/
decode.go
240 lines (223 loc) · 6.75 KB
/
decode.go
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package wld
import (
"encoding/binary"
"fmt"
"io"
"strings"
"github.com/xackery/eqzxc/wld/fragment"
)
// Decode will load a world file
func Decode(r io.ReadSeeker) (*Wld, error) {
wld := &Wld{}
err := parse(r, wld)
if err != nil {
return nil, fmt.Errorf("parse wld: %w", err)
}
return wld, nil
}
func parse(r io.ReadSeeker, wld *Wld) error {
if wld == nil {
return fmt.Errorf("wld nil")
}
var value uint32
err := binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read wld header: %w", err)
}
if value != 0x54503D02 {
return fmt.Errorf("unknown wld header: wanted 0x%x, got 0x%x", 0x54503D02, value)
}
err = binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read identifier: %w", err)
}
switch value {
case 0x00015500:
wld.IsOldWorld = true
case 0x1000C800:
wld.IsOldWorld = false
default:
return fmt.Errorf("unknown wld identifier %d", value)
}
err = binary.Read(r, binary.LittleEndian, &wld.FragmentCount)
if err != nil {
return fmt.Errorf("read fragment count: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &wld.BspRegionCount)
if err != nil {
return fmt.Errorf("read bsp region count: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read after bsp region offset: %w", err)
}
//if value != 0x000680D4 {
// return fmt.Errorf("after bsp region offset wanted 0x%x, got 0x%x", 0x000680D4, value)
//}//
var hashSize uint32
err = binary.Read(r, binary.LittleEndian, &hashSize)
if err != nil {
return fmt.Errorf("read hash size: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read after hash size offset: %w", err)
}
hashRaw, err := parseFixedString(r, hashSize)
if err != nil {
return fmt.Errorf("read hash: %w", err)
}
hashSplit := strings.Split(hashRaw, "\x00")
wld.Hash = make(map[int]string)
offset := 0
for _, h := range hashSplit {
wld.Hash[offset] = h
offset += len(h) + 1
}
for i := 0; i < int(wld.FragmentCount); i++ {
var fragSize uint32
var fragIndex int32
err = binary.Read(r, binary.LittleEndian, &fragSize)
if err != nil {
return fmt.Errorf("read fragment size %d/%d: %w", i, wld.FragmentCount, err)
}
err = binary.Read(r, binary.LittleEndian, &fragIndex)
if err != nil {
return fmt.Errorf("read fragment index %d/%d: %w", i, wld.FragmentCount, err)
}
fragPosition, err := r.Seek(0, io.SeekCurrent)
if err != nil {
return fmt.Errorf("frag position seek %d/%d: %w", i, wld.FragmentCount, err)
}
switch fragIndex {
case 0x10:
//TODO: skeleton hierarchy
return fmt.Errorf("skeleton hierarchy detected and not supported")
case 0x11:
t, err := fragment.LoadSkeletonReference(r)
if err != nil {
return fmt.Errorf("parse skeleton reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, t)
case 0x12:
t, err := fragment.LoadTrack(r)
if err != nil {
return fmt.Errorf("parse track %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, t)
case 0x13:
t, err := fragment.LoadTrackReference(r)
if err != nil {
return fmt.Errorf("parse track reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, t)
case 0x15:
t, err := fragment.LoadObjectInstance(r)
if err != nil {
return fmt.Errorf("parse object instance %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, t)
case 0x1B:
l, err := fragment.LoadLightSource(r)
if err != nil {
return fmt.Errorf("parse light source %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, l)
case 0x1C:
l, err := fragment.LoadLightSourceReference(r)
if err != nil {
return fmt.Errorf("parse light source reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, l)
case 0x22:
v, err := fragment.LoadBspRegion(r)
if err != nil {
return fmt.Errorf("parse bsp region %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x26:
v, err := fragment.LoadParticleSprite(r)
if err != nil {
return fmt.Errorf("parse particle sprite %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x27:
v, err := fragment.LoadParticleSpriteReference(r)
if err != nil {
return fmt.Errorf("parse particle sprite reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x28:
v, err := fragment.LoadLightInstance(r)
if err != nil {
return fmt.Errorf("parse light instance %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x2C:
v, err := fragment.LoadLegacyMesh(r)
if err != nil {
return fmt.Errorf("parse legacy mesh %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x2D:
v, err := fragment.LoadMeshReference(r)
if err != nil {
return fmt.Errorf("parse mesh reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x30:
m, err := fragment.LoadMaterial(r)
if err != nil {
return fmt.Errorf("parse material %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, m)
case 0x31:
v, err := fragment.LoadMaterialList(r)
if err != nil {
return fmt.Errorf("parse material list %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x32:
v, err := fragment.LoadVertexColor(r)
if err != nil {
return fmt.Errorf("parse vertex color %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x33:
v, err := fragment.LoadVertexColorReference(r)
if err != nil {
return fmt.Errorf("parse vertex color reference %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
case 0x34:
v, err := fragment.LoadParticleCloud(r)
if err != nil {
return fmt.Errorf("parse particle cloud %d/%d: %w", i, wld.FragmentCount, err)
}
wld.Fragments = append(wld.Fragments, v)
default:
//return fmt.Errorf("unsupported fragment 0x%x %d/%d", fragIndex, i, wld.FragmentCount)
fmt.Printf("unsupported fragment 0x%x\n", fragIndex)
}
_, err = r.Seek(fragPosition+int64(fragSize), io.SeekStart)
if err != nil {
return fmt.Errorf("seek end of frag %d/%d: %w", i, wld.FragmentCount, err)
}
}
return nil
}
func parseFixedString(r io.ReadSeeker, size uint32) (string, error) {
in := make([]byte, size)
_, err := r.Read(in)
if err != nil {
return "", fmt.Errorf("read: %w", err)
}
final := ""
for _, char := range in {
if char == 0x0 {
continue
}
final += string(char)
}
return final, nil
}