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ProgressBarRenderer.cs
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ProgressBarRenderer.cs
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using System.ComponentModel;
using SpecificVE = Xamarin.Forms.PlatformConfiguration.TizenSpecific.VisualElement;
using Specific = Xamarin.Forms.PlatformConfiguration.TizenSpecific.ProgressBar;
using EProgressBar = ElmSharp.ProgressBar;
using EColor = ElmSharp.Color;
namespace Xamarin.Forms.Platform.Tizen
{
public class ProgressBarRenderer : ViewRenderer<ProgressBar, EProgressBar>
{
static readonly EColor s_defaultColor = new EColor(129, 198, 255);
public ProgressBarRenderer()
{
RegisterPropertyHandler(ProgressBar.ProgressColorProperty, UpdateProgressColor);
}
protected override void OnElementChanged(ElementChangedEventArgs<ProgressBar> e)
{
if (Control == null)
{
SetNativeControl(new EProgressBar(Forms.NativeParent));
}
if (e.NewElement != null)
{
if (e.NewElement.MinimumWidthRequest == -1 &&
e.NewElement.MinimumHeightRequest == -1 &&
e.NewElement.WidthRequest == -1 &&
e.NewElement.HeightRequest == -1)
{
Log.Warn("Need to size request");
}
UpdateAll();
}
base.OnElementChanged(e);
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == ProgressBar.ProgressProperty.PropertyName)
{
UpdateProgress();
}
else if (TizenPlatformServices.AppDomain.IsTizenSpecificAvailable && e.PropertyName == "ProgressBarPulsingStatus")
{
UpdatePulsingStatus();
}
}
protected override void UpdateThemeStyle()
{
var themeStyle = SpecificVE.GetStyle(Element);
if (!string.IsNullOrEmpty(themeStyle))
Control.Style = themeStyle;
}
void UpdateAll()
{
UpdateProgress();
if (TizenPlatformServices.AppDomain.IsTizenSpecificAvailable)
{
UpdatePulsingStatus();
}
}
void UpdateProgressColor(bool initialize)
{
if (initialize && Element.ProgressColor.IsDefault)
return;
Control.Color = Element.ProgressColor == Color.Default ? s_defaultColor : Element.ProgressColor.ToNative();
}
void UpdateProgress()
{
Control.Value = Element.Progress;
}
void UpdatePulsingStatus()
{
bool isPulsing = Specific.GetPulsingStatus(Element);
if (isPulsing)
{
Control.PlayPulse();
}
else
{
Control.StopPulse();
}
}
}
}