/
particlesprite.go
54 lines (45 loc) · 1.08 KB
/
particlesprite.go
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package fragment
import (
"encoding/binary"
"fmt"
"io"
)
// ParticleSprite information
type ParticleSprite struct {
hashIndex uint32
Reference uint32
}
func LoadParticleSprite(r io.ReadSeeker) (*ParticleSprite, error) {
v := &ParticleSprite{}
err := parseParticleSprite(r, v)
if err != nil {
return nil, fmt.Errorf("parse particle sprite: %w", err)
}
return v, nil
}
func parseParticleSprite(r io.ReadSeeker, v *ParticleSprite) error {
if v == nil {
return fmt.Errorf("particle sprite is nil")
}
var value uint32
err := binary.Read(r, binary.LittleEndian, &v.hashIndex)
if err != nil {
return fmt.Errorf("read hash index: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read value4: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &v.Reference)
if err != nil {
return fmt.Errorf("read reference: %w", err)
}
err = binary.Read(r, binary.LittleEndian, &value)
if err != nil {
return fmt.Errorf("read value12: %w", err)
}
return nil
}
func (v *ParticleSprite) FragmentType() string {
return "Particle Sprite"
}