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Currently it's just a check, if there are enemies in the enemies list.
Which isn't a very reliable way, since it can be temporarily empty and new enemies get spawned at a later point in the level.
Maybe there could be custom 'win conditions', like:
enemies killed
special enemy defeated
end of map reached
The text was updated successfully, but these errors were encountered:
Currently it's just a check, if there are enemies in the enemies list.
Which isn't a very reliable way, since it can be temporarily empty and new enemies get spawned at a later point in the level.
Maybe there could be custom 'win conditions', like:
The text was updated successfully, but these errors were encountered: