct EditableMesh.AttributesForEdge
// 0x0018
struct FAttributesForEdge
{
struct FEdgeID EdgeID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
struct FMeshElementAttributeList EdgeAttributes; // 0x0008(0x0010) (BlueprintVisible)
};
// ScriptStruct EditableMesh.VertexToMove
// 0x0010
struct FVertexToMove
{
struct FVertexID VertexID; // 0x0000(0x0004) (BlueprintVisible)
struct FVector NewVertexPosition; // 0x0004(0x000C) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct EditableMesh.VertexAndAttributes
// 0x0018
struct FVertexAndAttributes
{
struct FVertexInstanceID VertexInstanceID; // 0x0000(0x0004) (BlueprintVisible)
struct FVertexID VertexID; // 0x0004(0x0004) (BlueprintVisible)
struct FMeshElementAttributeList PolygonVertexAttributes; // 0x0008(0x0010) (BlueprintVisible)
};
// ScriptStruct EditableMesh.SubdividedQuadVertex
// 0x0034
struct FSubdividedQuadVertex
{
int VertexPositionIndex; // 0x0000(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector2D TextureCoordinate0; // 0x0004(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector2D TextureCoordinate1; // 0x000C(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FColor VertexColor; // 0x0014(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector VertexNormal; // 0x0018(0x000C) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector VertexTangent; // 0x0024(0x000C) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VertexBinormalSign; // 0x0030(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct EditableMesh.SubdividedQuad
// 0x00D0
struct FSubdividedQuad
{
struct FSubdividedQuadVertex QuadVertex0; // 0x0000(0x0034) (BlueprintVisible)
struct FSubdividedQuadVertex QuadVertex1; // 0x0034(0x0034) (BlueprintVisible)
struct FSubdividedQuadVertex QuadVertex2; // 0x0068(0x0034) (BlueprintVisible)
struct FSubdividedQuadVertex QuadVertex3; // 0x009C(0x0034) (BlueprintVisible)
};
// ScriptStruct EditableMesh.SubdivisionLimitSection
// 0x0010
struct FSubdivisionLimitSection
{
TArray<struct FSubdividedQuad> SubdividedQuads; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.SubdividedWireEdge
// 0x000C
struct FSubdividedWireEdge
{
int EdgeVertex0PositionIndex; // 0x0000(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
int EdgeVertex1PositionIndex; // 0x0004(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0008(0x0004) MISSED OFFSET
};
// ScriptStruct EditableMesh.SubdivisionLimitData
// 0x0030
struct FSubdivisionLimitData
{
TArray<struct FVector> VertexPositions; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
TArray<struct FSubdivisionLimitSection> Sections; // 0x0010(0x0010) (BlueprintVisible, ZeroConstructor)
TArray<struct FSubdividedWireEdge> SubdividedWireEdges; // 0x0020(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.VertexToCreate
// 0x0018
struct FVertexToCreate
{
struct FMeshElementAttributeList VertexAttributes; // 0x0000(0x0010) (BlueprintVisible)
struct FVertexID OriginalVertexID; // 0x0010(0x0004)
unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET
};
// ScriptStruct EditableMesh.VertexInstanceToCreate
// 0x0020
struct FVertexInstanceToCreate
{
struct FVertexID VertexID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
struct FMeshElementAttributeList VertexInstanceAttributes; // 0x0008(0x0010) (BlueprintVisible)
struct FVertexInstanceID OriginalVertexInstanceID; // 0x0018(0x0004)
unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET
};
// ScriptStruct EditableMesh.PolygonHoleVertices
// 0x0010
struct FPolygonHoleVertices
{
TArray<struct FVertexAndAttributes> HoleVertices; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.PolygonToCreate
// 0x0030
struct FPolygonToCreate
{
struct FPolygonGroupID PolygonGroupID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
TArray<struct FVertexAndAttributes> PerimeterVertices; // 0x0008(0x0010) (BlueprintVisible, ZeroConstructor)
TArray<struct FPolygonHoleVertices> PolygonHoles; // 0x0018(0x0010) (BlueprintVisible, ZeroConstructor)
struct FPolygonID OriginalPolygonID; // 0x0028(0x0004) (BlueprintVisible)
EPolygonEdgeHardness PolygonEdgeHardness; // 0x002C(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x002D(0x0003) MISSED OFFSET
};
// ScriptStruct EditableMesh.PolygonGroupToCreate
// 0x0018
struct FPolygonGroupToCreate
{
struct FMeshElementAttributeList PolygonGroupAttributes; // 0x0000(0x0010) (BlueprintVisible)
struct FPolygonGroupID OriginalPolygonGroupID; // 0x0010(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET
};
// ScriptStruct EditableMesh.EdgeToCreate
// 0x0030
struct FEdgeToCreate
{
struct FVertexID VertexID0; // 0x0000(0x0004) (BlueprintVisible)
struct FVertexID VertexID1; // 0x0004(0x0004) (BlueprintVisible)
TArray<struct FPolygonID> ConnectedPolygons; // 0x0008(0x0010) (BlueprintVisible, ZeroConstructor)
struct FMeshElementAttributeList EdgeAttributes; // 0x0018(0x0010) (BlueprintVisible)
struct FEdgeID OriginalEdgeID; // 0x0028(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
};
// ScriptStruct EditableMesh.VertexIndexAndInstanceID
// 0x0008
struct FVertexIndexAndInstanceID
{
int ContourIndex; // 0x0000(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVertexInstanceID VertexInstanceID; // 0x0004(0x0004) (BlueprintVisible)
};
// ScriptStruct EditableMesh.VertexInstancesForPolygonHole
// 0x0010
struct FVertexInstancesForPolygonHole
{
TArray<struct FVertexIndexAndInstanceID> VertexIndicesAndInstanceIDs; // 0x0000(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.ChangeVertexInstancesForPolygon
// 0x0028
struct FChangeVertexInstancesForPolygon
{
struct FPolygonID PolygonID; // 0x0000(0x0004) (BlueprintVisible)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
TArray<struct FVertexIndexAndInstanceID> PerimeterVertexIndicesAndInstanceIDs; // 0x0008(0x0010) (BlueprintVisible, ZeroConstructor)
TArray<struct FVertexInstancesForPolygonHole> VertexIndicesAndInstanceIDsForEachHole; // 0x0018(0x0010) (BlueprintVisible, ZeroConstructor)
};
// ScriptStruct EditableMesh.PolygonGroupForPolygon
// 0x0008
struct FPolygonGroupForPolygon
{
struct FPolygonID PolygonID; // 0x0000(0x0004) (BlueprintVisible)
struct FPolygonGroupID PolygonGroupID; // 0x0004(0x0004) (BlueprintVisible)
};
// ScriptStruct EditableMesh.RenderingPolygonGroup
// 0x0048
struct FRenderingPolygonGroup
{
uint32_t RenderingSectionIndex; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
int MaterialIndex; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData)
int MaxTriangles; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3C]; // 0x000C(0x003C) MISSED OFFSET
};
// ScriptStruct EditableMesh.TriangleID
// 0x0000 (0x0004 - 0x0004)
struct FTriangleID : public FElementID
{
};
// ScriptStruct EditableMesh.RenderingPolygon
// 0x0018
struct FRenderingPolygon
{
struct FPolygonGroupID PolygonGroupID; // 0x0000(0x0004)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
TArray<struct FTriangleID> TriangulatedPolygonTriangleIndices; // 0x0008(0x0010) (ZeroConstructor)
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif