Releases: Naxdy/latency-slider-de
Releases · Naxdy/latency-slider-de
v0.2.4
v0.2.3
v0.2.2
Changes:
- Improved the way the text is drawn on the quickplay CSS, which could potentially introduce performance issues in previous versions
Quick notes since I keep getting asked this:
- This mod is compatible with
less-delay
(I have a repo for that one as well, here: https://github.com/xNaxdy/less-delay ) - Ensure you don't have any other "latency slider" mods present, or your game might crash when closing / exiting arenas (or under other circumstances)
- This mod does not send any additional packets
- While running this together with training mode modpack works for me and everyone else I've talked to, your mileage may vary, since this plugin and training mode modpack hook the same function. If you want to be on the safe side, don't run both at the same time (however if you do, the worst thing that can likely happen is you crash).
v0.2.1
Changes:
- Fix integration with the Ultimate Training Modpack. This file is now called
libzlatency_slider_de.nro
to ensure it gets loaded after the training modpack, and hooks the game's draw function in a different way to ensure it won't conflict. - Also added a
.sig
file that can be used to verify that the binary has indeed been created by me (uses the same GPG key as for my commits here).
v0.2.0
First release.
Compared to the original 13.0.1 version, the following changes have been made:
- update for 13.0.2
- apply input latency in every game mode, not just arenas
- add visual indicator on the quickplay CSS
- add ability to hide visual indicator from CSS & arenas