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Better way of determining if level is completed #7

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xXMacMillanXx opened this issue Nov 19, 2023 · 0 comments
Open

Better way of determining if level is completed #7

xXMacMillanXx opened this issue Nov 19, 2023 · 0 comments
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enhancement New feature or request

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@xXMacMillanXx
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Currently it's just a check, if there are enemies in the enemies list.
Which isn't a very reliable way, since it can be temporarily empty and new enemies get spawned at a later point in the level.

Maybe there could be custom 'win conditions', like:

  • enemies killed
  • special enemy defeated
  • end of map reached
@xXMacMillanXx xXMacMillanXx added the enhancement New feature or request label Nov 19, 2023
@xXMacMillanXx xXMacMillanXx added this to the Refine the basics milestone Nov 19, 2023
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